// Copyright (C) 2022 The Android Open Source Project // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #pragma once #include #include #include #include #include #include #include "ContextHelper.h" #include "DisplaySurface.h" #include "render-utils/render_api_platform_types.h" namespace gfxstream { namespace gl { class DisplaySurfaceGl : public gfxstream::DisplaySurfaceImpl { public: static std::unique_ptr createPbufferSurface(EGLDisplay display, EGLConfig config, EGLContext shareContext, const EGLint* contextAttribs, EGLint width, EGLint height); static std::unique_ptr createWindowSurface(EGLDisplay display, EGLConfig config, EGLContext shareContext, const GLint* contextAttribs, FBNativeWindowType window); ~DisplaySurfaceGl(); ContextHelper* getContextHelper() const { return mContextHelper.get(); } EGLContext getContextForShareContext() const { return mContext; } EGLSurface getSurface() const { return mSurface; } bool bindContext() const; private: friend class DisplayGl; DisplaySurfaceGl(EGLDisplay display, EGLSurface surface, EGLContext context); EGLDisplay mDisplay = EGL_NO_DISPLAY; EGLSurface mSurface = EGL_NO_SURFACE; EGLContext mContext = EGL_NO_CONTEXT; std::unique_ptr mContextHelper; }; } // namespace gl } // namespace gfxstream