!gles2_extensions namespaces translator,gles2 %#include %#include %#include # GLES 2.0 extensions void glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision); void glReleaseShaderCompiler(void); void glShaderBinary(GLsizei n, const GLuint* shaders, GLenum binaryformat, const GLvoid* binary, GLsizei length); void glVertexAttribPointerWithDataSize(GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid* ptr, GLsizei dataSize); void glFramebufferTexture3DOES(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); void glTestHostDriverPerformance(GLuint count, uint64_t* duration_us, uint64_t* duration_cpu_us); void glBindVertexArrayOES(GLuint array); void glDeleteVertexArraysOES(GLsizei n, const GLuint *arrays); void glGenVertexArraysOES(GLsizei n, GLuint *arrays); GLboolean glIsVertexArrayOES(GLuint array); void glDebugMessageControlKHR(GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled); void glDebugMessageInsertKHR(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf); void glDebugMessageCallbackKHR(GLDEBUGPROCKHR callback, const void *userParam); GLuint glGetDebugMessageLogKHR(GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog); void glPushDebugGroupKHR(GLenum source, GLuint id, GLsizei length, const GLchar* message); void glPopDebugGroupKHR(void);