// // Copyright (c) 2014 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // Win32Window.h: Definition of the implementation of OSWindow for Win32 (Windows) #ifndef UTIL_WIN32_WINDOW_H #define UTIL_WIN32_WINDOW_H #include #include #include "OSWindow.h" #include "Timer.h" class Win32Window : public OSWindow { public: Win32Window(); ~Win32Window() override; bool initialize(const std::string &name, size_t width, size_t height) override; void destroy() override; bool takeScreenshot(uint8_t *pixelData) override; EGLNativeWindowType getNativeWindow() const override; EGLNativeDisplayType getNativeDisplay() const override; void* getFramebufferNativeWindow() const override; void messageLoop() override; void pushEvent(Event event) override; void setMousePosition(int x, int y) override; bool setPosition(int x, int y) override; bool resize(int width, int height) override; void setVisible(bool isVisible) override; void signalTestEvent() override; private: static LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam); std::string mParentClassName; std::string mChildClassName; bool mIsVisible; Timer *mSetVisibleTimer; bool mIsMouseInWindow; EGLNativeWindowType mNativeWindow; EGLNativeWindowType mParentWindow; EGLNativeDisplayType mNativeDisplay; }; #endif // UTIL_WIN32_WINDOW_H