// Copyright (C) 2018 The Android Open Source Project // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #pragma once #include #include "aemu/base/Optional.h" #include #include namespace gfxstream { GLuint compileShader(GLenum shaderType, const char* src); GLint compileAndLinkShaderProgram(const char* vshaderSrc, const char* fshaderSrc); android::base::Optional compileSpirvFromGLSL( const std::string& shaderType, const std::string& src); android::base::Optional> readSpirv(const char* path); } // namespace gfxstream