1 /* 2 * Copyright (C) 2024 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 package com.android.systemui.ambient.touch.dagger 17 18 import androidx.lifecycle.LifecycleOwner 19 import com.android.systemui.ambient.dagger.AmbientModule.Companion.TOUCH_HANDLERS 20 import com.android.systemui.ambient.touch.TouchHandler 21 import com.android.systemui.ambient.touch.TouchMonitor 22 import dagger.BindsInstance 23 import dagger.Subcomponent 24 import javax.inject.Named 25 26 /** 27 * {@link AmbientTouchComponent} can be used for setting up a touch environment over the entire 28 * display surface. This allows for implementing behaviors such as swiping up to bring up the 29 * bouncer. 30 */ 31 @Subcomponent(modules = [AmbientTouchModule::class, ShadeModule::class, BouncerSwipeModule::class]) 32 interface AmbientTouchComponent { 33 @Subcomponent.Factory 34 interface Factory { createnull35 fun create( 36 @BindsInstance lifecycleOwner: LifecycleOwner, 37 @BindsInstance 38 @Named(TOUCH_HANDLERS) 39 touchHandlers: Set<@JvmSuppressWildcards TouchHandler> 40 ): AmbientTouchComponent 41 } 42 43 /** Builds a [TouchMonitor] */ 44 fun getTouchMonitor(): TouchMonitor 45 } 46