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1 /*
2  * Copyright (C) 2024 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 package com.android.systemui.ambient.touch.dagger
17 
18 import androidx.lifecycle.LifecycleOwner
19 import com.android.systemui.ambient.dagger.AmbientModule.Companion.TOUCH_HANDLERS
20 import com.android.systemui.ambient.touch.TouchHandler
21 import com.android.systemui.ambient.touch.TouchMonitor
22 import dagger.BindsInstance
23 import dagger.Subcomponent
24 import javax.inject.Named
25 
26 /**
27  * {@link AmbientTouchComponent} can be used for setting up a touch environment over the entire
28  * display surface. This allows for implementing behaviors such as swiping up to bring up the
29  * bouncer.
30  */
31 @Subcomponent(modules = [AmbientTouchModule::class, ShadeModule::class, BouncerSwipeModule::class])
32 interface AmbientTouchComponent {
33     @Subcomponent.Factory
34     interface Factory {
createnull35         fun create(
36             @BindsInstance lifecycleOwner: LifecycleOwner,
37             @BindsInstance
38             @Named(TOUCH_HANDLERS)
39             touchHandlers: Set<@JvmSuppressWildcards TouchHandler>
40         ): AmbientTouchComponent
41     }
42 
43     /** Builds a [TouchMonitor] */
44     fun getTouchMonitor(): TouchMonitor
45 }
46