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1 /*
2  * Copyright 2016 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 #define LOG_TAG "AudioStreamRecord"
18 //#define LOG_NDEBUG 0
19 #include <utils/Log.h>
20 
21 #include <stdint.h>
22 
23 #include <aaudio/AAudio.h>
24 #include <audio_utils/primitives.h>
25 #include <media/AidlConversion.h>
26 #include <media/AudioRecord.h>
27 #include <utils/String16.h>
28 
29 #include "core/AudioGlobal.h"
30 #include "legacy/AudioStreamLegacy.h"
31 #include "legacy/AudioStreamRecord.h"
32 #include "utility/AudioClock.h"
33 #include "utility/FixedBlockWriter.h"
34 
35 using android::content::AttributionSourceState;
36 
37 using namespace android;
38 using namespace aaudio;
39 
AudioStreamRecord()40 AudioStreamRecord::AudioStreamRecord()
41     : AudioStreamLegacy()
42     , mFixedBlockWriter(*this)
43 {
44 }
45 
~AudioStreamRecord()46 AudioStreamRecord::~AudioStreamRecord()
47 {
48     const aaudio_stream_state_t state = getState();
49     bool bad = !(state == AAUDIO_STREAM_STATE_UNINITIALIZED || state == AAUDIO_STREAM_STATE_CLOSED);
50     ALOGE_IF(bad, "stream not closed, in state %d", state);
51 }
52 
open(const AudioStreamBuilder & builder)53 aaudio_result_t AudioStreamRecord::open(const AudioStreamBuilder& builder)
54 {
55     aaudio_result_t result = AAUDIO_OK;
56 
57     result = AudioStream::open(builder);
58     if (result != AAUDIO_OK) {
59         return result;
60     }
61 
62     // Try to create an AudioRecord
63 
64     const aaudio_session_id_t requestedSessionId = builder.getSessionId();
65     const audio_session_t sessionId = AAudioConvert_aaudioToAndroidSessionId(requestedSessionId);
66 
67     // TODO Support UNSPECIFIED in AudioRecord. For now, use stereo if unspecified.
68     audio_channel_mask_t channelMask =
69             AAudio_getChannelMaskForOpen(getChannelMask(), getSamplesPerFrame(), true /*isInput*/);
70 
71     size_t frameCount = (builder.getBufferCapacity() == AAUDIO_UNSPECIFIED) ? 0
72                         : builder.getBufferCapacity();
73 
74 
75     audio_input_flags_t flags;
76     aaudio_performance_mode_t perfMode = getPerformanceMode();
77     switch (perfMode) {
78         case AAUDIO_PERFORMANCE_MODE_LOW_LATENCY:
79             // If the app asks for a sessionId then it means they want to use effects.
80             // So don't use RAW flag.
81             flags = (audio_input_flags_t) ((requestedSessionId == AAUDIO_SESSION_ID_NONE)
82                     ? (AUDIO_INPUT_FLAG_FAST | AUDIO_INPUT_FLAG_RAW)
83                     : (AUDIO_INPUT_FLAG_FAST));
84             break;
85 
86         case AAUDIO_PERFORMANCE_MODE_POWER_SAVING:
87         case AAUDIO_PERFORMANCE_MODE_NONE:
88         default:
89             flags = AUDIO_INPUT_FLAG_NONE;
90             break;
91     }
92 
93     const audio_format_t requestedFormat = getFormat();
94     // Preserve behavior of API 26
95     if (requestedFormat == AUDIO_FORMAT_DEFAULT) {
96         setFormat(AUDIO_FORMAT_PCM_FLOAT);
97     }
98 
99 
100     setDeviceFormat(getFormat());
101 
102     // To avoid glitching, let AudioFlinger pick the optimal burst size.
103     uint32_t notificationFrames = 0;
104 
105     // Setup the callback if there is one.
106     sp<AudioRecord::IAudioRecordCallback> callback;
107     AudioRecord::transfer_type streamTransferType = AudioRecord::transfer_type::TRANSFER_SYNC;
108     if (builder.getDataCallbackProc() != nullptr) {
109         streamTransferType = AudioRecord::transfer_type::TRANSFER_CALLBACK;
110         callback = sp<AudioRecord::IAudioRecordCallback>::fromExisting(this);
111     }
112     mCallbackBufferSize = builder.getFramesPerDataCallback();
113 
114     // Don't call mAudioRecord->setInputDevice() because it will be overwritten by set()!
115     audio_port_handle_t selectedDeviceId = (getDeviceId() == AAUDIO_UNSPECIFIED)
116                                            ? AUDIO_PORT_HANDLE_NONE
117                                            : getDeviceId();
118 
119     const audio_content_type_t contentType =
120             AAudioConvert_contentTypeToInternal(builder.getContentType());
121     const audio_source_t source =
122             AAudioConvert_inputPresetToAudioSource(builder.getInputPreset());
123 
124     const audio_flags_mask_t attrFlags =
125             AAudioConvert_privacySensitiveToAudioFlagsMask(builder.isPrivacySensitive());
126     const audio_attributes_t attributes = {
127             .content_type = contentType,
128             .usage = AUDIO_USAGE_UNKNOWN, // only used for output
129             .source = source,
130             .flags = attrFlags, // Different than the AUDIO_INPUT_FLAGS
131             .tags = ""
132     };
133 
134     // TODO b/182392769: use attribution source util
135     AttributionSourceState attributionSource;
136     attributionSource.uid = VALUE_OR_FATAL(legacy2aidl_uid_t_int32_t(getuid()));
137     attributionSource.pid = VALUE_OR_FATAL(legacy2aidl_pid_t_int32_t(getpid()));
138     attributionSource.packageName = builder.getOpPackageName();
139     attributionSource.attributionTag = builder.getAttributionTag();
140     attributionSource.token = sp<BBinder>::make();
141 
142     // ----------- open the AudioRecord ---------------------
143     // Might retry, but never more than once.
144     for (int i = 0; i < 2; i ++) {
145         const audio_format_t requestedInternalFormat = getDeviceFormat();
146 
147         mAudioRecord = new AudioRecord(
148                 attributionSource
149         );
150         mAudioRecord->set(
151                 AUDIO_SOURCE_DEFAULT, // ignored because we pass attributes below
152                 getSampleRate(),
153                 requestedInternalFormat,
154                 channelMask,
155                 frameCount,
156                 callback,
157                 notificationFrames,
158                 false /*threadCanCallJava*/,
159                 sessionId,
160                 streamTransferType,
161                 flags,
162                 AUDIO_UID_INVALID, // DEFAULT uid
163                 -1,                // DEFAULT pid
164                 &attributes,
165                 selectedDeviceId
166         );
167 
168         // Set it here so it can be logged by the destructor if the open failed.
169         mAudioRecord->setCallerName(kCallerName);
170 
171         // Did we get a valid track?
172         status_t status = mAudioRecord->initCheck();
173         if (status != OK) {
174             safeReleaseClose();
175             ALOGE("open(), initCheck() returned %d", status);
176             return AAudioConvert_androidToAAudioResult(status);
177         }
178 
179         // Check to see if it was worth hacking the deviceFormat.
180         bool gotFastPath = (mAudioRecord->getFlags() & AUDIO_INPUT_FLAG_FAST)
181                            == AUDIO_INPUT_FLAG_FAST;
182         if (getFormat() != getDeviceFormat() && !gotFastPath) {
183             // We tried to get a FAST path by switching the device format.
184             // But it didn't work. So we might as well reopen using the same
185             // format for device and for app.
186             ALOGD("%s() used a different device format but no FAST path, reopen", __func__);
187             mAudioRecord.clear();
188             setDeviceFormat(getFormat());
189         } else {
190             break; // Keep the one we just opened.
191         }
192     }
193 
194     mMetricsId = std::string(AMEDIAMETRICS_KEY_PREFIX_AUDIO_RECORD)
195             + std::to_string(mAudioRecord->getPortId());
196     android::mediametrics::LogItem(mMetricsId)
197             .set(AMEDIAMETRICS_PROP_PERFORMANCEMODE,
198                  AudioGlobal_convertPerformanceModeToText(builder.getPerformanceMode()))
199             .set(AMEDIAMETRICS_PROP_SHARINGMODE,
200                  AudioGlobal_convertSharingModeToText(builder.getSharingMode()))
201             .set(AMEDIAMETRICS_PROP_ENCODINGCLIENT, toString(requestedFormat).c_str()).record();
202 
203     // Get the actual values from the AudioRecord.
204     setChannelMask(AAudioConvert_androidToAAudioChannelMask(
205             mAudioRecord->channelMask(), true /*isInput*/,
206             AAudio_isChannelIndexMask(getChannelMask())));
207     setSampleRate(mAudioRecord->getSampleRate());
208     setBufferCapacity(getBufferCapacityFromDevice());
209     setFramesPerBurst(getFramesPerBurstFromDevice());
210 
211     // Use the same values for device values.
212     setDeviceSamplesPerFrame(getSamplesPerFrame());
213     setDeviceSampleRate(mAudioRecord->getSampleRate());
214     setDeviceBufferCapacity(getBufferCapacityFromDevice());
215     setDeviceFramesPerBurst(getFramesPerBurstFromDevice());
216 
217     setHardwareSamplesPerFrame(mAudioRecord->getHalChannelCount());
218     setHardwareSampleRate(mAudioRecord->getHalSampleRate());
219     setHardwareFormat(mAudioRecord->getHalFormat());
220 
221     // We may need to pass the data through a block size adapter to guarantee constant size.
222     if (mCallbackBufferSize != AAUDIO_UNSPECIFIED) {
223         // The block adapter runs before the format conversion.
224         // So we need to use the device frame size.
225         mBlockAdapterBytesPerFrame = getBytesPerDeviceFrame();
226         int callbackSizeBytes = mBlockAdapterBytesPerFrame * mCallbackBufferSize;
227         mFixedBlockWriter.open(callbackSizeBytes);
228         mBlockAdapter = &mFixedBlockWriter;
229     } else {
230         mBlockAdapter = nullptr;
231     }
232 
233     // Allocate format conversion buffer if needed.
234     if (getDeviceFormat() == AUDIO_FORMAT_PCM_16_BIT
235         && getFormat() == AUDIO_FORMAT_PCM_FLOAT) {
236 
237         if (builder.getDataCallbackProc() != nullptr) {
238             // If we have a callback then we need to convert the data into an internal float
239             // array and then pass that entire array to the app.
240             mFormatConversionBufferSizeInFrames =
241                     (mCallbackBufferSize != AAUDIO_UNSPECIFIED)
242                     ? mCallbackBufferSize : getFramesPerBurst();
243             int32_t numSamples = mFormatConversionBufferSizeInFrames * getSamplesPerFrame();
244             mFormatConversionBufferFloat = std::make_unique<float[]>(numSamples);
245         } else {
246             // If we don't have a callback then we will read into an internal short array
247             // and then convert into the app float array in read().
248             mFormatConversionBufferSizeInFrames = getFramesPerBurst();
249             int32_t numSamples = mFormatConversionBufferSizeInFrames * getSamplesPerFrame();
250             mFormatConversionBufferI16 = std::make_unique<int16_t[]>(numSamples);
251         }
252         ALOGD("%s() setup I16>FLOAT conversion buffer with %d frames",
253               __func__, mFormatConversionBufferSizeInFrames);
254     }
255 
256     // Update performance mode based on the actual stream.
257     // For example, if the sample rate does not match native then you won't get a FAST track.
258     audio_input_flags_t actualFlags = mAudioRecord->getFlags();
259     aaudio_performance_mode_t actualPerformanceMode = AAUDIO_PERFORMANCE_MODE_NONE;
260     // FIXME Some platforms do not advertise RAW mode for low latency inputs.
261     if ((actualFlags & (AUDIO_INPUT_FLAG_FAST))
262         == (AUDIO_INPUT_FLAG_FAST)) {
263         actualPerformanceMode = AAUDIO_PERFORMANCE_MODE_LOW_LATENCY;
264     }
265     setPerformanceMode(actualPerformanceMode);
266 
267     setSharingMode(AAUDIO_SHARING_MODE_SHARED); // EXCLUSIVE mode not supported in legacy
268 
269     // Log warning if we did not get what we asked for.
270     ALOGW_IF(actualFlags != flags,
271              "open() flags changed from 0x%08X to 0x%08X",
272              flags, actualFlags);
273     ALOGW_IF(actualPerformanceMode != perfMode,
274              "open() perfMode changed from %d to %d",
275              perfMode, actualPerformanceMode);
276 
277     setState(AAUDIO_STREAM_STATE_OPEN);
278     setDeviceId(mAudioRecord->getRoutedDeviceId());
279 
280     aaudio_session_id_t actualSessionId =
281             (requestedSessionId == AAUDIO_SESSION_ID_NONE)
282             ? AAUDIO_SESSION_ID_NONE
283             : (aaudio_session_id_t) mAudioRecord->getSessionId();
284     setSessionId(actualSessionId);
285 
286     mAudioRecord->addAudioDeviceCallback(this);
287 
288     return AAUDIO_OK;
289 }
290 
release_l()291 aaudio_result_t AudioStreamRecord::release_l() {
292     // TODO add close() or release() to AudioFlinger's AudioRecord API.
293     //  Then call it from here
294     if (getState() != AAUDIO_STREAM_STATE_CLOSING) {
295         mAudioRecord->removeAudioDeviceCallback(this);
296         logReleaseBufferState();
297         // Data callbacks may still be running!
298         return AudioStream::release_l();
299     } else {
300         return AAUDIO_OK; // already released
301     }
302 }
303 
close_l()304 void AudioStreamRecord::close_l() {
305     // The callbacks are normally joined in the AudioRecord destructor.
306     // But if another object has a reference to the AudioRecord then
307     // it will not get deleted here.
308     // So we should join callbacks explicitly before returning.
309     // Unlock around the join to avoid deadlocks if the callback tries to lock.
310     // This can happen if the callback returns AAUDIO_CALLBACK_RESULT_STOP
311     mStreamLock.unlock();
312     mAudioRecord->stopAndJoinCallbacks();
313     mStreamLock.lock();
314 
315     mAudioRecord.clear();
316     // Do not close mFixedBlockReader. It has a unique_ptr to its buffer
317     // so it will clean up by itself.
318     AudioStream::close_l();
319 }
320 
maybeConvertDeviceData(const void * audioData,int32_t numFrames)321 const void * AudioStreamRecord::maybeConvertDeviceData(const void *audioData, int32_t numFrames) {
322     if (mFormatConversionBufferFloat.get() != nullptr) {
323         LOG_ALWAYS_FATAL_IF(numFrames > mFormatConversionBufferSizeInFrames,
324                             "%s() conversion size %d too large for buffer %d",
325                             __func__, numFrames, mFormatConversionBufferSizeInFrames);
326 
327         int32_t numSamples = numFrames * getSamplesPerFrame();
328         // Only conversion supported is I16 to FLOAT
329         memcpy_to_float_from_i16(
330                     mFormatConversionBufferFloat.get(),
331                     (const int16_t *) audioData,
332                     numSamples);
333         return mFormatConversionBufferFloat.get();
334     } else {
335         return audioData;
336     }
337 }
338 
requestStart_l()339 aaudio_result_t AudioStreamRecord::requestStart_l()
340 {
341     if (mAudioRecord.get() == nullptr) {
342         return AAUDIO_ERROR_INVALID_STATE;
343     }
344 
345     // Enable callback before starting AudioRecord to avoid shutting
346     // down because of a race condition.
347     mCallbackEnabled.store(true);
348     aaudio_stream_state_t originalState = getState();
349     // Set before starting the callback so that we are in the correct state
350     // before updateStateMachine() can be called by the callback.
351     setState(AAUDIO_STREAM_STATE_STARTING);
352     mFramesWritten.reset32(); // service writes frames
353     mTimestampPosition.reset32();
354     status_t err = mAudioRecord->start(); // resets position to zero
355     if (err != OK) {
356         mCallbackEnabled.store(false);
357         setState(originalState);
358         return AAudioConvert_androidToAAudioResult(err);
359     }
360     return AAUDIO_OK;
361 }
362 
requestStop_l()363 aaudio_result_t AudioStreamRecord::requestStop_l() {
364     if (mAudioRecord.get() == nullptr) {
365         return AAUDIO_ERROR_INVALID_STATE;
366     }
367     setState(AAUDIO_STREAM_STATE_STOPPING);
368     mFramesWritten.catchUpTo(getFramesRead());
369     mTimestampPosition.catchUpTo(getFramesRead());
370     mAudioRecord->stop();
371     mCallbackEnabled.store(false);
372     // Pass false to prevent errorCallback from being called after disconnect
373     // when app has already requested a stop().
374     return checkForDisconnectRequest(false);
375 }
376 
processCommands()377 aaudio_result_t AudioStreamRecord::processCommands() {
378     aaudio_result_t result = AAUDIO_OK;
379     aaudio_wrapping_frames_t position;
380     status_t err;
381     switch (getState()) {
382     // TODO add better state visibility to AudioRecord
383     case AAUDIO_STREAM_STATE_STARTING:
384         // When starting, the position will begin at zero and then go positive.
385         // The position can wrap but by that time the state will not be STARTING.
386         err = mAudioRecord->getPosition(&position);
387         if (err != OK) {
388             result = AAudioConvert_androidToAAudioResult(err);
389         } else if (position > 0) {
390             setState(AAUDIO_STREAM_STATE_STARTED);
391         }
392         break;
393     case AAUDIO_STREAM_STATE_STOPPING:
394         if (mAudioRecord->stopped()) {
395             setState(AAUDIO_STREAM_STATE_STOPPED);
396         }
397         break;
398     default:
399         break;
400     }
401     return result;
402 }
403 
read(void * buffer,int32_t numFrames,int64_t timeoutNanoseconds)404 aaudio_result_t AudioStreamRecord::read(void *buffer,
405                                       int32_t numFrames,
406                                       int64_t timeoutNanoseconds)
407 {
408     int32_t bytesPerDeviceFrame = getBytesPerDeviceFrame();
409     int32_t numBytes;
410     // This will detect out of range values for numFrames.
411     aaudio_result_t result = AAudioConvert_framesToBytes(numFrames, bytesPerDeviceFrame, &numBytes);
412     if (result != AAUDIO_OK) {
413         return result;
414     }
415 
416     if (isDisconnected()) {
417         return AAUDIO_ERROR_DISCONNECTED;
418     }
419 
420     // TODO add timeout to AudioRecord
421     bool blocking = (timeoutNanoseconds > 0);
422 
423     ssize_t bytesActuallyRead = 0;
424     ssize_t totalBytesRead = 0;
425     if (mFormatConversionBufferI16.get() != nullptr) {
426         // Convert I16 data to float using an intermediate buffer.
427         float *floatBuffer = (float *) buffer;
428         int32_t framesLeft = numFrames;
429         // Perform conversion using multiple read()s if necessary.
430         while (framesLeft > 0) {
431             // Read into short internal buffer.
432             int32_t framesToRead = std::min(framesLeft, mFormatConversionBufferSizeInFrames);
433             size_t bytesToRead = framesToRead * bytesPerDeviceFrame;
434             bytesActuallyRead = mAudioRecord->read(mFormatConversionBufferI16.get(), bytesToRead, blocking);
435             if (bytesActuallyRead <= 0) {
436                 break;
437             }
438             totalBytesRead += bytesActuallyRead;
439             int32_t framesToConvert = bytesActuallyRead / bytesPerDeviceFrame;
440             // Convert into app float buffer.
441             size_t numSamples = framesToConvert * getSamplesPerFrame();
442             memcpy_to_float_from_i16(
443                     floatBuffer,
444                     mFormatConversionBufferI16.get(),
445                     numSamples);
446             floatBuffer += numSamples;
447             framesLeft -= framesToConvert;
448         }
449     } else {
450         bytesActuallyRead = mAudioRecord->read(buffer, numBytes, blocking);
451         totalBytesRead = bytesActuallyRead;
452     }
453     if (bytesActuallyRead == WOULD_BLOCK) {
454         return 0;
455     } else if (bytesActuallyRead < 0) {
456         // In this context, a DEAD_OBJECT is more likely to be a disconnect notification due to
457         // AudioRecord invalidation.
458         if (bytesActuallyRead == DEAD_OBJECT) {
459             setDisconnected();
460             return AAUDIO_ERROR_DISCONNECTED;
461         }
462         return AAudioConvert_androidToAAudioResult(bytesActuallyRead);
463     }
464     int32_t framesRead = (int32_t)(totalBytesRead / bytesPerDeviceFrame);
465     incrementFramesRead(framesRead);
466 
467     result = updateStateMachine();
468     if (result != AAUDIO_OK) {
469         return result;
470     }
471 
472     return (aaudio_result_t) framesRead;
473 }
474 
setBufferSize(int32_t)475 aaudio_result_t AudioStreamRecord::setBufferSize(int32_t /*requestedFrames*/)
476 {
477     return getBufferSize();
478 }
479 
getBufferSize() const480 int32_t AudioStreamRecord::getBufferSize() const
481 {
482     return getBufferCapacity(); // TODO implement in AudioRecord?
483 }
484 
getBufferCapacityFromDevice() const485 int32_t AudioStreamRecord::getBufferCapacityFromDevice() const
486 {
487     return static_cast<int32_t>(mAudioRecord->frameCount());
488 }
489 
getXRunCount() const490 int32_t AudioStreamRecord::getXRunCount() const
491 {
492     return 0; // TODO implement when AudioRecord supports it
493 }
494 
getFramesPerBurstFromDevice() const495 int32_t AudioStreamRecord::getFramesPerBurstFromDevice() const {
496     return static_cast<int32_t>(mAudioRecord->getNotificationPeriodInFrames());
497 }
498 
getTimestamp(clockid_t clockId,int64_t * framePosition,int64_t * timeNanoseconds)499 aaudio_result_t AudioStreamRecord::getTimestamp(clockid_t clockId,
500                                                int64_t *framePosition,
501                                                int64_t *timeNanoseconds) {
502     ExtendedTimestamp extendedTimestamp;
503     if (getState() != AAUDIO_STREAM_STATE_STARTED) {
504         return AAUDIO_ERROR_INVALID_STATE;
505     }
506     status_t status = mAudioRecord->getTimestamp(&extendedTimestamp);
507     if (status == WOULD_BLOCK) {
508         return AAUDIO_ERROR_INVALID_STATE;
509     } else if (status != NO_ERROR) {
510         return AAudioConvert_androidToAAudioResult(status);
511     }
512     return getBestTimestamp(clockId, framePosition, timeNanoseconds, &extendedTimestamp);
513 }
514 
getFramesWritten()515 int64_t AudioStreamRecord::getFramesWritten() {
516     aaudio_wrapping_frames_t position;
517     status_t result;
518     switch (getState()) {
519         case AAUDIO_STREAM_STATE_STARTING:
520         case AAUDIO_STREAM_STATE_STARTED:
521             result = mAudioRecord->getPosition(&position);
522             if (result == OK) {
523                 mFramesWritten.update32((int32_t)position);
524             }
525             break;
526         case AAUDIO_STREAM_STATE_STOPPING:
527         default:
528             break;
529     }
530     return AudioStreamLegacy::getFramesWritten();
531 }
532