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1 /**
2  * Copyright (c) 2020, The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *     http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 package android.os;
18 
19 
20 /** @hide */
21 interface IInputConstants
22 {
23     // This should be multiplied by the value of the system property ro.hw_timeout_multiplier before
24     // use. A pre-multiplied constant is available in Java in
25     // android.os.InputConstants.DEFAULT_DISPATCHING_TIMEOUT_MILLIS.
26     const int UNMULTIPLIED_DEFAULT_DISPATCHING_TIMEOUT_MILLIS = 5000; // 5 seconds
27 
28     // Indicate invalid battery capacity
29     const int INVALID_BATTERY_CAPACITY = -1;
30 
31     /**
32      * Every input event has an id. This constant value is used when a valid input event id is not
33      * available.
34      */
35     const int INVALID_INPUT_EVENT_ID = 0;
36 
37     /**
38      * Every input device has an id. This constant value is used when a valid input device id is not
39      * available.
40      * The virtual keyboard uses -1 as the input device id. Therefore, we use -2 as the value for
41      * an invalid input device.
42      */
43     const int INVALID_INPUT_DEVICE_ID = -2;
44 
45     /**
46      * The input event was injected from accessibility. Used in policyFlags for input event
47      * injection.
48      */
49     const int POLICY_FLAG_INJECTED_FROM_ACCESSIBILITY = 0x20000;
50 
51     /**
52      * This flag indicates that the window that received this motion event is partly
53      * or wholly obscured by another visible window above it and the event directly passed through
54      * the obscured area.
55      *
56      * A security sensitive application can check this flag to identify situations in which
57      * a malicious application may have covered up part of its content for the purpose
58      * of misleading the user or hijacking touches.  An appropriate response might be
59      * to drop the suspect touches or to take additional precautions to confirm the user's
60      * actual intent.
61      */
62     const int MOTION_EVENT_FLAG_WINDOW_IS_OBSCURED = 0x1;
63 
64     /**
65      * This flag indicates that the window that received this motion event is partly
66      * or wholly obscured by another visible window above it and the event did not directly pass
67      * through the obscured area.
68      *
69      * A security sensitive application can check this flag to identify situations in which
70      * a malicious application may have covered up part of its content for the purpose
71      * of misleading the user or hijacking touches.  An appropriate response might be
72      * to drop the suspect touches or to take additional precautions to confirm the user's
73      * actual intent.
74      *
75      * Unlike FLAG_WINDOW_IS_OBSCURED, this is only true if the window that received this event is
76      * obstructed in areas other than the touched location.
77      */
78     const int MOTION_EVENT_FLAG_WINDOW_IS_PARTIALLY_OBSCURED = 0x2;
79 
80     /**
81      * This private flag is only set on {@link #ACTION_HOVER_MOVE} events and indicates that
82      * this event will be immediately followed by a {@link #ACTION_HOVER_EXIT}. It is used to
83      * prevent generating redundant {@link #ACTION_HOVER_ENTER} events.
84      * @hide
85      */
86     const int MOTION_EVENT_FLAG_HOVER_EXIT_PENDING = 0x4;
87 
88     /**
89      * This flag indicates that the event has been generated by a gesture generator. It
90      * provides a hint to the GestureDetector to not apply any touch slop.
91      *
92      * @hide
93      */
94     const int MOTION_EVENT_FLAG_IS_GENERATED_GESTURE = 0x8;
95 
96     /**
97      * This flag is only set for events with {@link #ACTION_POINTER_UP} and {@link #ACTION_CANCEL}.
98      * It indicates that the pointer going up was an unintentional user touch. When FLAG_CANCELED
99      * is set, the typical actions that occur in response for a pointer going up (such as click
100      * handlers, end of drawing) should be aborted. This flag is typically set when the user was
101      * accidentally touching the screen, such as by gripping the device, or placing the palm on the
102      * screen.
103      *
104      * @see #ACTION_POINTER_UP
105      * @see #ACTION_CANCEL
106      */
107     const int INPUT_EVENT_FLAG_CANCELED = 0x20;
108 
109     /**
110      * This flag indicates that the event will not cause a focus change if it is directed to an
111      * unfocused window, even if it an {@link #ACTION_DOWN}. This is typically used with pointer
112      * gestures to allow the user to direct gestures to an unfocused window without bringing the
113      * window into focus.
114      * @hide
115      */
116     const int MOTION_EVENT_FLAG_NO_FOCUS_CHANGE = 0x40;
117 
118     /**
119      * This flag indicates that the event has a valid value for AXIS_ORIENTATION.
120      *
121      * This is a private flag that is not used in Java.
122      * @hide
123      */
124     const int MOTION_EVENT_PRIVATE_FLAG_SUPPORTS_ORIENTATION = 0x80;
125 
126     /**
127      * This flag indicates that the pointers' AXIS_ORIENTATION can be used to precisely determine
128      * the direction in which the tool is pointing. The value of the orientation axis will be in
129      * the range [-pi, pi], which represents a full circle. This is usually supported by devices
130      * like styluses.
131      *
132      * Conversely, AXIS_ORIENTATION cannot be used to tell which direction the tool is pointing
133      * when this flag is not set. In this case, the axis value will have a range of [-pi/2, pi/2],
134      * which represents half a circle. This is usually the case for devices like touchscreens and
135      * touchpads, for which it is difficult to tell which direction along the major axis of the
136      * touch ellipse the finger is pointing.
137      *
138      * This is a private flag that is not used in Java.
139      * @hide
140      */
141     const int MOTION_EVENT_PRIVATE_FLAG_SUPPORTS_DIRECTIONAL_ORIENTATION = 0x100;
142 
143     /**
144      * The input event was generated or modified by accessibility service.
145      * Shared by both KeyEvent and MotionEvent flags, so this value should not overlap with either
146      * set of flags, including in input/Input.h and in android/input.h.
147      */
148     const int INPUT_EVENT_FLAG_IS_ACCESSIBILITY_EVENT = 0x800;
149 
150     /**
151      * Private flag that indicates when the system has detected that this motion event
152      * may be inconsistent with respect to the sequence of previously delivered motion events,
153      * such as when a pointer move event is sent but the pointer is not down.
154      *
155      * @hide
156      * @see #isTainted
157      * @see #setTainted
158      */
159     const int INPUT_EVENT_FLAG_TAINTED = 0x80000000;
160 
161     /**
162      * Private flag indicating that this event was synthesized by the system and should be delivered
163      * to the accessibility focused view first. When being dispatched such an event is not handled
164      * by predecessors of the accessibility focused view and after the event reaches that view the
165      * flag is cleared and normal event dispatch is performed. This ensures that the platform can
166      * click on any view that has accessibility focus which is semantically equivalent to asking the
167      * view to perform a click accessibility action but more generic as views not implementing click
168      * action correctly can still be activated.
169      *
170      * @hide
171      * @see #isTargetAccessibilityFocus()
172      * @see #setTargetAccessibilityFocus(boolean)
173      */
174     const int MOTION_EVENT_FLAG_TARGET_ACCESSIBILITY_FOCUS = 0x40000000;
175 
176     /* The default pointer acceleration value. */
177     const int DEFAULT_POINTER_ACCELERATION = 3;
178 
179     /**
180      * Use the default Velocity Tracker Strategy. Different axes may use different default
181      * strategies.
182      */
183     const int VELOCITY_TRACKER_STRATEGY_DEFAULT = -1;
184 
185     /**
186      * Velocity Tracker Strategy: Impulse.
187      * Physical model of pushing an object.  Quality: VERY GOOD.
188      * Works with duplicate coordinates, unclean finger liftoff.
189      */
190     const int VELOCITY_TRACKER_STRATEGY_IMPULSE = 0;
191 
192     /**
193      * Velocity Tracker Strategy: LSQ1.
194      * 1st order least squares.  Quality: POOR.
195      * Frequently underfits the touch data especially when the finger accelerates
196      * or changes direction.  Often underestimates velocity.  The direction
197      * is overly influenced by historical touch points.
198      */
199     const int VELOCITY_TRACKER_STRATEGY_LSQ1 = 1;
200 
201     /**
202      * Velocity Tracker Strategy: LSQ2.
203      * 2nd order least squares.  Quality: VERY GOOD.
204      * Pretty much ideal, but can be confused by certain kinds of touch data,
205      * particularly if the panel has a tendency to generate delayed,
206      * duplicate or jittery touch coordinates when the finger is released.
207      */
208     const int VELOCITY_TRACKER_STRATEGY_LSQ2 = 2;
209 
210     /**
211      * Velocity Tracker Strategy: LSQ3.
212      * 3rd order least squares.  Quality: UNUSABLE.
213      * Frequently overfits the touch data yielding wildly divergent estimates
214      * of the velocity when the finger is released.
215      */
216     const int VELOCITY_TRACKER_STRATEGY_LSQ3 = 3;
217 
218     /**
219      * Velocity Tracker Strategy: WLSQ2_DELTA.
220      * 2nd order weighted least squares, delta weighting.  Quality: EXPERIMENTAL
221      */
222     const int VELOCITY_TRACKER_STRATEGY_WLSQ2_DELTA = 4;
223 
224     /**
225      * Velocity Tracker Strategy: WLSQ2_CENTRAL.
226      * 2nd order weighted least squares, central weighting.  Quality: EXPERIMENTALe
227      */
228     const int VELOCITY_TRACKER_STRATEGY_WLSQ2_CENTRAL = 5;
229 
230     /**
231      * Velocity Tracker Strategy: WLSQ2_RECENT.
232      * 2nd order weighted least squares, recent weighting.  Quality: EXPERIMENTAL
233      */
234     const int VELOCITY_TRACKER_STRATEGY_WLSQ2_RECENT = 6;
235 
236     /**
237      * Velocity Tracker Strategy: INT1.
238      * 1st order integrating filter.  Quality: GOOD.
239      * Not as good as 'lsq2' because it cannot estimate acceleration but it is
240      * more tolerant of errors.  Like 'lsq1', this strategy tends to underestimate
241      * the velocity of a fling but this strategy tends to respond to changes in
242      * direction more quickly and accurately.
243      */
244     const int VELOCITY_TRACKER_STRATEGY_INT1 = 7;
245 
246     /**
247      * Velocity Tracker Strategy: INT2.
248      * 2nd order integrating filter.  Quality: EXPERIMENTAL.
249      * For comparison purposes only.  Unlike 'int1' this strategy can compensate
250      * for acceleration but it typically overestimates the effect.
251      */
252     const int VELOCITY_TRACKER_STRATEGY_INT2 = 8;
253 
254     /**
255      * Velocity Tracker Strategy: Legacy.
256      * Legacy velocity tracker algorithm.  Quality: POOR.
257      * For comparison purposes only.  This algorithm is strongly influenced by
258      * old data points, consistently underestimates velocity and takes a very long
259      * time to adjust to changes in direction.
260      */
261     const int VELOCITY_TRACKER_STRATEGY_LEGACY = 9;
262 
263 
264     /*
265      * Input device class: Keyboard
266      * The input device is a keyboard or has buttons.
267      *
268      * @hide
269      */
270     const int DEVICE_CLASS_KEYBOARD = 0x00000001;
271 
272     /*
273      * Input device class: Alphakey
274      * The input device is an alpha-numeric keyboard (not just a dial pad).
275      *
276      * @hide
277      */
278     const int DEVICE_CLASS_ALPHAKEY = 0x00000002;
279 
280     /*
281      * Input device class: Touch
282      * The input device is a touchscreen or a touchpad (either single-touch or multi-touch).
283      *
284      * @hide
285      */
286     const int DEVICE_CLASS_TOUCH = 0x00000004;
287 
288     /*
289      * Input device class: Cursor
290      * The input device is a cursor device such as a trackball or mouse.
291      *
292      * @hide
293      */
294     const int DEVICE_CLASS_CURSOR = 0x00000008;
295 
296     /*
297      * Input device class: Multi-touch
298      * The input device is a multi-touch touchscreen or touchpad.
299      *
300      * @hide
301      */
302     const int DEVICE_CLASS_TOUCH_MT = 0x00000010;
303 
304     /*
305      * Input device class: Dpad
306      * The input device is a directional pad (implies keyboard, has DPAD keys).
307      *
308      * @hide
309      */
310     const int DEVICE_CLASS_DPAD = 0x00000020;
311 
312     /*
313      * Input device class: Gamepad
314      * The input device is a gamepad (implies keyboard, has BUTTON keys).
315      *
316      * @hide
317      */
318     const int DEVICE_CLASS_GAMEPAD = 0x00000040;
319 
320     /*
321      * Input device class: Switch
322      * The input device has switches.
323      *
324      * @hide
325      */
326     const int DEVICE_CLASS_SWITCH = 0x00000080;
327 
328     /*
329      * Input device class: Joystick
330      * The input device is a joystick (implies gamepad, has joystick absolute axes).
331      *
332      * @hide
333      */
334     const int DEVICE_CLASS_JOYSTICK = 0x00000100;
335 
336     /*
337      * Input device class: Vibrator
338      * The input device has a vibrator (supports FF_RUMBLE).
339      *
340      * @hide
341      */
342     const int DEVICE_CLASS_VIBRATOR = 0x00000200;
343 
344     /*
345      * Input device class: Mic
346      * The input device has a microphone.
347      *
348      * @hide
349      */
350     const int DEVICE_CLASS_MIC = 0x00000400;
351 
352     /*
353      * Input device class: External Stylus
354      * The input device is an external stylus (has data we want to fuse with touch data).
355      *
356      * @hide
357      */
358     const int DEVICE_CLASS_EXTERNAL_STYLUS = 0x00000800;
359 
360     /*
361      * Input device class: Rotary Encoder
362      * The input device has a rotary encoder.
363      *
364      * @hide
365      */
366     const int DEVICE_CLASS_ROTARY_ENCODER = 0x00001000;
367 
368     /*
369      * Input device class: Sensor
370      * The input device has a sensor like accelerometer, gyro, etc.
371      *
372      * @hide
373      */
374     const int DEVICE_CLASS_SENSOR = 0x00002000;
375 
376     /*
377      * Input device class: Battery
378      * The input device has a battery.
379      *
380      * @hide
381      */
382     const int DEVICE_CLASS_BATTERY = 0x00004000;
383 
384     /*
385      * Input device class: Light
386      * The input device has sysfs controllable lights.
387      *
388      * @hide
389      */
390     const int DEVICE_CLASS_LIGHT = 0x00008000;
391 
392     /*
393      * Input device class: Touchpad
394      * The input device is a touchpad, requiring an on-screen cursor.
395      *
396      * @hide
397      */
398     const int DEVICE_CLASS_TOUCHPAD = 0x00010000;
399 
400     /*
401      * Input device class: Virtual
402      * The input device is virtual (not a real device, not part of UI configuration).
403      *
404      * @hide
405      */
406     const int DEVICE_CLASS_VIRTUAL = 0x20000000;
407 
408     /*
409      * Input device class: External
410      * The input device is external (not built-in).
411      *
412      * @hide
413      */
414     const int DEVICE_CLASS_EXTERNAL = 0x40000000;
415 }
416