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1 /*
2  * Copyright (C) 2010 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 #ifndef ANDROID_HWUI_PROPERTIES_H
18 #define ANDROID_HWUI_PROPERTIES_H
19 
20 #include <cutils/compiler.h>
21 
22 /**
23  * This file contains the list of system properties used to configure libhwui.
24  */
25 
26 namespace android {
27 namespace uirenderer {
28 
29 ///////////////////////////////////////////////////////////////////////////////
30 // Compile-time properties
31 ///////////////////////////////////////////////////////////////////////////////
32 
33 // Textures used by layers must have dimensions multiples of this number
34 #define LAYER_SIZE 64
35 
36 // Defines the size in bits of the stencil buffer for the framebuffer
37 // Note: Only 1 bit is required for clipping but more bits are required
38 // to properly implement overdraw debugging
39 #define STENCIL_BUFFER_SIZE 8
40 
41 ///////////////////////////////////////////////////////////////////////////////
42 // Debug properties
43 ///////////////////////////////////////////////////////////////////////////////
44 
45 /**
46  * Debug level for app developers. The value is a numeric value defined
47  * by the DebugLevel enum below.
48  */
49 #define PROPERTY_DEBUG "debug.hwui.level"
50 
51 /**
52  * Debug levels. Debug levels are used as flags.
53  */
54 enum DebugLevel {
55     kDebugDisabled = 0,
56     kDebugMemory = 1,
57     kDebugCaches = 2,
58     kDebugMoreCaches = kDebugMemory | kDebugCaches
59 };
60 
61 /**
62  * Used to enable/disable layers update debugging. The accepted values are
63  * "true" and "false". The default value is "false".
64  */
65 #define PROPERTY_DEBUG_LAYERS_UPDATES "debug.hwui.show_layers_updates"
66 
67 /**
68  * Used to enable/disable overdraw debugging.
69  *
70  * The accepted values are
71  * "show", to show overdraw
72  * "show_deuteranomaly", to show overdraw if you suffer from Deuteranomaly
73  * "count", to show an overdraw counter
74  * "false", to disable overdraw debugging
75  *
76  * The default value is "false".
77  */
78 #define PROPERTY_DEBUG_OVERDRAW "debug.hwui.overdraw"
79 
80 /**
81  *  System property used to enable or disable hardware rendering profiling.
82  * The default value of this property is assumed to be false.
83  *
84  * When profiling is enabled, the adb shell dumpsys gfxinfo command will
85  * output extra information about the time taken to execute by the last
86  * frames.
87  *
88  * Possible values:
89  * "true", to enable profiling
90  * "visual_bars", to enable profiling and visualize the results on screen
91  * "false", to disable profiling
92  */
93 #define PROPERTY_PROFILE "debug.hwui.profile"
94 #define PROPERTY_PROFILE_VISUALIZE_BARS "visual_bars"
95 
96 /**
97  * Turn on to draw dirty regions every other frame.
98  *
99  * Possible values:
100  * "true", to enable dirty regions debugging
101  * "false", to disable dirty regions debugging
102  */
103 #define PROPERTY_DEBUG_SHOW_DIRTY_REGIONS "debug.hwui.show_dirty_regions"
104 
105 /**
106  * Setting this property will enable or disable the dropping of frames with
107  * empty damage. Default is "true".
108  */
109 #define PROPERTY_SKIP_EMPTY_DAMAGE "debug.hwui.skip_empty_damage"
110 
111 /**
112  * Controls whether or not HWUI will use the EGL_EXT_buffer_age extension
113  * to do partial invalidates. Setting this to "false" will fall back to
114  * using BUFFER_PRESERVED instead
115  * Default is "true"
116  */
117 #define PROPERTY_USE_BUFFER_AGE "debug.hwui.use_buffer_age"
118 
119 /**
120  * Setting this to "false" will force HWUI to always do full-redraws of the surface.
121  * This will disable the use of EGL_EXT_buffer_age and BUFFER_PRESERVED.
122  * Default is "true"
123  */
124 #define PROPERTY_ENABLE_PARTIAL_UPDATES "debug.hwui.use_partial_updates"
125 
126 #define PROPERTY_FILTER_TEST_OVERHEAD "debug.hwui.filter_test_overhead"
127 
128 /**
129  * Indicates whether PBOs can be used to back pixel buffers.
130  * Accepted values are "true" and "false". Default is true.
131  */
132 #define PROPERTY_ENABLE_GPU_PIXEL_BUFFERS "debug.hwui.use_gpu_pixel_buffers"
133 
134 /**
135  * Allows to set rendering pipeline mode to OpenGL (default), Skia OpenGL
136  * or Vulkan.
137  */
138 #define PROPERTY_RENDERER "debug.hwui.renderer"
139 
140 /**
141  * Allows to collect a recording of Skia drawing commands.
142  */
143 #define PROPERTY_CAPTURE_SKP_ENABLED "debug.hwui.capture_skp_enabled"
144 
145 /**
146  * Might split Skia's GPU resource utilization into separate tracing tracks (slow).
147  *
148  * Aggregate total and purgeable numbers will still be reported under a "misc" track when this is
149  * disabled, they just won't be split into distinct categories. Results may vary depending on GPU
150  * backend/API, and the category mappings defined in ATraceMemoryDump's hardcoded sResourceMap.
151  */
152 #define PROPERTY_TRACE_GPU_RESOURCES "debug.hwui.trace_gpu_resources"
153 
154 /**
155  * Allows broad recording of Skia drawing commands.
156  *
157  * If disabled, a very minimal set of trace events *may* be recorded.
158  * If enabled, a much broader set of trace events *may* be recorded.
159  *
160  * In either case, trace events are only recorded if an appropriately configured tracing session is
161  * active.
162  *
163  * Use debug.hwui.skia_use_perfetto_track_events to determine if ATrace (default) or Perfetto is
164  * used as the tracing backend.
165  */
166 #define PROPERTY_SKIA_TRACING_ENABLED "debug.hwui.skia_tracing_enabled"
167 
168 /**
169  * Switches Skia's tracing to use Perfetto's Track Event system instead of ATrace.
170  *
171  * If disabled, ATrace will be used by default, which will record trace events from any of Skia's
172  * tracing categories if overall system tracing is active and the "gfx" and "view" ATrace categories
173  * are enabled.
174  *
175  * If enabled, then Perfetto's Track Event system will be used instead, which will only record if an
176  * active Perfetto tracing session is targeting the correct apps and Skia tracing categories with
177  * the Track Event data source enabled. This approach may be used to selectively filter out
178  * undesired Skia tracing categories, and events will contain more data fields.
179  */
180 #define PROPERTY_SKIA_USE_PERFETTO_TRACK_EVENTS "debug.hwui.skia_use_perfetto_track_events"
181 
182 /**
183  * Defines how many frames in a sequence to capture.
184  */
185 #define PROPERTY_CAPTURE_SKP_FRAMES "debug.hwui.capture_skp_frames"
186 
187 /**
188  * File name and location, where a SKP recording will be saved.
189  */
190 #define PROPERTY_CAPTURE_SKP_FILENAME "debug.hwui.skp_filename"
191 
192 /**
193  * Controls whether HWUI will send timing hints to HintManager for
194  * better CPU scheduling. Accepted values are "true" and "false".
195  */
196 #define PROPERTY_USE_HINT_MANAGER "debug.hwui.use_hint_manager"
197 
198 /**
199  * Percentage of frame time that's used for CPU work. The rest is
200  * reserved for GPU work. This is used with use_hint_manager to
201  * provide timing hints to HintManager. Accepted values are
202  * integer from 1-100.
203  */
204 #define PROPERTY_TARGET_CPU_TIME_PERCENTAGE "debug.hwui.target_cpu_time_percent"
205 
206 /**
207  * Property for whether this is running in the emulator.
208  */
209 #define PROPERTY_IS_EMULATOR "ro.boot.qemu"
210 
211 /**
212  * Turns on the Skia GPU option "reduceOpsTaskSplitting" which improves GPU
213  * efficiency but may increase VRAM consumption. Default is "true".
214  */
215 #define PROPERTY_REDUCE_OPS_TASK_SPLITTING "renderthread.skia.reduceopstasksplitting"
216 
217 /**
218  * Enable WebView Overlays feature.
219  */
220 #define PROPERTY_WEBVIEW_OVERLAYS_ENABLED "debug.hwui.webview_overlays_enabled"
221 
222 /**
223  * Property for globally GL drawing state. Can be overridden per process with
224  * setDrawingEnabled.
225  */
226 #define PROPERTY_DRAWING_ENABLED "debug.hwui.drawing_enabled"
227 
228 #define PROPERTY_MEMORY_POLICY "debug.hwui.app_memory_policy"
229 
230 #define PROPERTY_8BIT_HDR_HEADROOM "debug.hwui.8bit_hdr_headroom"
231 
232 /**
233  * Whether to initialize GL even when HWUI is running Vulkan.
234  */
235 #define PROPERTY_INITIALIZE_GL_ALWAYS "debug.hwui.initialize_gl_always"
236 
237 ///////////////////////////////////////////////////////////////////////////////
238 // Misc
239 ///////////////////////////////////////////////////////////////////////////////
240 
241 // Converts a number of mega-bytes into bytes
242 #define MB(s) ((s)*1024 * 1024)
243 // Converts a number of kilo-bytes into bytes
244 #define KB(s) ((s)*1024)
245 
246 enum class ProfileType { None, Console, Bars };
247 
248 enum class OverdrawColorSet { Default = 0, Deuteranomaly };
249 
250 enum class RenderPipelineType { SkiaGL, SkiaVulkan, SkiaCpu, NotInitialized = 128 };
251 
252 enum class StretchEffectBehavior {
253     ShaderHWUI,   // Stretch shader in HWUI only, matrix scale in SF
254     Shader,       // Stretch shader in both HWUI and SF
255     UniformScale  // Uniform scale stretch everywhere
256 };
257 
258 enum class DrawingEnabled { NotInitialized, On, Off };
259 
260 /**
261  * Renderthread-only singleton which manages several static rendering properties. Most of these
262  * are driven by system properties which are queried once at initialization, and again if init()
263  * is called.
264  */
265 class Properties {
266 public:
267     static bool load();
268 
269     static bool debugLayersUpdates;
270     static bool debugOverdraw;
271     static bool debugTraceGpuResourceCategories;
272     static bool showDirtyRegions;
273     // TODO: Remove after stabilization period
274     static bool skipEmptyFrames;
275     static bool useBufferAge;
276     static bool enablePartialUpdates;
277     static bool enableRenderEffectCache;
278 
279     // TODO: Move somewhere else?
280     static constexpr float textGamma = 1.45f;
281 
282     static DebugLevel debugLevel;
283     static OverdrawColorSet overdrawColorSet;
284 
285     // Override the value for a subset of properties in this class
286     static void overrideProperty(const char* name, const char* value);
287 
288     static float overrideLightRadius;
289     static float overrideLightPosY;
290     static float overrideLightPosZ;
291     static float overrideAmbientRatio;
292     static int overrideAmbientShadowStrength;
293     static int overrideSpotShadowStrength;
294 
295     static ProfileType getProfileType();
296     static RenderPipelineType peekRenderPipelineType();
297     static RenderPipelineType getRenderPipelineType();
298 
299     static bool enableHighContrastText;
300 
301     // Should be used only by test apps
302     static bool waitForGpuCompletion;
303     static bool forceDrawFrame;
304 
305     // Should only be set by automated tests to try and filter out
306     // any overhead they add
307     static bool filterOutTestOverhead;
308 
309     // Workaround a device lockup in edge cases by switching to async mode
310     // instead of the default vsync (b/38372997). Only system_server should hit this.
311     // Any existing RenderProxy & Surface combination will be unaffected, only things
312     // created after changing this.
313     static bool disableVsync;
314 
315     static bool skpCaptureEnabled;
316 
317     // For experimentation b/68769804
318     static bool enableRTAnimations;
319 
320     // Used for testing only to change the render pipeline.
321     static void overrideRenderPipelineType(RenderPipelineType);
322 
323     static bool runningInEmulator;
324 
325     static bool debuggingEnabled;
326     static bool isolatedProcess;
327 
328     static int contextPriority;
329 
330     static float defaultSdrWhitePoint;
331 
332     static bool useHintManager;
333     static int targetCpuTimePercentage;
334 
335     static bool enableWebViewOverlays;
336 
337     static bool isHighEndGfx;
338     static bool isLowRam;
339     static bool isSystemOrPersistent;
340 
341     static float maxHdrHeadroomOn8bit;
342 
343     static bool clipSurfaceViews;
344     static bool hdr10bitPlus;
345 
getStretchEffectBehavior()346     static StretchEffectBehavior getStretchEffectBehavior() {
347         return stretchEffectBehavior;
348     }
349 
setIsHighEndGfx(bool isHighEndGfx)350     static void setIsHighEndGfx(bool isHighEndGfx) {
351         Properties::isHighEndGfx = isHighEndGfx;
352         stretchEffectBehavior = isHighEndGfx ?
353             StretchEffectBehavior::ShaderHWUI :
354             StretchEffectBehavior::UniformScale;
355     }
356 
setIsLowRam(bool isLowRam)357     static void setIsLowRam(bool isLowRam) { Properties::isLowRam = isLowRam; }
358 
setIsSystemOrPersistent(bool isSystemOrPersistent)359     static void setIsSystemOrPersistent(bool isSystemOrPersistent) {
360         Properties::isSystemOrPersistent = isSystemOrPersistent;
361     }
362 
363     /**
364      * Used for testing. Typical configuration of stretch behavior is done
365      * through setIsHighEndGfx
366      */
setStretchEffectBehavior(StretchEffectBehavior behavior)367     static void setStretchEffectBehavior(StretchEffectBehavior behavior) {
368         stretchEffectBehavior = behavior;
369     }
370 
371     // Represents if drawing is enabled. Should only be Off in headless testing environments
372     static DrawingEnabled drawingEnabled;
373     static bool isDrawingEnabled();
374     static void setDrawingEnabled(bool enable);
375 
376     static bool initializeGlAlways();
377 
378 private:
379     static StretchEffectBehavior stretchEffectBehavior;
380     static ProfileType sProfileType;
381     static bool sDisableProfileBars;
382     static RenderPipelineType sRenderPipelineType;
383 };  // class Caches
384 
385 }  // namespace uirenderer
386 }  // namespace android
387 
388 #endif  // ANDROID_HWUI_PROPERTIES_H
389