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1 /*
2  * Copyright (C) 2023 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 #ifndef ANDROID_COMPANION_VIRTUALCAMERA_EGLPROGRAM_H
18 #define ANDROID_COMPANION_VIRTUALCAMERA_EGLPROGRAM_H
19 
20 #include <array>
21 #include <chrono>
22 
23 #include "GLES/gl.h"
24 
25 namespace android {
26 namespace companion {
27 namespace virtualcamera {
28 
29 // Base class for EGL Shader programs representation.
30 class EglProgram {
31  public:
32   virtual ~EglProgram();
33 
34   // Returns whether the EGL Program was successfully compiled and linked.
35   bool isInitialized() const;
36 
37  protected:
38   // Compile & link program from the vertex & fragment shader source.
39   bool initialize(const char* vertexShaderSrc, const char* fragmentShaderSrc);
40   GLuint mProgram;
41   // Whether the EGL Program was successfully compiled and linked.
42   bool mIsInitialized = false;
43 };
44 
45 // Shader program to draw Julia Set test pattern.
46 class EglTestPatternProgram : public EglProgram {
47  public:
48   EglTestPatternProgram();
49   virtual ~EglTestPatternProgram();
50 
51   bool draw(std::chrono::nanoseconds timestamp);
52 
53  private:
54   int mPositionHandle = -1;
55   int mTextureCoordHandle = -1;
56   int mCHandle = -1;
57 };
58 
59 // Shader program to  draw texture.
60 //
61 // Shader stretches the texture over the viewport (if the texture is not same
62 // aspect ratio as viewport, it will be deformed).
63 //
64 // TODO(b/301023410) Add support for translation / cropping.
65 class EglTextureProgram : public EglProgram {
66  public:
67   enum class TextureFormat { RGBA, YUV };
68 
69   EglTextureProgram(TextureFormat textureFormat = TextureFormat::YUV);
70   virtual ~EglTextureProgram();
71 
72   // Draw texture over whole viewport, applying transformMatrix to texture
73   // coordinates.
74   //
75   // Transform matrix is 4x4 matrix represented in column-major order and is
76   // applied to texture coordinates in (s,t,0,1), s,t from <0,1> range prior to
77   // sampling:
78   //
79   // textureCoord = transformMatrix * vec4(s,t,0,1).xy
80   bool draw(GLuint textureId, const std::array<float, 16>& transformMatrix);
81 
82  private:
83   int mPositionHandle = -1;
84   int mTextureCoordHandle = -1;
85   int mTransformMatrixHandle = -1;
86   int mTextureHandle = -1;
87 };
88 
89 }  // namespace virtualcamera
90 }  // namespace companion
91 }  // namespace android
92 
93 #endif  // ANDROID_COMPANION_VIRTUALCAMERA_EGLPROGRAM_H
94