1 /* 2 * Copyright (C) 2021 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 package com.android.systemui.unfold 17 18 import androidx.annotation.FloatRange 19 import com.android.systemui.unfold.UnfoldTransitionProgressProvider.TransitionProgressListener 20 import com.android.systemui.unfold.util.CallbackController 21 22 /** 23 * Interface that allows to receive unfold transition progress updates. 24 * 25 * It can be used to update view properties based on the current animation progress. 26 * 27 * onTransitionProgress callback could be called on each frame. 28 * 29 * Use [createUnfoldSharedComponent] to create instances of this interface when dagger is not 30 * available. 31 */ 32 interface UnfoldTransitionProgressProvider : CallbackController<TransitionProgressListener> { 33 destroynull34 fun destroy() 35 36 interface TransitionProgressListener { 37 /** Called when transition is started */ 38 fun onTransitionStarted() {} 39 40 /** 41 * Called whenever transition progress is updated, [progress] is a value of the animation 42 * where 0 is fully folded, 1 is fully unfolded 43 */ 44 fun onTransitionProgress(@FloatRange(from = 0.0, to = 1.0) progress: Float) {} 45 46 /** 47 * Called when the progress provider determined that the transition is about to finish soon. 48 * 49 * For example, in [PhysicsBasedUnfoldTransitionProgressProvider] this could happen when the 50 * animation is not tied to the hinge angle anymore and it is about to run fixed animation. 51 */ 52 fun onTransitionFinishing() {} 53 54 /** Called when transition is completely finished */ 55 fun onTransitionFinished() {} 56 } 57 } 58