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Searched defs:attachShader (Results 1 – 7 of 7) sorted by relevance

/external/mesa3d/src/gfxstream/guest/OpenglCodecCommon/
DGLSharedGroup.cpp191 bool ProgramData::attachShader(GLuint shader, GLenum shaderType) { in attachShader() function in gfxstream::guest::ProgramData
488 bool GLSharedGroup::attachShader(GLuint program, GLuint shader) { in attachShader() function in gfxstream::guest::GLSharedGroup
/external/deqp/framework/opengl/
DgluShaderProgram.cpp253 void Program::attachShader(uint32_t shader) in attachShader() function in glu::Program
/external/angle/src/libANGLE/
DProgram.cpp799 void Program::attachShader(const Context *context, Shader *shader) in attachShader() function in gl::Program
DContext.cpp6134 void Context::attachShader(ShaderProgramID program, ShaderProgramID shader) in attachShader() function in gl::Context
/external/angle/src/libANGLE/renderer/gl/
DDispatchTableGL_autogen.h154 PFNGLATTACHSHADERPROC attachShader = nullptr; variable
/external/deqp/framework/opengl/wrapper/
DglwFunctions.inl8 glAttachShaderFunc attachShader; variable
/external/angle/src/libANGLE/capture/
DFrameCapture.cpp4770 CallCapture attachShader = in CaptureShareGroupMidExecutionSetup() local