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Searched defs:backbuffer (Results 1 – 6 of 6) sorted by relevance

/external/skia/tools/window/
DVulkanWindowContext.cpp495 BackbufferInfo* backbuffer = fBackbuffers + fCurrentBackbufferIndex; in getAvailableBackbuffer() local
500 BackbufferInfo* backbuffer = this->getAvailableBackbuffer(); in getBackbufferSurface() local
554 BackbufferInfo* backbuffer = fBackbuffers + fCurrentBackbufferIndex; in onSwapBuffers() local
DGraphiteVulkanWindowContext.cpp502 BackbufferInfo* backbuffer = fBackbuffers + fCurrentBackbufferIndex; in getAvailableBackbuffer() local
507 BackbufferInfo* backbuffer = this->getAvailableBackbuffer(); in getBackbufferSurface() local
559 BackbufferInfo* backbuffer = fBackbuffers + fCurrentBackbufferIndex; in onSwapBuffers() local
/external/angle/src/libANGLE/renderer/metal/
DFrameBufferMtl.h126 void setBackbuffer(WindowSurfaceMtl *backbuffer) { mBackbuffer = backbuffer; } in setBackbuffer()
/external/angle/src/libANGLE/renderer/vulkan/
DFramebufferVk.h131 void setBackbuffer(WindowSurfaceVk *backbuffer) { mBackbuffer = backbuffer; } in setBackbuffer()
/external/skia/tools/sk_app/
DWindow.cpp88 sk_sp<SkSurface> backbuffer = fWindowContext->getBackbufferSurface(); in onPaint() local
/external/mesa3d/src/gallium/frontends/glx/xlib/
Dglx_api.c200 char *backbuffer = getenv("MESA_BACK_BUFFER"); in save_glx_visual() local