Searched defs:boundTextureUnits (Results 1 – 1 of 1) sorted by relevance
1129 const std::vector<GLuint> &boundTextureUnits = executable.getSamplerBoundTextureUnits(); in updateActiveSamplers() local2575 const std::vector<GLuint> &boundTextureUnits = mSamplerBoundTextureUnits; in getSamplerUniformBinding() local2910 std::vector<GLint> boundTextureUnits; in setUniformValuesFromBindingQualifiers() local2981 std::vector<GLuint> &boundTextureUnits = mSamplerBoundTextureUnits; in updateSamplerUniform() local