Searched defs:caseID (Results 1 – 2 of 2) sorted by relevance
| /external/deqp/modules/gles2/performance/ |
| D | es2pShaderCompilationCases.cpp | 1689 …erCase::ShaderCompilerCase(Context &context, const char *name, const char *description, int caseID, in ShaderCompilerCase() 2227 … int caseID, bool avoidCache, bool addWhitespaceAndComments, in ShaderCompilerLightCase() 2292 … int caseID, bool avoidCache, bool addWhitespaceAndComments, in ShaderCompilerTextureCase() 2364 …se::ShaderCompilerLoopCase(Context &context, const char *name, const char *description, int caseID, in ShaderCompilerLoopCase() 2397 …se::ShaderCompilerOperCase(Context &context, const char *name, const char *description, int caseID, in ShaderCompilerOperCase() 2439 … int caseID, bool avoidCache, bool addWhitespaceAndComments, in ShaderCompilerMandelbrotCase() 2467 int caseID, InvalidityType invalidityType) in InvalidShaderCompilerCase() 2782 const char *description, int caseID, in InvalidShaderCompilerLightCase() 2816 … const char *description, int caseID, in InvalidShaderCompilerTextureCase() 2851 const char *description, int caseID, in InvalidShaderCompilerLoopCase() [all …]
|
| /external/deqp/modules/gles3/performance/ |
| D | es3pShaderCompilationCases.cpp | 1706 …erCase::ShaderCompilerCase(Context &context, const char *name, const char *description, int caseID, in ShaderCompilerCase() 2244 … int caseID, bool avoidCache, bool addWhitespaceAndComments, in ShaderCompilerLightCase() 2309 … int caseID, bool avoidCache, bool addWhitespaceAndComments, in ShaderCompilerTextureCase() 2381 …se::ShaderCompilerLoopCase(Context &context, const char *name, const char *description, int caseID, in ShaderCompilerLoopCase() 2414 …se::ShaderCompilerOperCase(Context &context, const char *name, const char *description, int caseID, in ShaderCompilerOperCase() 2456 … int caseID, bool avoidCache, bool addWhitespaceAndComments, in ShaderCompilerMandelbrotCase() 2484 int caseID, InvalidityType invalidityType) in InvalidShaderCompilerCase() 2799 const char *description, int caseID, in InvalidShaderCompilerLightCase() 2833 … const char *description, int caseID, in InvalidShaderCompilerTextureCase() 2868 const char *description, int caseID, in InvalidShaderCompilerLoopCase() [all …]
|