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Searched defs:cellX (Results 1 – 8 of 8) sorted by relevance

/external/deqp/modules/gles3/functional/
Des3fFboColorbufferTests.cpp878 for (int cellX = 0; cellX < numRowsCols; cellX++) in render() local
944 for (int cellX = 0; cellX < numRowsCols; cellX++) in render() local
1007 for (int cellX = 0; cellX < numRowsCols; cellX++) in render() local
Des3fFragmentOutputTests.cpp390 const int cellX = de::clamp(deFloorFloatToInt32((float)x / cellW), 0, gridWidth - 2); in renderFloatReference() local
421 int cellX = de::clamp(deFloorFloatToInt32((float)x / cellW), 0, gridWidth - 2); in renderIntReference() local
/external/deqp/external/vulkancts/modules/vulkan/ray_tracing/
DvktRayTracingMiscTests.cpp484 const auto cellX = (((nCell) % m_gridSizeXYZ.x())); in createTLAS() local
542 const auto cellX = (((nCell) % m_gridSizeXYZ.x())); in createTLAS() local
595 const auto cellX = (((nInstance) % m_gridSizeXYZ.x())); in createTLAS() local
660 const auto cellX = (((cellIndex) % m_gridSizeXYZ.x())); in createTLAS() local
730 const auto cellX = (((cellIndex) % m_gridSizeXYZ.x())); in createTLAS() local
783 const auto cellX = (((nCell) % m_gridSizeXYZ.x())); in fillVertexVec() local
/external/angle/src/tests/gl_tests/
DClearTest.cpp1584 for (int cellX = 0; cellX < numRowsCols; cellX++) in TEST_P() local
1608 for (int cellX = 0; cellX < numRowsCols; cellX++) in TEST_P() local
DStateChangeTest.cpp3573 for (int cellX = 0; cellX < numRowsCols; cellX++) in TEST_P() local
3599 for (int cellX = 0; cellX < numRowsCols; cellX++) in TEST_P() local
/external/deqp/modules/gles31/functional/
Des31fPrimitiveBoundingBoxTests.cpp1386 const int cellX = cellNdx % m_gridSize; in getAttributeData() local
4377 const int cellX = cellNdx % m_gridSize; in generateAttributeData() local
5102 const int cellX = (cellNdx / 2) % gridSize; in genVbo() local
/external/deqp/modules/gles2/functional/
Des2fFboRenderTest.cpp2162 for (int cellX = 0; cellX < numRowsCols; cellX++) in render() local
/external/deqp/modules/gles3/performance/
Des3pBufferDataUploadTests.cpp4340 for (int cellX = 0; cellX < scene.gridWidth; ++cellX) in generateLayeredGridVertexAttribData4C4V() local