Searched defs:clientActiveTexture (Results 1 – 3 of 3) sorted by relevance
36 GLint clientActiveTexture = 0; in TEST_P() local73 GLint clientActiveTexture = 0; in TEST_P() local
21 void Context::clientActiveTexture(GLenum texture) in clientActiveTexture() function in gl::Context
153 unsigned int clientActiveTexture = gles1State->getClientTextureUnit(); in prepareForDraw() local