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Searched defs:colorTransform (Results 1 – 15 of 15) sorted by relevance

/frameworks/native/libs/shaders/tests/
Dshaders_test.cpp58 mat4 colorTransform = mat4::scale(vec4(.9, .9, .9, 1.)); in TEST_F() local
/frameworks/av/media/libstagefright/renderfright/include/renderengine/
DDisplaySettings.h52 mat4 colorTransform = mat4(); member
DLayerSettings.h146 mat4 colorTransform = mat4(); member
/frameworks/native/libs/renderengine/skia/filters/
DLinearEffect.cpp45 sk_sp<SkRuntimeEffect> runtimeEffect, const mat4& colorTransform, float maxDisplayLuminance, in createLinearEffectShader()
/frameworks/native/libs/renderengine/include/renderengine/
DDisplaySettings.h65 mat4 colorTransform = mat4(); member
DLayerSettings.h117 mat4 colorTransform = mat4(); member
/frameworks/base/libs/hwui/
DTonemapper.cpp57 auto colorTransform = android::mat4(); in createLinearEffectColorFilter() local
/frameworks/native/libs/ui/
DDebugUtils.cpp261 std::string decodeColorTransform(android_color_transform colorTransform) { in decodeColorTransform()
/frameworks/native/libs/shaders/
Dshaders.cpp276 const LinearEffect& linearEffect, const mat4& colorTransform, float maxDisplayLuminance, in buildLinearEffectUniforms()
/frameworks/native/services/surfaceflinger/CompositionEngine/include/compositionengine/
DLayerFECompositionState.h194 mat4 colorTransform; member
/frameworks/native/libs/renderengine/skia/
DSkiaRenderEngine.cpp556 mat4 colorTransform = parameters.layer.colorTransform; in createRuntimeEffectShader() local
/frameworks/native/libs/gui/include/gui/
DLayerState.h336 mat4 colorTransform; member
/frameworks/native/services/surfaceflinger/
DLayer.h161 mat4 colorTransform; member
DLayer.cpp1807 mat4 colorTransform = mat4(getDrawingState().colorTransform); in getColorTransform() local
/frameworks/av/media/libstagefright/renderfright/gl/
DGLESRenderEngine.cpp1311 void GLESRenderEngine::setColorTransform(const mat4& colorTransform) { in setColorTransform()