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Searched defs:computeShader (Results 1 – 18 of 18) sorted by relevance

/external/angle/src/libANGLE/renderer/metal/
Dmtl_pipeline_cache.h28 AutoObjCPtr<id<MTLFunction>> computeShader; member
/external/deqp/external/vulkancts/modules/vulkan/subgroups/
DvktSubgroupsMultipleDispatchesUniformSubgroupSizeTests.cpp76 Move<VkShaderModule> computeShader = in iterate() local
/external/deqp/external/vulkancts/modules/vulkan/sc/
DvktPipelineCacheSCTests.cpp197 Move<VkShaderModule> computeShader = in createPipelineCacheTest() local
/external/deqp/external/vulkancts/modules/vulkan/protected_memory/
DvktProtectedMemWorkgroupStorageTests.cpp212 vk::Unique<vk::VkShaderModule> computeShader( in iterate() local
DvktProtectedMemStackTests.cpp246 vk::Unique<vk::VkShaderModule> computeShader( in iterate() local
DvktProtectedMemShaderImageAccessTests.cpp589 vk::Unique<vk::VkShaderModule> computeShader( in executeComputeTest() local
/external/angle/src/tests/test_utils/
Dgl_raii.h180 void makeCompute(const char *computeShader) { mHandle = CompileComputeProgram(computeShader); } in makeCompute()
/external/deqp/external/vulkancts/modules/vulkan/ray_tracing/
DvktRayTracingTraceRaysTests.cpp485 Move<VkShaderModule> computeShader; in runTest() local
1178 Move<VkShaderModule> computeShader; in iterate() local
/external/deqp/modules/gles31/functional/
Des31fNegativeShaderApiTests.cpp2400 GLuint computeShader = ctx.glCreateShader(GL_COMPUTE_SHADER); in link_compute_shader() local
2430 GLuint computeShader = ctx.glCreateShader(GL_COMPUTE_SHADER); in link_compute_shader() local
Des31fProgramInterfaceQueryTests.cpp4964 const ResourceDefinition::Node::SharedPtr computeShader( in init() local
/external/deqp/external/vulkancts/modules/vulkan/image/
DvktImageSampleCompressedTextureTests.cpp349 Move<VkShaderModule> computeShader = in iterate() local
/external/angle/src/libANGLE/renderer/d3d/
DProgramD3D.cpp671 const gl::SharedCompiledShaderState &computeShader = in linkJobImpl() local
DProgramExecutableD3D.cpp2187 const SharedCompiledShaderStateD3D &computeShader = mAttachedShaders[gl::ShaderType::Compute]; in assignAllAtomicCounterRegisters() local
2223 const SharedCompiledShaderStateD3D &computeShader = mAttachedShaders[gl::ShaderType::Compute]; in assignImageRegisters() local
/external/angle/src/libANGLE/renderer/d3d/d3d11/
DStateManager11.cpp3085 const d3d11::ComputeShader *computeShader = in syncProgramForCompute() local
DRenderer11.cpp3165 d3d11::ComputeShader computeShader; in loadExecutable() local
/external/angle/src/tests/gl_tests/
DComputeShaderTest.cpp2135 GLShader computeShader(GL_COMPUTE_SHADER); in TEST_P() local
DGLSLTest.cpp12288 std::string computeShader; in testArrayOfArrayOfSamplerDynamicIndex() local
/external/deqp/external/vulkancts/modules/vulkan/reconvergence/
DvktReconvergenceTests.cpp789const VkShaderModule computeShader) in createComputePipeline()