Searched defs:conditionalUsage (Results 1 – 2 of 2) sorted by relevance
| /external/deqp/modules/gles2/performance/ |
| D | es2pShaderCompilationCases.cpp | 1461 static string textureLookupVertexTemplate(ConditionalUsage conditionalUsage, ConditionalType condit… in textureLookupVertexTemplate() 1492 static string textureLookupFragmentTemplate(int numLookups, ConditionalUsage conditionalUsage, in textureLookupFragmentTemplate() 1557 … ConditionalUsage conditionalUsage, in textureLookupShaderAttributes() 1582 … ConditionalUsage conditionalUsage, in textureLookupShaderUniforms() 2293 … int numLookups, ConditionalUsage conditionalUsage, in ShaderCompilerTextureCase() 2818 … ConditionalUsage conditionalUsage, in InvalidShaderCompilerTextureCase() 3062 … for (int conditionalUsage = 0; conditionalUsage < (int)CONDITIONAL_USAGE_LAST; conditionalUsage++) in addShaderCompilationPerformanceCases() local
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| /external/deqp/modules/gles3/performance/ |
| D | es3pShaderCompilationCases.cpp | 1473 static string textureLookupVertexTemplate(ConditionalUsage conditionalUsage, ConditionalType condit… in textureLookupVertexTemplate() 1505 static string textureLookupFragmentTemplate(int numLookups, ConditionalUsage conditionalUsage, in textureLookupFragmentTemplate() 1571 … ConditionalUsage conditionalUsage, in textureLookupShaderAttributes() 1596 … ConditionalUsage conditionalUsage, in textureLookupShaderUniforms() 2310 … int numLookups, ConditionalUsage conditionalUsage, in ShaderCompilerTextureCase() 2835 … ConditionalUsage conditionalUsage, in InvalidShaderCompilerTextureCase() 3079 … for (int conditionalUsage = 0; conditionalUsage < (int)CONDITIONAL_USAGE_LAST; conditionalUsage++) in addShaderCompilationPerformanceCases() local
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