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Searched defs:coverageMask (Results 1 – 4 of 4) sorted by relevance

/external/skia/src/gpu/graphite/render/
DCoverageMaskRenderStep.cpp101 const CoverageMaskShape& coverageMask = params.geometry().coverageMaskShape(); in writeVertices() local
/external/skia/src/gpu/graphite/
DRendererProvider.h55 const Renderer* coverageMask() const { return &fCoverageMask; } in coverageMask() function
/external/angle/src/libANGLE/renderer/metal/
DContextMtl.h578 uint32_t coverageMask; // Metal specific member
/external/angle/src/libANGLE/renderer/vulkan/
DContextVk.cpp211 uint32_t coverageMask = angle::BitMask<uint32_t>(coverageSampleCount); in ApplySampleCoverage() local