Searched defs:currentMode (Results 1 – 11 of 11) sorted by relevance
48 GLenum currentMode = GL_FALSE; in _mesa_QueryMatrixxOES() local60 GLenum currentMode; in _mesa_QueryMatrixxOES() member
56 public static @Player.RepeatMode int getNextRepeatMode( in getNextRepeatMode()
66 public static @Player.RepeatMode int getNextRepeatMode( in getNextRepeatMode()
222 static int lookAheadTest(CharSequence msg, int startpos, int currentMode) { in lookAheadTest()242 static int lookAheadTestIntern(CharSequence msg, int startpos, int currentMode) { in lookAheadTestIntern()
22 private ConfigWizard.Mode currentMode; field in WizardCard
188 CBC_HighLevelEncoder::Encoding currentMode) { in LookAheadTest()
311 int currentMode, int currentPowerRole, int currentDataRole, int supportedRoleCombinations) { in createUsbPortStatus()
691 @Player.RepeatMode int currentMode = player.getRepeatMode(); in setRepeatToggleModes() local
793 @Player.RepeatMode int currentMode = player.getRepeatMode(); in setRepeatToggleModes() local
912 @Player.RepeatMode int currentMode = player.getRepeatMode(); in setRepeatToggleModes() local