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Searched defs:debugName (Results 1 – 4 of 4) sorted by relevance

/external/eigen/Eigen/src/Core/util/
DConstants.h528 struct DenseShape { static std::string debugName() { return "DenseShape"; } }; in debugName() function
529 struct SolverShape { static std::string debugName() { return "SolverShape"; } }; in debugName() function
530 struct HomogeneousShape { static std::string debugName() { return "HomogeneousShape"; } }; in debugName() function
531 struct DiagonalShape { static std::string debugName() { return "DiagonalShape"; } }; in debugName() function
532 struct BandShape { static std::string debugName() { return "BandShape"; } }; in debugName() function
533 struct TriangularShape { static std::string debugName() { return "TriangularShape"; } }; in debugName() function
534 struct SelfAdjointShape { static std::string debugName() { return "SelfAdjointShape"; } }; in debugName() function
535 struct PermutationShape { static std::string debugName() { return "PermutationShape"; } }; in debugName() function
536 struct TranspositionsShape { static std::string debugName() { return "TranspositionsShape"; } }; in debugName() function
537 struct SparseShape { static std::string debugName() { return "SparseShape"; } }; in debugName() function
/external/armnn/src/armnn/
DNetworkUtils.cpp121 const std::string debugName = std::string("DebugLayerAfter") + layer.GetNameStr() + "_" + in InsertDebugLayerAfter() local
/external/cldr/tools/cldr-code/src/main/java/org/unicode/cldr/util/
DStateDictionary.java127 public String debugName() { in debugName() method in StateDictionary.Row.Uniqueness
/external/angle/src/libANGLE/renderer/d3d/d3d11/
Drenderer11_utils.cpp2467 const char *debugName) in LazyInputLayout()
2478 LazyBlendState::LazyBlendState(const D3D11_BLEND_DESC &desc, const char *debugName) in LazyBlendState()