| /external/deqp/external/vulkancts/modules/vulkan/dynamic_state/ |
| D | vktDynamicStateCBTests.cpp | 84 const PipelineCreateInfo::DepthStencilState depthStencilState; in initPipeline() local
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| D | vktDynamicStateBaseClass.cpp | 202 const PipelineCreateInfo::DepthStencilState depthStencilState; in initPipeline() local
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| D | vktDynamicStateGeneralTests.cpp | 340 const PipelineCreateInfo::DepthStencilState depthStencilState; in initPipeline() local 659 const vk::VkPipelineDepthStencilStateCreateInfo depthStencilState = { in staticStencilMaskZeroProgramsTest() local
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| D | vktDynamicStateVPTests.cpp | 290 const PipelineCreateInfo::DepthStencilState depthStencilState; in initPipeline() local
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| D | vktDynamicStateDiscardTests.cpp | 205 PipelineCreateInfo::DepthStencilState depthStencilState; in initPipeline() local
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| D | vktDynamicStateDSTests.cpp | 738 …const PipelineCreateInfo::DepthStencilState depthStencilState(false, false, vk::VK_COMPARE_OP_NEVE… in initPipeline() local
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| /external/swiftshader/tests/VulkanWrapper/ |
| D | DrawTester.cpp | 259 vk::PipelineDepthStencilStateCreateInfo depthStencilState; in createGraphicsPipeline() local
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| /external/swiftshader/src/Device/ |
| D | Context.cpp | 795 const VkPipelineDepthStencilStateCreateInfo *depthStencilState, in initialize() 934 void FragmentState::setDepthStencilState(const VkPipelineDepthStencilStateCreateInfo *depthStencilS… in setDepthStencilState()
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| /external/skia/src/gpu/ganesh/mtl/ |
| D | GrMtlRenderCommandEncoder.h | 165 void setDepthStencilState(id<MTLDepthStencilState> depthStencilState) { in setDepthStencilState()
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| /external/angle/src/libANGLE/renderer/gl/ |
| D | StateManagerGL.cpp | 2094 const auto &depthStencilState = state.getDepthStencilState(); in syncState() local 2101 const auto &depthStencilState = state.getDepthStencilState(); in syncState() local 2108 const auto &depthStencilState = state.getDepthStencilState(); in syncState() local 2116 const auto &depthStencilState = state.getDepthStencilState(); in syncState() local
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| /external/skia/src/gpu/graphite/mtl/ |
| D | MtlRenderCommandEncoder.h | 173 void setDepthStencilState(id<MTLDepthStencilState> depthStencilState) { in setDepthStencilState()
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| /external/angle/src/libANGLE/renderer/vulkan/ |
| D | ContextVk.cpp | 3154 const gl::DepthStencilState &depthStencilState = mState.getDepthStencilState(); in handleDirtyGraphicsDynamicStencilCompareMask() local 3164 const gl::DepthStencilState &depthStencilState = mState.getDepthStencilState(); in handleDirtyGraphicsDynamicStencilWriteMask() local 3209 const gl::DepthStencilState depthStencilState = mState.getDepthStencilState(); in handleDirtyGraphicsDynamicDepthTestEnable() local 3222 const gl::DepthStencilState depthStencilState = mState.getDepthStencilState(); in handleDirtyGraphicsDynamicDepthWriteEnable() local 3236 const gl::DepthStencilState depthStencilState = mState.getDepthStencilState(); in handleDirtyGraphicsDynamicDepthCompareOp() local 3245 const gl::DepthStencilState depthStencilState = mState.getDepthStencilState(); in handleDirtyGraphicsDynamicStencilTestEnable() local 3257 const gl::DepthStencilState depthStencilState = mState.getDepthStencilState(); in handleDirtyGraphicsDynamicStencilOp() local 5071 const gl::DepthStencilState depthStencilState = glState.getDepthStencilState(); in updateDepthTestEnabled() local 5087 const gl::DepthStencilState depthStencilState = glState.getDepthStencilState(); in updateDepthWriteEnabled() local 5116 const gl::DepthStencilState depthStencilState = glState.getDepthStencilState(); in updateStencilTestEnabled() local
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| D | vk_cache_utils.cpp | 3981 const gl::DepthStencilState &depthStencilState, in updateDepthTestEnabled() 3991 const gl::DepthStencilState &depthStencilState) in updateDepthFunc() 4012 const gl::DepthStencilState &depthStencilState, in updateDepthWriteEnabled() 4026 const gl::DepthStencilState &depthStencilState, in updateStencilTestEnabled() 4036 const gl::DepthStencilState &depthStencilState) in updateStencilFrontFuncs() 4043 const gl::DepthStencilState &depthStencilState) in updateStencilBackFuncs() 4050 const gl::DepthStencilState &depthStencilState) in updateStencilFrontOps() 4059 const gl::DepthStencilState &depthStencilState) in updateStencilBackOps()
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| D | vk_cache_utils.h | 676 VkPipelineDepthStencilStateCreateInfo depthStencilState = {}; member
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| /external/angle/src/libANGLE/renderer/d3d/d3d9/ |
| D | StateManager9.cpp | 334 const auto &depthStencilState = glState.getDepthStencilState(); in setBlendDepthRasterStates() local
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| /external/angle/src/libANGLE/renderer/metal/ |
| D | mtl_command_buffer.h | 384 id<MTLDepthStencilState> depthStencilState; member
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| /external/deqp/external/vulkancts/modules/vulkan/renderpass/ |
| D | vktDynamicRenderingDepthStencilResolveTests.cpp | 470 const VkPipelineDepthStencilStateCreateInfo depthStencilState = { in createRenderPipeline() local
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| D | vktRenderPassMultisampleResolveTests.cpp | 1735 const VkPipelineDepthStencilStateCreateInfo depthStencilState = { in createRenderPipeline() local 2721 const VkPipelineDepthStencilStateCreateInfo depthStencilState = { in createRenderPipeline() local
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| D | vktRenderPassDepthStencilResolveTests.cpp | 726 const VkPipelineDepthStencilStateCreateInfo depthStencilState = { in createRenderPipeline() local
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| D | vktRenderPassMultisampleTests.cpp | 1190 const VkPipelineDepthStencilStateCreateInfo depthStencilState{ in createRenderPipeline() local
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| /external/deqp/external/vulkancts/modules/vulkan/fragment_shading_rate/ |
| D | vktFragmentShadingRateBasic.cpp | 3296 const VkPipelineDepthStencilStateCreateInfo *depthStencilState, in drawCommandsOnNormalSubpass() 3360 const VkPipelineDepthStencilStateCreateInfo *depthStencilState, in drawCommands()
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| /external/deqp/external/vulkancts/modules/vulkan/synchronization/ |
| D | vktSynchronizationSmokeTests.cpp | 722 VkPipelineDepthStencilStateCreateInfo depthStencilState; in generateWork() local
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| /external/angle/src/libANGLE/capture/ |
| D | serialize.cpp | 448 const gl::DepthStencilState &depthStencilState) in SerializeDepthStencilState()
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| /external/deqp/external/vulkancts/framework/vulkan/ |
| D | vkPipelineConstructionUtil.cpp | 2927 …const ShaderWrapper fragmentShader, const VkPipelineDepthStencilStateCreateInfo *depthStencilState, in setupFragmentShaderState() 2941 const VkPipelineDepthStencilStateCreateInfo *depthStencilState, in setupFragmentShaderState2()
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| /external/deqp/external/vulkancts/modules/vulkan/pipeline/ |
| D | vktPipelineShaderModuleIdentifierTests.cpp | 2177 const VkPipelineDepthStencilStateCreateInfo depthStencilState = initVulkanStructure(); in iterate() local 3318 const VkPipelineDepthStencilStateCreateInfo depthStencilState = initVulkanStructure(); in iterate() local
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