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Searched defs:depthStencilState (Results 1 – 25 of 35) sorted by relevance

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/external/deqp/external/vulkancts/modules/vulkan/dynamic_state/
DvktDynamicStateCBTests.cpp84 const PipelineCreateInfo::DepthStencilState depthStencilState; in initPipeline() local
DvktDynamicStateBaseClass.cpp202 const PipelineCreateInfo::DepthStencilState depthStencilState; in initPipeline() local
DvktDynamicStateGeneralTests.cpp340 const PipelineCreateInfo::DepthStencilState depthStencilState; in initPipeline() local
659 const vk::VkPipelineDepthStencilStateCreateInfo depthStencilState = { in staticStencilMaskZeroProgramsTest() local
DvktDynamicStateVPTests.cpp290 const PipelineCreateInfo::DepthStencilState depthStencilState; in initPipeline() local
DvktDynamicStateDiscardTests.cpp205 PipelineCreateInfo::DepthStencilState depthStencilState; in initPipeline() local
DvktDynamicStateDSTests.cpp738 …const PipelineCreateInfo::DepthStencilState depthStencilState(false, false, vk::VK_COMPARE_OP_NEVE… in initPipeline() local
/external/swiftshader/tests/VulkanWrapper/
DDrawTester.cpp259 vk::PipelineDepthStencilStateCreateInfo depthStencilState; in createGraphicsPipeline() local
/external/swiftshader/src/Device/
DContext.cpp795 const VkPipelineDepthStencilStateCreateInfo *depthStencilState, in initialize()
934 void FragmentState::setDepthStencilState(const VkPipelineDepthStencilStateCreateInfo *depthStencilS… in setDepthStencilState()
/external/skia/src/gpu/ganesh/mtl/
DGrMtlRenderCommandEncoder.h165 void setDepthStencilState(id<MTLDepthStencilState> depthStencilState) { in setDepthStencilState()
/external/angle/src/libANGLE/renderer/gl/
DStateManagerGL.cpp2094 const auto &depthStencilState = state.getDepthStencilState(); in syncState() local
2101 const auto &depthStencilState = state.getDepthStencilState(); in syncState() local
2108 const auto &depthStencilState = state.getDepthStencilState(); in syncState() local
2116 const auto &depthStencilState = state.getDepthStencilState(); in syncState() local
/external/skia/src/gpu/graphite/mtl/
DMtlRenderCommandEncoder.h173 void setDepthStencilState(id<MTLDepthStencilState> depthStencilState) { in setDepthStencilState()
/external/angle/src/libANGLE/renderer/vulkan/
DContextVk.cpp3154 const gl::DepthStencilState &depthStencilState = mState.getDepthStencilState(); in handleDirtyGraphicsDynamicStencilCompareMask() local
3164 const gl::DepthStencilState &depthStencilState = mState.getDepthStencilState(); in handleDirtyGraphicsDynamicStencilWriteMask() local
3209 const gl::DepthStencilState depthStencilState = mState.getDepthStencilState(); in handleDirtyGraphicsDynamicDepthTestEnable() local
3222 const gl::DepthStencilState depthStencilState = mState.getDepthStencilState(); in handleDirtyGraphicsDynamicDepthWriteEnable() local
3236 const gl::DepthStencilState depthStencilState = mState.getDepthStencilState(); in handleDirtyGraphicsDynamicDepthCompareOp() local
3245 const gl::DepthStencilState depthStencilState = mState.getDepthStencilState(); in handleDirtyGraphicsDynamicStencilTestEnable() local
3257 const gl::DepthStencilState depthStencilState = mState.getDepthStencilState(); in handleDirtyGraphicsDynamicStencilOp() local
5071 const gl::DepthStencilState depthStencilState = glState.getDepthStencilState(); in updateDepthTestEnabled() local
5087 const gl::DepthStencilState depthStencilState = glState.getDepthStencilState(); in updateDepthWriteEnabled() local
5116 const gl::DepthStencilState depthStencilState = glState.getDepthStencilState(); in updateStencilTestEnabled() local
Dvk_cache_utils.cpp3981 const gl::DepthStencilState &depthStencilState, in updateDepthTestEnabled()
3991 const gl::DepthStencilState &depthStencilState) in updateDepthFunc()
4012 const gl::DepthStencilState &depthStencilState, in updateDepthWriteEnabled()
4026 const gl::DepthStencilState &depthStencilState, in updateStencilTestEnabled()
4036 const gl::DepthStencilState &depthStencilState) in updateStencilFrontFuncs()
4043 const gl::DepthStencilState &depthStencilState) in updateStencilBackFuncs()
4050 const gl::DepthStencilState &depthStencilState) in updateStencilFrontOps()
4059 const gl::DepthStencilState &depthStencilState) in updateStencilBackOps()
Dvk_cache_utils.h676 VkPipelineDepthStencilStateCreateInfo depthStencilState = {}; member
/external/angle/src/libANGLE/renderer/d3d/d3d9/
DStateManager9.cpp334 const auto &depthStencilState = glState.getDepthStencilState(); in setBlendDepthRasterStates() local
/external/angle/src/libANGLE/renderer/metal/
Dmtl_command_buffer.h384 id<MTLDepthStencilState> depthStencilState; member
/external/deqp/external/vulkancts/modules/vulkan/renderpass/
DvktDynamicRenderingDepthStencilResolveTests.cpp470 const VkPipelineDepthStencilStateCreateInfo depthStencilState = { in createRenderPipeline() local
DvktRenderPassMultisampleResolveTests.cpp1735 const VkPipelineDepthStencilStateCreateInfo depthStencilState = { in createRenderPipeline() local
2721 const VkPipelineDepthStencilStateCreateInfo depthStencilState = { in createRenderPipeline() local
DvktRenderPassDepthStencilResolveTests.cpp726 const VkPipelineDepthStencilStateCreateInfo depthStencilState = { in createRenderPipeline() local
DvktRenderPassMultisampleTests.cpp1190 const VkPipelineDepthStencilStateCreateInfo depthStencilState{ in createRenderPipeline() local
/external/deqp/external/vulkancts/modules/vulkan/fragment_shading_rate/
DvktFragmentShadingRateBasic.cpp3296 const VkPipelineDepthStencilStateCreateInfo *depthStencilState, in drawCommandsOnNormalSubpass()
3360 const VkPipelineDepthStencilStateCreateInfo *depthStencilState, in drawCommands()
/external/deqp/external/vulkancts/modules/vulkan/synchronization/
DvktSynchronizationSmokeTests.cpp722 VkPipelineDepthStencilStateCreateInfo depthStencilState; in generateWork() local
/external/angle/src/libANGLE/capture/
Dserialize.cpp448 const gl::DepthStencilState &depthStencilState) in SerializeDepthStencilState()
/external/deqp/external/vulkancts/framework/vulkan/
DvkPipelineConstructionUtil.cpp2927 …const ShaderWrapper fragmentShader, const VkPipelineDepthStencilStateCreateInfo *depthStencilState, in setupFragmentShaderState()
2941 const VkPipelineDepthStencilStateCreateInfo *depthStencilState, in setupFragmentShaderState2()
/external/deqp/external/vulkancts/modules/vulkan/pipeline/
DvktPipelineShaderModuleIdentifierTests.cpp2177 const VkPipelineDepthStencilStateCreateInfo depthStencilState = initVulkanStructure(); in iterate() local
3318 const VkPipelineDepthStencilStateCreateInfo depthStencilState = initVulkanStructure(); in iterate() local

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