Searched defs:drawArraysInstanced (Results 1 – 11 of 11) sorted by relevance
| /external/angle/src/libANGLE/renderer/wgpu/ |
| D | ContextWgpu.cpp | 141 angle::Result ContextWgpu::drawArraysInstanced(const gl::Context *context, in drawArraysInstanced() function in rx::ContextWgpu
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| /external/angle/src/libANGLE/renderer/null/ |
| D | ContextNULL.cpp | 151 angle::Result ContextNULL::drawArraysInstanced(const gl::Context *context, in drawArraysInstanced() function in rx::ContextNULL
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| /external/angle/src/libANGLE/renderer/d3d/d3d9/ |
| D | Context9.cpp | 181 angle::Result Context9::drawArraysInstanced(const gl::Context *context, in drawArraysInstanced() function in rx::Context9
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| /external/angle/src/libANGLE/renderer/gl/ |
| D | ContextGL.cpp | 366 angle::Result ContextGL::drawArraysInstanced(const gl::Context *context, in drawArraysInstanced() function in rx::ContextGL
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| D | DispatchTableGL_autogen.h | 344 PFNGLDRAWARRAYSINSTANCEDPROC drawArraysInstanced = nullptr; variable
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| /external/angle/src/libANGLE/renderer/d3d/d3d11/ |
| D | Context11.cpp | 307 angle::Result Context11::drawArraysInstanced(const gl::Context *context, in drawArraysInstanced() function in rx::Context11
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| /external/deqp/framework/opengl/simplereference/ |
| D | sglrGLContext.cpp | 782 void GLContext::drawArraysInstanced(uint32_t mode, int first, int count, int instanceCount) in drawArraysInstanced() function in sglr::GLContext
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| D | sglrReferenceContext.cpp | 4267 void ReferenceContext::drawArraysInstanced(uint32_t mode, int first, int count, int instanceCount) in drawArraysInstanced() function in sglr::ReferenceContext
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| /external/deqp/framework/opengl/wrapper/ |
| D | glwFunctions.inl | 178 glDrawArraysInstancedFunc drawArraysInstanced; variable
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| /external/angle/src/libANGLE/renderer/vulkan/ |
| D | ContextVk.cpp | 4067 angle::Result ContextVk::drawArraysInstanced(const gl::Context *context, in drawArraysInstanced() function in rx::ContextVk
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| /external/angle/src/libANGLE/ |
| D | Context.cpp | 2790 void Context::drawArraysInstanced(PrimitiveMode mode, in drawArraysInstanced() function in gl::Context
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