Searched defs:drawLayers (Results 1 – 7 of 7) sorted by relevance
/frameworks/native/services/surfaceflinger/CompositionEngine/tests/planner/ |
D | CachedSetTest.cpp | 354 const auto drawLayers = [&](const renderengine::DisplaySettings& displaySettings, in TEST_F() local 403 const auto drawLayers = [&](const renderengine::DisplaySettings& displaySettings, in TEST_F() local 453 const auto drawLayers = [&](const renderengine::DisplaySettings& displaySettings, in TEST_F() local 503 const auto drawLayers = [&](const renderengine::DisplaySettings& displaySettings, in TEST_F() local 552 const auto drawLayers = [&](const renderengine::DisplaySettings& displaySettings, in TEST_F() local 816 const auto drawLayers = [&](const renderengine::DisplaySettings&, in TEST_F() local 876 const auto drawLayers = [&](const renderengine::DisplaySettings&, in TEST_F() local 1027 const auto drawLayers = [&](const renderengine::DisplaySettings&, in TEST_F() local
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/frameworks/native/libs/renderengine/ |
D | RenderEngine.cpp | 98 ftl::Future<FenceResult> RenderEngine::drawLayers(const DisplaySettings& display, in drawLayers() function in android::renderengine::RenderEngine
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/frameworks/native/libs/renderengine/threaded/ |
D | RenderEngineThreaded.cpp | 252 ftl::Future<FenceResult> RenderEngineThreaded::drawLayers( in drawLayers() function in android::renderengine::threaded::RenderEngineThreaded
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/frameworks/av/media/libstagefright/renderfright/tests/ |
D | RenderEngineThreadedTest.cpp | 198 TEST_F(RenderEngineThreadedTest, drawLayers) { in TEST_F() argument
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/frameworks/native/libs/renderengine/tests/ |
D | RenderEngineThreadedTest.cpp | 162 TEST_F(RenderEngineThreadedTest, drawLayers) { in TEST_F() argument
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/frameworks/av/media/libstagefright/renderfright/threaded/ |
D | RenderEngineThreaded.cpp | 378 status_t RenderEngineThreaded::drawLayers(const DisplaySettings& display, in drawLayers() function in android::renderengine::threaded::RenderEngineThreaded
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/frameworks/av/media/libstagefright/renderfright/gl/ |
D | GLESRenderEngine.cpp | 1021 status_t GLESRenderEngine::drawLayers(const DisplaySettings& display, in drawLayers() function in android::renderengine::gl::GLESRenderEngine
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