/hardware/interfaces/audio/aidl/default/extension/ |
D | ExtensionEffect.cpp | 134 IEffect::Status ExtensionEffect::effectProcessImpl(float* in, float* out, int samples) { in effectProcessImpl() function in aidl::android::hardware::audio::effect::ExtensionEffect
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/hardware/interfaces/audio/aidl/default/loudnessEnhancer/ |
D | LoudnessEnhancerSw.cpp | 158 IEffect::Status LoudnessEnhancerSw::effectProcessImpl(float* in, float* out, int samples) { in effectProcessImpl() function in aidl::android::hardware::audio::effect::LoudnessEnhancerSw
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/hardware/interfaces/audio/aidl/default/downmix/ |
D | DownmixSw.cpp | 155 IEffect::Status DownmixSw::effectProcessImpl(float* in, float* out, int samples) { in effectProcessImpl() function in aidl::android::hardware::audio::effect::DownmixSw
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/hardware/interfaces/audio/aidl/default/presetReverb/ |
D | PresetReverbSw.cpp | 172 IEffect::Status PresetReverbSw::effectProcessImpl(float* in, float* out, int samples) { in effectProcessImpl() function in aidl::android::hardware::audio::effect::PresetReverbSw
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/hardware/interfaces/audio/aidl/default/bassboost/ |
D | BassBoostSw.cpp | 162 IEffect::Status BassBoostSw::effectProcessImpl(float* in, float* out, int samples) { in effectProcessImpl() function in aidl::android::hardware::audio::effect::BassBoostSw
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/hardware/interfaces/audio/aidl/default/equalizer/ |
D | EqualizerSw.cpp | 209 IEffect::Status EqualizerSw::effectProcessImpl(float* in, float* out, int samples) { in effectProcessImpl() function in aidl::android::hardware::audio::effect::EqualizerSw
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/hardware/interfaces/audio/aidl/default/acousticEchoCanceler/ |
D | AcousticEchoCancelerSw.cpp | 179 IEffect::Status AcousticEchoCancelerSw::effectProcessImpl(float* in, float* out, int samples) { in effectProcessImpl() function in aidl::android::hardware::audio::effect::AcousticEchoCancelerSw
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/hardware/interfaces/audio/aidl/default/noiseSuppression/ |
D | NoiseSuppressionSw.cpp | 166 IEffect::Status NoiseSuppressionSw::effectProcessImpl(float* in, float* out, int samples) { in effectProcessImpl() function in aidl::android::hardware::audio::effect::NoiseSuppressionSw
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/hardware/interfaces/audio/aidl/default/hapticGenerator/ |
D | HapticGeneratorSw.cpp | 169 IEffect::Status HapticGeneratorSw::effectProcessImpl(float* in, float* out, int samples) { in effectProcessImpl() function in aidl::android::hardware::audio::effect::HapticGeneratorSw
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/hardware/interfaces/audio/aidl/default/volume/ |
D | VolumeSw.cpp | 171 IEffect::Status VolumeSw::effectProcessImpl(float* in, float* out, int samples) { in effectProcessImpl() function in aidl::android::hardware::audio::effect::VolumeSw
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/hardware/interfaces/audio/aidl/default/automaticGainControlV1/ |
D | AutomaticGainControlV1Sw.cpp | 188 IEffect::Status AutomaticGainControlV1Sw::effectProcessImpl(float* in, float* out, int samples) { in effectProcessImpl() function in aidl::android::hardware::audio::effect::AutomaticGainControlV1Sw
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/hardware/interfaces/audio/aidl/default/automaticGainControlV2/ |
D | AutomaticGainControlV2Sw.cpp | 191 IEffect::Status AutomaticGainControlV2Sw::effectProcessImpl(float* in, float* out, int samples) { in effectProcessImpl() function in aidl::android::hardware::audio::effect::AutomaticGainControlV2Sw
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/hardware/interfaces/audio/aidl/default/visualizer/ |
D | VisualizerSw.cpp | 201 IEffect::Status VisualizerSw::effectProcessImpl(float* in, float* out, int samples) { in effectProcessImpl() function in aidl::android::hardware::audio::effect::VisualizerSw
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/hardware/interfaces/audio/aidl/default/virtualizer/ |
D | VirtualizerSw.cpp | 214 IEffect::Status VirtualizerSw::effectProcessImpl(float* in, float* out, int samples) { in effectProcessImpl() function in aidl::android::hardware::audio::effect::VirtualizerSw
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/hardware/interfaces/audio/aidl/default/spatializer/ |
D | SpatializerSw.cpp | 167 IEffect::Status SpatializerSw::effectProcessImpl(float* in, float* out, int samples) { in effectProcessImpl() function in aidl::android::hardware::audio::effect::SpatializerSw
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/hardware/interfaces/audio/aidl/default/envReverb/ |
D | EnvReverbSw.cpp | 278 IEffect::Status EnvReverbSw::effectProcessImpl(float* in, float* out, int samples) { in effectProcessImpl() function in aidl::android::hardware::audio::effect::EnvReverbSw
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/hardware/interfaces/audio/aidl/default/ |
D | EffectImpl.cpp | 357 IEffect::Status EffectImpl::effectProcessImpl(float* in, float* out, int samples) { in effectProcessImpl() function in aidl::android::hardware::audio::effect::EffectImpl
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/hardware/interfaces/audio/aidl/default/dynamicProcessing/ |
D | DynamicsProcessingSw.cpp | 271 IEffect::Status DynamicsProcessingSw::effectProcessImpl(float* in, float* out, int samples) { in effectProcessImpl() function in aidl::android::hardware::audio::effect::DynamicsProcessingSw
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