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Searched defs:elementArrayBuffer (Results 1 – 19 of 19) sorted by relevance

/external/angle/src/libANGLE/renderer/gl/
DVertexArrayGL.cpp171 gl::Buffer *elementArrayBuffer = mState.getElementArrayBuffer(); in updateElementArrayBufferBinding() local
271 gl::Buffer *elementArrayBuffer = mState.getElementArrayBuffer(); in syncIndexData() local
DStateManagerGL.h150 GLuint elementArrayBuffer = 0; member
/external/angle/src/libANGLE/
DvalidationES.h1190 Buffer *elementArrayBuffer = vao->getElementArrayBuffer(); in ValidateDrawElementsCommon() local
DVertexArray.h323 Buffer *elementArrayBuffer = mState.mElementArrayBuffer.get(); in getIndexRange() local
DVertexArray.cpp837 Buffer *elementArrayBuffer = mState.mElementArrayBuffer.get(); in getIndexRangeImpl() local
DState.cpp3147 Buffer *elementArrayBuffer = getVertexArray()->getElementArrayBuffer(); in getIntegerv() local
DvalidationES31.cpp550 Buffer *elementArrayBuffer = vao->getElementArrayBuffer(); in ValidateDrawElementsIndirect() local
DvalidationES.cpp4648 Buffer *elementArrayBuffer = vao->getElementArrayBuffer(); in ValidateDrawElementsStates() local
/external/angle/src/libANGLE/renderer/d3d/d3d9/
DRenderer9.cpp1415 gl::Buffer *elementArrayBuffer = vao->getElementArrayBuffer(); in applyIndexBuffer() local
1502 gl::Buffer *elementArrayBuffer = vao->getElementArrayBuffer(); in drawElementsImpl() local
1528 gl::Buffer *elementArrayBuffer) in drawLineLoop()
1696 gl::Buffer *elementArrayBuffer) in drawIndexedPoints()
/external/deqp/modules/gles3/functional/
Des3fVertexArrayObjectTests.cpp76 int elementArrayBuffer; member
/external/angle/src/libANGLE/renderer/vulkan/
DVertexArrayVk.cpp1184 gl::Buffer *elementArrayBuffer = mState.getElementArrayBuffer(); in handleLineLoop() local
DContextVk.cpp1626 const gl::Buffer *elementArrayBuffer = vertexArrayVk->getState().getElementArrayBuffer(); in setupIndexedDraw() local
2707 vk::BufferHelper *elementArrayBuffer = vertexArrayVk->getCurrentElementArrayBuffer(); in handleDirtyGraphicsIndexBuffer() local
/external/angle/src/libANGLE/renderer/d3d/d3d11/
Drenderer11_utils.cpp2732 const gl::Buffer *elementArrayBuffer, in ClassifyIndexStorage()
DContext11.cpp83 gl::Buffer *elementArrayBuffer = glState.getVertexArray()->getElementArrayBuffer(); in DrawCallHasStreamingElementArray() local
DRenderer11.cpp2100 gl::Buffer *elementArrayBuffer = vao->getElementArrayBuffer(); in drawLineLoop() local
2178 gl::Buffer *elementArrayBuffer = vao->getElementArrayBuffer(); in drawTriangleFan() local
DStateManager11.cpp3303 gl::Buffer *elementArrayBuffer = mVertexArray11->getState().getElementArrayBuffer(); in applyIndexBuffer() local
/external/angle/src/tests/gl_tests/
DStateChangeTest.cpp6541 GLBuffer elementArrayBuffer; in TEST_P() local
7080 GLBuffer elementArrayBuffer; in TEST_P() local
7408 GLBuffer elementArrayBuffer; in TEST_P() local
DFramebufferTest.cpp739 GLBuffer elementArrayBuffer; in TEST_P() local
/external/angle/src/libANGLE/capture/
DFrameCapture.cpp3399 gl::Buffer *elementArrayBuffer = vertexArray->getElementArrayBuffer(); in CaptureVertexArrayState() local
7430 gl::Buffer *elementArrayBuffer = context->getState().getVertexArray()->getElementArrayBuffer(); in maybeCaptureDrawElementsClientData() local