| /external/angle/src/libANGLE/renderer/gl/ |
| D | VertexArrayGL.cpp | 171 gl::Buffer *elementArrayBuffer = mState.getElementArrayBuffer(); in updateElementArrayBufferBinding() local 271 gl::Buffer *elementArrayBuffer = mState.getElementArrayBuffer(); in syncIndexData() local
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| D | StateManagerGL.h | 150 GLuint elementArrayBuffer = 0; member
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| /external/angle/src/libANGLE/ |
| D | validationES.h | 1190 Buffer *elementArrayBuffer = vao->getElementArrayBuffer(); in ValidateDrawElementsCommon() local
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| D | VertexArray.h | 323 Buffer *elementArrayBuffer = mState.mElementArrayBuffer.get(); in getIndexRange() local
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| D | VertexArray.cpp | 837 Buffer *elementArrayBuffer = mState.mElementArrayBuffer.get(); in getIndexRangeImpl() local
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| D | State.cpp | 3147 Buffer *elementArrayBuffer = getVertexArray()->getElementArrayBuffer(); in getIntegerv() local
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| D | validationES31.cpp | 550 Buffer *elementArrayBuffer = vao->getElementArrayBuffer(); in ValidateDrawElementsIndirect() local
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| D | validationES.cpp | 4648 Buffer *elementArrayBuffer = vao->getElementArrayBuffer(); in ValidateDrawElementsStates() local
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| /external/angle/src/libANGLE/renderer/d3d/d3d9/ |
| D | Renderer9.cpp | 1415 gl::Buffer *elementArrayBuffer = vao->getElementArrayBuffer(); in applyIndexBuffer() local 1502 gl::Buffer *elementArrayBuffer = vao->getElementArrayBuffer(); in drawElementsImpl() local 1528 gl::Buffer *elementArrayBuffer) in drawLineLoop() 1696 gl::Buffer *elementArrayBuffer) in drawIndexedPoints()
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| /external/deqp/modules/gles3/functional/ |
| D | es3fVertexArrayObjectTests.cpp | 76 int elementArrayBuffer; member
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| /external/angle/src/libANGLE/renderer/vulkan/ |
| D | VertexArrayVk.cpp | 1184 gl::Buffer *elementArrayBuffer = mState.getElementArrayBuffer(); in handleLineLoop() local
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| D | ContextVk.cpp | 1626 const gl::Buffer *elementArrayBuffer = vertexArrayVk->getState().getElementArrayBuffer(); in setupIndexedDraw() local 2707 vk::BufferHelper *elementArrayBuffer = vertexArrayVk->getCurrentElementArrayBuffer(); in handleDirtyGraphicsIndexBuffer() local
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| /external/angle/src/libANGLE/renderer/d3d/d3d11/ |
| D | renderer11_utils.cpp | 2732 const gl::Buffer *elementArrayBuffer, in ClassifyIndexStorage()
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| D | Context11.cpp | 83 gl::Buffer *elementArrayBuffer = glState.getVertexArray()->getElementArrayBuffer(); in DrawCallHasStreamingElementArray() local
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| D | Renderer11.cpp | 2100 gl::Buffer *elementArrayBuffer = vao->getElementArrayBuffer(); in drawLineLoop() local 2178 gl::Buffer *elementArrayBuffer = vao->getElementArrayBuffer(); in drawTriangleFan() local
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| D | StateManager11.cpp | 3303 gl::Buffer *elementArrayBuffer = mVertexArray11->getState().getElementArrayBuffer(); in applyIndexBuffer() local
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| /external/angle/src/tests/gl_tests/ |
| D | StateChangeTest.cpp | 6541 GLBuffer elementArrayBuffer; in TEST_P() local 7080 GLBuffer elementArrayBuffer; in TEST_P() local 7408 GLBuffer elementArrayBuffer; in TEST_P() local
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| D | FramebufferTest.cpp | 739 GLBuffer elementArrayBuffer; in TEST_P() local
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| /external/angle/src/libANGLE/capture/ |
| D | FrameCapture.cpp | 3399 gl::Buffer *elementArrayBuffer = vertexArray->getElementArrayBuffer(); in CaptureVertexArrayState() local 7430 gl::Buffer *elementArrayBuffer = context->getState().getVertexArray()->getElementArrayBuffer(); in maybeCaptureDrawElementsClientData() local
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