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Searched defs:executableD3D (Results 1 – 9 of 9) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/d3d11/
DInputLayoutCache.cpp127 ProgramExecutableD3D *executableD3D = GetImplAs<ProgramExecutableD3D>(executable); in getInputLayout() local
205 ProgramExecutableD3D *executableD3D = renderer->getStateManager()->getProgramExecutableD3D(); in createInputLayout() local
DContext11.cpp49 ProgramExecutableD3D *executableD3D, in InstancedPointSpritesActive()
70 ProgramExecutableD3D *executableD3D = in DrawCallHasStreamingVertexArrays() local
998 ProgramExecutableD3D *executableD3D = GetImplAs<ProgramExecutableD3D>(executable); in triggerDrawCallProgramRecompilation() local
1073 ProgramExecutableD3D *executableD3D = GetImplAs<ProgramExecutableD3D>(executable); in triggerDispatchCallProgramRecompilation() local
DRenderer11.cpp1802 ProgramExecutableD3D *executableD3D = mStateManager.getProgramExecutableD3D(); in drawWithGeometryShaderAndTransformFeedback() local
1868 ProgramExecutableD3D *executableD3D = mStateManager.getProgramExecutableD3D(); in drawArrays() local
1973 const ProgramExecutableD3D *executableD3D = mStateManager.getProgramExecutableD3D(); in drawElements() local
4490 ProgramExecutableD3D *executableD3D = in markTypedBufferUsage() local
DStateManager11.cpp177 void SortAttributesByLayout(const ProgramExecutableD3D &executableD3D, in SortAttributesByLayout()
594 const ProgramExecutableD3D &executableD3D, in updateBuffer()
3590 ProgramExecutableD3D *executableD3D) in applyComputeUniforms()
/external/angle/src/libANGLE/renderer/d3d/d3d9/
DVertexDeclarationCache.cpp110 ProgramExecutableD3D *executableD3D = GetImplAs<ProgramExecutableD3D>(executable); in applyDeclaration() local
DRenderer9.cpp1797 ProgramExecutableD3D *executableD3D = in applyShaders() local
1851 void Renderer9::applyUniforms(ProgramExecutableD3D *executableD3D) in applyUniforms()
3139 ProgramExecutableD3D *executableD3D = in genericDrawElements() local
3173 ProgramExecutableD3D *executableD3D = in genericDrawArrays() local
3284 ProgramExecutableD3D *executableD3D = in applyTextures() local
/external/angle/src/libANGLE/renderer/d3d/
DProgramD3D.cpp632 ProgramExecutableD3D *executableD3D = getExecutable(); in prepareForLink() local
669 ProgramExecutableD3D *executableD3D = getExecutable(); in linkJobImpl() local
813 ProgramExecutableD3D *executableD3D = getExecutable(); in linkResources() local
DDynamicImage2DHLSL.cpp713 void OutputHLSLImage2DUniformGroup(ProgramExecutableD3D &executableD3D, in OutputHLSLImage2DUniformGroup()
877 ProgramExecutableD3D &executableD3D, in GenerateShaderForImage2DBindSignatureImpl()
DDynamicHLSL.cpp433 ProgramExecutableD3D &executableD3D, in GenerateShaderForImage2DBindSignature()