Searched defs:executableD3D (Results 1 – 9 of 9) sorted by relevance
127 ProgramExecutableD3D *executableD3D = GetImplAs<ProgramExecutableD3D>(executable); in getInputLayout() local205 ProgramExecutableD3D *executableD3D = renderer->getStateManager()->getProgramExecutableD3D(); in createInputLayout() local
49 ProgramExecutableD3D *executableD3D, in InstancedPointSpritesActive()70 ProgramExecutableD3D *executableD3D = in DrawCallHasStreamingVertexArrays() local998 ProgramExecutableD3D *executableD3D = GetImplAs<ProgramExecutableD3D>(executable); in triggerDrawCallProgramRecompilation() local1073 ProgramExecutableD3D *executableD3D = GetImplAs<ProgramExecutableD3D>(executable); in triggerDispatchCallProgramRecompilation() local
1802 ProgramExecutableD3D *executableD3D = mStateManager.getProgramExecutableD3D(); in drawWithGeometryShaderAndTransformFeedback() local1868 ProgramExecutableD3D *executableD3D = mStateManager.getProgramExecutableD3D(); in drawArrays() local1973 const ProgramExecutableD3D *executableD3D = mStateManager.getProgramExecutableD3D(); in drawElements() local4490 ProgramExecutableD3D *executableD3D = in markTypedBufferUsage() local
177 void SortAttributesByLayout(const ProgramExecutableD3D &executableD3D, in SortAttributesByLayout()594 const ProgramExecutableD3D &executableD3D, in updateBuffer()3590 ProgramExecutableD3D *executableD3D) in applyComputeUniforms()
110 ProgramExecutableD3D *executableD3D = GetImplAs<ProgramExecutableD3D>(executable); in applyDeclaration() local
1797 ProgramExecutableD3D *executableD3D = in applyShaders() local1851 void Renderer9::applyUniforms(ProgramExecutableD3D *executableD3D) in applyUniforms()3139 ProgramExecutableD3D *executableD3D = in genericDrawElements() local3173 ProgramExecutableD3D *executableD3D = in genericDrawArrays() local3284 ProgramExecutableD3D *executableD3D = in applyTextures() local
632 ProgramExecutableD3D *executableD3D = getExecutable(); in prepareForLink() local669 ProgramExecutableD3D *executableD3D = getExecutable(); in linkJobImpl() local813 ProgramExecutableD3D *executableD3D = getExecutable(); in linkResources() local
713 void OutputHLSLImage2DUniformGroup(ProgramExecutableD3D &executableD3D, in OutputHLSLImage2DUniformGroup()877 ProgramExecutableD3D &executableD3D, in GenerateShaderForImage2DBindSignatureImpl()
433 ProgramExecutableD3D &executableD3D, in GenerateShaderForImage2DBindSignature()