| /external/deqp/external/openglcts/modules/gl/ |
| D | gl3cClipDistance.cpp | 239 const std::string fragment_shader = m_fragment_shader_code_case_0; in MaxClipDistancesValueInVertexShaderTest() local 325 const std::string fragment_shader = m_fragment_shader_code_case_1; in MaxClipDistancesValueInFragmentShaderTest() local 413 const std::string fragment_shader = m_fragment_shader_code_case_2; in ClipDistancesValuePassing() local 1348 const CompilationStatus &vertex_shader, const CompilationStatus &fragment_shader, in linkShaders()
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| D | gl3cTextureSizePromotion.cpp | 753 std::string fragment_shader = s_fragment_shader_template; in prepareProgram() local
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| D | gl4cBufferStorageTests.cpp | 985 void Program::Init(const std::string &compute_shader, const std::string &fragment_shader, in Init() 3332 static const GLchar *fragment_shader = "#version 440 core\n" in iterate() local
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| D | gl4cMultiBindTests.cpp | 672 void Program::Init(const std::string &compute_shader, const std::string &fragment_shader, in Init()
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| D | gl4cEnhancedLayoutsTests.cpp | 2713 void Program::Init(const std::string &compute_shader, const std::string &fragment_shader, in Init() 2771 void Program::Init(const std::string &compute_shader, const std::string &fragment_shader, in Init() 3182 … const std::string fragment_shader, const std::string geometry_shader, in BuildException() 5790 … const std::string &fragment_shader = getShaderSource(test_case_index, Utils::Shader::FRAGMENT); in test() local 7631 const std::string &fragment_shader = in test() local
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| D | gl4cShadingLanguage420PackTests.cpp | 17921 const shaderSource fragment_shader(fragment_shader_code); in build() local 17943 void Utils::program::build(const shaderSource &compute_shader, const shaderSource &fragment_shader, in build()
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| /external/libkmsxx/kmscube/ |
| D | cube-gles2.cpp | 11 GLuint vertex_shader, fragment_shader; in GlScene() local
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| /external/mesa3d/src/intel/tools/imgui/ |
| D | imgui_impl_opengl3.cpp | 368 const GLchar* fragment_shader = NULL; in ImGui_ImplOpenGL3_CreateDeviceObjects() local
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| /external/rust/crates/vulkano/src/pipeline/graphics/ |
| D | builder.rs | 74 fragment_shader: Option<(EntryPoint<'fs>, Fss)>, field 3848 pub fn fragment_shader<'fs2, Fss2>( in fragment_shader() method
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| /external/deqp/external/openglcts/modules/glesext/texture_cube_map_array/ |
| D | esextcTextureCubeMapArraySampling.hpp | 504 const shaderDefinition *fragment_shader; member in glcts::TextureCubeMapArraySamplingTest::programDefinition
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| /external/mesa3d/src/virtio/vulkan/ |
| D | vn_pipeline.c | 128 bool fragment_shader : 1; member
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| /external/mesa3d/src/gallium/auxiliary/draw/ |
| D | draw_private.h | 338 struct draw_fragment_shader *fragment_shader; member
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| /external/mesa3d/src/gallium/auxiliary/cso_cache/ |
| D | cso_context.c | 105 void *fragment_shader, *fragment_shader_saved; member
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| /external/deqp/external/openglcts/modules/common/ |
| D | glcRobustBufferAccessBehaviorTests.cpp | 322 void Program::Init(const std::string &compute_shader, const std::string &fragment_shader, in Init()
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