Searched defs:fshader (Results 1 – 3 of 3) sorted by relevance
| /external/autotest/client/deps/webgl_mpd/src/resources/ |
| D | J3DI.js | 31 function initWebGL(canvasName, vshader, fshader, attribs, clearColor, clearDepth) argument 56 function simpleSetup(gl, vshader, fshader, attribs, clearColor, clearDepth) argument
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| /external/deqp/external/openglcts/modules/common/subgroups/ |
| D | glcSubgroupsTestsUtils.cpp | 165 … const GlslSource *vshader, const GlslSource *fshader, in makeGraphicsPipeline() 1095 const GlslSource &fshader = context.getSourceCollection().get("fragment"); in makeTessellationEvaluationFrameBufferTest() local 1282 const GlslSource &fshader = context.getSourceCollection().get("fragment"); in makeGeometryFrameBufferTest() local 1502 const GlslSource *fshader = DE_NULL; in allStages() local 1756 const GlslSource &fshader = context.getSourceCollection().get("fragment"); in makeVertexFrameBufferTest() local 1927 const GlslSource &fshader = context.getSourceCollection().get("fragment"); in makeFragmentFrameBufferTest() local
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| /external/skia/src/gpu/ganesh/gl/ |
| D | GrGLGpu.cpp | 259 GrGLuint* fshader) { in cleanup_program() 3366 GrGLuint fshader = GrGLCompileAndAttachShader(*fGLContext, in createCopyProgram() local 3550 GrGLuint fshader = GrGLCompileAndAttachShader(*fGLContext, in createMipmapProgram() local
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