1 // GENERATED FILE - DO NOT EDIT.
2 // Generated by gen_vk_internal_shaders.py using data from shaders/src/*
3 //
4 // Copyright 2018 The ANGLE Project Authors. All rights reserved.
5 // Use of this source code is governed by a BSD-style license that can be
6 // found in the LICENSE file.
7 //
8 // vk_internal_shaders_autogen.cpp:
9 // Pre-generated shader library for the ANGLE Vulkan back-end.
10
11 #include "libANGLE/renderer/vulkan/vk_internal_shaders_autogen.h"
12
13 #define USE_SYSTEM_ZLIB
14 #include "compression_utils_portable.h"
15
16 namespace rx
17 {
18 namespace vk
19 {
20 namespace
21 {
22 #include "libANGLE/renderer/vulkan/shaders/gen/Blit3DSrc.frag.00000000.inc"
23 #include "libANGLE/renderer/vulkan/shaders/gen/Blit3DSrc.frag.00000001.inc"
24 #include "libANGLE/renderer/vulkan/shaders/gen/Blit3DSrc.frag.00000002.inc"
25 #include "libANGLE/renderer/vulkan/shaders/gen/BlitResolve.frag.00000000.inc"
26 #include "libANGLE/renderer/vulkan/shaders/gen/BlitResolve.frag.00000001.inc"
27 #include "libANGLE/renderer/vulkan/shaders/gen/BlitResolve.frag.00000002.inc"
28 #include "libANGLE/renderer/vulkan/shaders/gen/BlitResolve.frag.00000003.inc"
29 #include "libANGLE/renderer/vulkan/shaders/gen/BlitResolve.frag.00000004.inc"
30 #include "libANGLE/renderer/vulkan/shaders/gen/BlitResolve.frag.00000005.inc"
31 #include "libANGLE/renderer/vulkan/shaders/gen/BlitResolve.frag.00000006.inc"
32 #include "libANGLE/renderer/vulkan/shaders/gen/BlitResolve.frag.00000007.inc"
33 #include "libANGLE/renderer/vulkan/shaders/gen/BlitResolve.frag.00000008.inc"
34 #include "libANGLE/renderer/vulkan/shaders/gen/BlitResolve.frag.00000009.inc"
35 #include "libANGLE/renderer/vulkan/shaders/gen/BlitResolve.frag.0000000A.inc"
36 #include "libANGLE/renderer/vulkan/shaders/gen/BlitResolve.frag.0000000B.inc"
37 #include "libANGLE/renderer/vulkan/shaders/gen/BlitResolve.frag.0000000C.inc"
38 #include "libANGLE/renderer/vulkan/shaders/gen/BlitResolve.frag.0000000D.inc"
39 #include "libANGLE/renderer/vulkan/shaders/gen/BlitResolve.frag.0000000E.inc"
40 #include "libANGLE/renderer/vulkan/shaders/gen/BlitResolve.frag.0000000F.inc"
41 #include "libANGLE/renderer/vulkan/shaders/gen/BlitResolve.frag.00000010.inc"
42 #include "libANGLE/renderer/vulkan/shaders/gen/BlitResolve.frag.00000011.inc"
43 #include "libANGLE/renderer/vulkan/shaders/gen/BlitResolve.frag.00000012.inc"
44 #include "libANGLE/renderer/vulkan/shaders/gen/BlitResolve.frag.00000013.inc"
45 #include "libANGLE/renderer/vulkan/shaders/gen/BlitResolve.frag.00000014.inc"
46 #include "libANGLE/renderer/vulkan/shaders/gen/BlitResolve.frag.00000015.inc"
47 #include "libANGLE/renderer/vulkan/shaders/gen/BlitResolve.frag.00000016.inc"
48 #include "libANGLE/renderer/vulkan/shaders/gen/BlitResolve.frag.00000017.inc"
49 #include "libANGLE/renderer/vulkan/shaders/gen/BlitResolveStencilNoExport.comp.00000000.inc"
50 #include "libANGLE/renderer/vulkan/shaders/gen/BlitResolveStencilNoExport.comp.00000001.inc"
51 #include "libANGLE/renderer/vulkan/shaders/gen/BlitResolveStencilNoExport.comp.00000002.inc"
52 #include "libANGLE/renderer/vulkan/shaders/gen/BlitResolveStencilNoExport.comp.00000003.inc"
53 #include "libANGLE/renderer/vulkan/shaders/gen/ConvertIndex.comp.00000000.inc"
54 #include "libANGLE/renderer/vulkan/shaders/gen/ConvertIndex.comp.00000001.inc"
55 #include "libANGLE/renderer/vulkan/shaders/gen/ConvertIndex.comp.00000002.inc"
56 #include "libANGLE/renderer/vulkan/shaders/gen/ConvertIndex.comp.00000003.inc"
57 #include "libANGLE/renderer/vulkan/shaders/gen/ConvertIndexIndirectLineLoop.comp.00000000.inc"
58 #include "libANGLE/renderer/vulkan/shaders/gen/ConvertIndexIndirectLineLoop.comp.00000001.inc"
59 #include "libANGLE/renderer/vulkan/shaders/gen/ConvertIndexIndirectLineLoop.comp.00000002.inc"
60 #include "libANGLE/renderer/vulkan/shaders/gen/ConvertIndirectLineLoop.comp.00000000.inc"
61 #include "libANGLE/renderer/vulkan/shaders/gen/ConvertVertex.comp.00000000.inc"
62 #include "libANGLE/renderer/vulkan/shaders/gen/ConvertVertex.comp.00000001.inc"
63 #include "libANGLE/renderer/vulkan/shaders/gen/ConvertVertex.comp.00000002.inc"
64 #include "libANGLE/renderer/vulkan/shaders/gen/ConvertVertex.comp.00000003.inc"
65 #include "libANGLE/renderer/vulkan/shaders/gen/ConvertVertex.comp.00000004.inc"
66 #include "libANGLE/renderer/vulkan/shaders/gen/ConvertVertex.comp.00000005.inc"
67 #include "libANGLE/renderer/vulkan/shaders/gen/ConvertVertex.comp.00000006.inc"
68 #include "libANGLE/renderer/vulkan/shaders/gen/ConvertVertex.comp.00000007.inc"
69 #include "libANGLE/renderer/vulkan/shaders/gen/CopyImageToBuffer.comp.00000000.inc"
70 #include "libANGLE/renderer/vulkan/shaders/gen/CopyImageToBuffer.comp.00000001.inc"
71 #include "libANGLE/renderer/vulkan/shaders/gen/EtcToBc.comp.00000000.inc"
72 #include "libANGLE/renderer/vulkan/shaders/gen/EtcToBc.comp.00000001.inc"
73 #include "libANGLE/renderer/vulkan/shaders/gen/ExportStencil.frag.00000000.inc"
74 #include "libANGLE/renderer/vulkan/shaders/gen/FullScreenTri.vert.00000000.inc"
75 #include "libANGLE/renderer/vulkan/shaders/gen/GenerateMipmap.comp.00000000.inc"
76 #include "libANGLE/renderer/vulkan/shaders/gen/GenerateMipmap.comp.00000001.inc"
77 #include "libANGLE/renderer/vulkan/shaders/gen/GenerateMipmap.comp.00000002.inc"
78 #include "libANGLE/renderer/vulkan/shaders/gen/GenerateMipmap.comp.00000003.inc"
79 #include "libANGLE/renderer/vulkan/shaders/gen/GenerateMipmap.comp.00000004.inc"
80 #include "libANGLE/renderer/vulkan/shaders/gen/GenerateMipmap.comp.00000005.inc"
81 #include "libANGLE/renderer/vulkan/shaders/gen/GenerateMipmap.comp.00000006.inc"
82 #include "libANGLE/renderer/vulkan/shaders/gen/GenerateMipmap.comp.00000007.inc"
83 #include "libANGLE/renderer/vulkan/shaders/gen/GenerateMipmap.comp.00000008.inc"
84 #include "libANGLE/renderer/vulkan/shaders/gen/GenerateMipmap.comp.00000009.inc"
85 #include "libANGLE/renderer/vulkan/shaders/gen/ImageClear.frag.00000000.inc"
86 #include "libANGLE/renderer/vulkan/shaders/gen/ImageClear.frag.00000001.inc"
87 #include "libANGLE/renderer/vulkan/shaders/gen/ImageClear.frag.00000002.inc"
88 #include "libANGLE/renderer/vulkan/shaders/gen/ImageClear.frag.00000003.inc"
89 #include "libANGLE/renderer/vulkan/shaders/gen/ImageClear.frag.00000004.inc"
90 #include "libANGLE/renderer/vulkan/shaders/gen/ImageClear.frag.00000005.inc"
91 #include "libANGLE/renderer/vulkan/shaders/gen/ImageClear.frag.00000006.inc"
92 #include "libANGLE/renderer/vulkan/shaders/gen/ImageClear.frag.00000007.inc"
93 #include "libANGLE/renderer/vulkan/shaders/gen/ImageClear.frag.00000008.inc"
94 #include "libANGLE/renderer/vulkan/shaders/gen/ImageClear.frag.00000009.inc"
95 #include "libANGLE/renderer/vulkan/shaders/gen/ImageClear.frag.0000000A.inc"
96 #include "libANGLE/renderer/vulkan/shaders/gen/ImageClear.frag.0000000B.inc"
97 #include "libANGLE/renderer/vulkan/shaders/gen/ImageClear.frag.0000000C.inc"
98 #include "libANGLE/renderer/vulkan/shaders/gen/ImageClear.frag.0000000D.inc"
99 #include "libANGLE/renderer/vulkan/shaders/gen/ImageClear.frag.0000000E.inc"
100 #include "libANGLE/renderer/vulkan/shaders/gen/ImageClear.frag.0000000F.inc"
101 #include "libANGLE/renderer/vulkan/shaders/gen/ImageClear.frag.00000010.inc"
102 #include "libANGLE/renderer/vulkan/shaders/gen/ImageClear.frag.00000011.inc"
103 #include "libANGLE/renderer/vulkan/shaders/gen/ImageClear.frag.00000012.inc"
104 #include "libANGLE/renderer/vulkan/shaders/gen/ImageClear.frag.00000013.inc"
105 #include "libANGLE/renderer/vulkan/shaders/gen/ImageClear.frag.00000014.inc"
106 #include "libANGLE/renderer/vulkan/shaders/gen/ImageClear.frag.00000015.inc"
107 #include "libANGLE/renderer/vulkan/shaders/gen/ImageClear.frag.00000016.inc"
108 #include "libANGLE/renderer/vulkan/shaders/gen/ImageClear.frag.00000017.inc"
109 #include "libANGLE/renderer/vulkan/shaders/gen/ImageClear.frag.00000018.inc"
110 #include "libANGLE/renderer/vulkan/shaders/gen/ImageClear.frag.00000019.inc"
111 #include "libANGLE/renderer/vulkan/shaders/gen/ImageClear.frag.0000001A.inc"
112 #include "libANGLE/renderer/vulkan/shaders/gen/ImageClear.frag.0000001B.inc"
113 #include "libANGLE/renderer/vulkan/shaders/gen/ImageClear.frag.0000001C.inc"
114 #include "libANGLE/renderer/vulkan/shaders/gen/ImageClear.frag.0000001D.inc"
115 #include "libANGLE/renderer/vulkan/shaders/gen/ImageClear.frag.0000001E.inc"
116 #include "libANGLE/renderer/vulkan/shaders/gen/ImageClear.frag.0000001F.inc"
117 #include "libANGLE/renderer/vulkan/shaders/gen/ImageClear.frag.00000020.inc"
118 #include "libANGLE/renderer/vulkan/shaders/gen/ImageClear.frag.00000021.inc"
119 #include "libANGLE/renderer/vulkan/shaders/gen/ImageClear.frag.00000022.inc"
120 #include "libANGLE/renderer/vulkan/shaders/gen/ImageClear.frag.00000023.inc"
121 #include "libANGLE/renderer/vulkan/shaders/gen/ImageClear.frag.00000024.inc"
122 #include "libANGLE/renderer/vulkan/shaders/gen/ImageClear.frag.00000025.inc"
123 #include "libANGLE/renderer/vulkan/shaders/gen/ImageClear.frag.00000026.inc"
124 #include "libANGLE/renderer/vulkan/shaders/gen/ImageClear.frag.00000027.inc"
125 #include "libANGLE/renderer/vulkan/shaders/gen/ImageClear.frag.00000028.inc"
126 #include "libANGLE/renderer/vulkan/shaders/gen/ImageClear.frag.00000029.inc"
127 #include "libANGLE/renderer/vulkan/shaders/gen/ImageClear.frag.0000002A.inc"
128 #include "libANGLE/renderer/vulkan/shaders/gen/ImageClear.frag.0000002B.inc"
129 #include "libANGLE/renderer/vulkan/shaders/gen/ImageClear.frag.0000002C.inc"
130 #include "libANGLE/renderer/vulkan/shaders/gen/ImageClear.frag.0000002D.inc"
131 #include "libANGLE/renderer/vulkan/shaders/gen/ImageClear.frag.0000002E.inc"
132 #include "libANGLE/renderer/vulkan/shaders/gen/ImageClear.frag.0000002F.inc"
133 #include "libANGLE/renderer/vulkan/shaders/gen/ImageCopy.frag.00000000.inc"
134 #include "libANGLE/renderer/vulkan/shaders/gen/ImageCopy.frag.00000001.inc"
135 #include "libANGLE/renderer/vulkan/shaders/gen/ImageCopy.frag.00000002.inc"
136 #include "libANGLE/renderer/vulkan/shaders/gen/ImageCopy.frag.00000003.inc"
137 #include "libANGLE/renderer/vulkan/shaders/gen/ImageCopy.frag.00000004.inc"
138 #include "libANGLE/renderer/vulkan/shaders/gen/ImageCopy.frag.00000005.inc"
139 #include "libANGLE/renderer/vulkan/shaders/gen/ImageCopy.frag.00000006.inc"
140 #include "libANGLE/renderer/vulkan/shaders/gen/ImageCopy.frag.00000007.inc"
141 #include "libANGLE/renderer/vulkan/shaders/gen/ImageCopy.frag.00000008.inc"
142 #include "libANGLE/renderer/vulkan/shaders/gen/ImageCopy.frag.00000009.inc"
143 #include "libANGLE/renderer/vulkan/shaders/gen/ImageCopy.frag.0000000A.inc"
144 #include "libANGLE/renderer/vulkan/shaders/gen/ImageCopy.frag.0000000B.inc"
145 #include "libANGLE/renderer/vulkan/shaders/gen/ImageCopy.frag.00000010.inc"
146 #include "libANGLE/renderer/vulkan/shaders/gen/ImageCopy.frag.00000011.inc"
147 #include "libANGLE/renderer/vulkan/shaders/gen/ImageCopy.frag.00000012.inc"
148 #include "libANGLE/renderer/vulkan/shaders/gen/ImageCopy.frag.00000013.inc"
149 #include "libANGLE/renderer/vulkan/shaders/gen/ImageCopy.frag.00000014.inc"
150 #include "libANGLE/renderer/vulkan/shaders/gen/ImageCopy.frag.00000015.inc"
151 #include "libANGLE/renderer/vulkan/shaders/gen/ImageCopy.frag.00000016.inc"
152 #include "libANGLE/renderer/vulkan/shaders/gen/ImageCopy.frag.00000017.inc"
153 #include "libANGLE/renderer/vulkan/shaders/gen/ImageCopy.frag.00000018.inc"
154 #include "libANGLE/renderer/vulkan/shaders/gen/ImageCopy.frag.00000019.inc"
155 #include "libANGLE/renderer/vulkan/shaders/gen/ImageCopy.frag.0000001A.inc"
156 #include "libANGLE/renderer/vulkan/shaders/gen/ImageCopy.frag.0000001B.inc"
157 #include "libANGLE/renderer/vulkan/shaders/gen/ImageCopy.frag.00000020.inc"
158 #include "libANGLE/renderer/vulkan/shaders/gen/ImageCopy.frag.00000021.inc"
159 #include "libANGLE/renderer/vulkan/shaders/gen/ImageCopy.frag.00000022.inc"
160 #include "libANGLE/renderer/vulkan/shaders/gen/ImageCopy.frag.00000023.inc"
161 #include "libANGLE/renderer/vulkan/shaders/gen/ImageCopy.frag.00000024.inc"
162 #include "libANGLE/renderer/vulkan/shaders/gen/ImageCopy.frag.00000025.inc"
163 #include "libANGLE/renderer/vulkan/shaders/gen/ImageCopy.frag.00000026.inc"
164 #include "libANGLE/renderer/vulkan/shaders/gen/ImageCopy.frag.00000027.inc"
165 #include "libANGLE/renderer/vulkan/shaders/gen/ImageCopy.frag.00000028.inc"
166 #include "libANGLE/renderer/vulkan/shaders/gen/ImageCopy.frag.00000029.inc"
167 #include "libANGLE/renderer/vulkan/shaders/gen/ImageCopy.frag.0000002A.inc"
168 #include "libANGLE/renderer/vulkan/shaders/gen/ImageCopy.frag.0000002B.inc"
169 #include "libANGLE/renderer/vulkan/shaders/gen/OverlayDraw.frag.00000000.inc"
170 #include "libANGLE/renderer/vulkan/shaders/gen/OverlayDraw.vert.00000000.inc"
171
172 // This is compressed SPIR-V binary blob and size
173 struct CompressedShaderBlob
174 {
175 const uint8_t *code;
176 uint32_t size;
177 };
178
179 constexpr CompressedShaderBlob kBlit3DSrc_frag_shaders[] = {
180 {kBlit3DSrc_frag_00000000, sizeof(kBlit3DSrc_frag_00000000)},
181 {kBlit3DSrc_frag_00000001, sizeof(kBlit3DSrc_frag_00000001)},
182 {kBlit3DSrc_frag_00000002, sizeof(kBlit3DSrc_frag_00000002)},
183 };
184 constexpr CompressedShaderBlob kBlitResolve_frag_shaders[] = {
185 {kBlitResolve_frag_00000000, sizeof(kBlitResolve_frag_00000000)},
186 {kBlitResolve_frag_00000001, sizeof(kBlitResolve_frag_00000001)},
187 {kBlitResolve_frag_00000002, sizeof(kBlitResolve_frag_00000002)},
188 {kBlitResolve_frag_00000003, sizeof(kBlitResolve_frag_00000003)},
189 {kBlitResolve_frag_00000004, sizeof(kBlitResolve_frag_00000004)},
190 {kBlitResolve_frag_00000005, sizeof(kBlitResolve_frag_00000005)},
191 {kBlitResolve_frag_00000006, sizeof(kBlitResolve_frag_00000006)},
192 {kBlitResolve_frag_00000007, sizeof(kBlitResolve_frag_00000007)},
193 {kBlitResolve_frag_00000008, sizeof(kBlitResolve_frag_00000008)},
194 {kBlitResolve_frag_00000009, sizeof(kBlitResolve_frag_00000009)},
195 {kBlitResolve_frag_0000000A, sizeof(kBlitResolve_frag_0000000A)},
196 {kBlitResolve_frag_0000000B, sizeof(kBlitResolve_frag_0000000B)},
197 {kBlitResolve_frag_0000000C, sizeof(kBlitResolve_frag_0000000C)},
198 {kBlitResolve_frag_0000000D, sizeof(kBlitResolve_frag_0000000D)},
199 {kBlitResolve_frag_0000000E, sizeof(kBlitResolve_frag_0000000E)},
200 {kBlitResolve_frag_0000000F, sizeof(kBlitResolve_frag_0000000F)},
201 {kBlitResolve_frag_00000010, sizeof(kBlitResolve_frag_00000010)},
202 {kBlitResolve_frag_00000011, sizeof(kBlitResolve_frag_00000011)},
203 {kBlitResolve_frag_00000012, sizeof(kBlitResolve_frag_00000012)},
204 {kBlitResolve_frag_00000013, sizeof(kBlitResolve_frag_00000013)},
205 {kBlitResolve_frag_00000014, sizeof(kBlitResolve_frag_00000014)},
206 {kBlitResolve_frag_00000015, sizeof(kBlitResolve_frag_00000015)},
207 {kBlitResolve_frag_00000016, sizeof(kBlitResolve_frag_00000016)},
208 {kBlitResolve_frag_00000017, sizeof(kBlitResolve_frag_00000017)},
209 };
210 constexpr CompressedShaderBlob kBlitResolveStencilNoExport_comp_shaders[] = {
211 {kBlitResolveStencilNoExport_comp_00000000, sizeof(kBlitResolveStencilNoExport_comp_00000000)},
212 {kBlitResolveStencilNoExport_comp_00000001, sizeof(kBlitResolveStencilNoExport_comp_00000001)},
213 {kBlitResolveStencilNoExport_comp_00000002, sizeof(kBlitResolveStencilNoExport_comp_00000002)},
214 {kBlitResolveStencilNoExport_comp_00000003, sizeof(kBlitResolveStencilNoExport_comp_00000003)},
215 };
216 constexpr CompressedShaderBlob kConvertIndex_comp_shaders[] = {
217 {kConvertIndex_comp_00000000, sizeof(kConvertIndex_comp_00000000)},
218 {kConvertIndex_comp_00000001, sizeof(kConvertIndex_comp_00000001)},
219 {kConvertIndex_comp_00000002, sizeof(kConvertIndex_comp_00000002)},
220 {kConvertIndex_comp_00000003, sizeof(kConvertIndex_comp_00000003)},
221 };
222 constexpr CompressedShaderBlob kConvertIndexIndirectLineLoop_comp_shaders[] = {
223 {kConvertIndexIndirectLineLoop_comp_00000000,
224 sizeof(kConvertIndexIndirectLineLoop_comp_00000000)},
225 {kConvertIndexIndirectLineLoop_comp_00000001,
226 sizeof(kConvertIndexIndirectLineLoop_comp_00000001)},
227 {kConvertIndexIndirectLineLoop_comp_00000002,
228 sizeof(kConvertIndexIndirectLineLoop_comp_00000002)},
229 };
230 constexpr CompressedShaderBlob kConvertIndirectLineLoop_comp_shaders[] = {
231 {kConvertIndirectLineLoop_comp_00000000, sizeof(kConvertIndirectLineLoop_comp_00000000)},
232 };
233 constexpr CompressedShaderBlob kConvertVertex_comp_shaders[] = {
234 {kConvertVertex_comp_00000000, sizeof(kConvertVertex_comp_00000000)},
235 {kConvertVertex_comp_00000001, sizeof(kConvertVertex_comp_00000001)},
236 {kConvertVertex_comp_00000002, sizeof(kConvertVertex_comp_00000002)},
237 {kConvertVertex_comp_00000003, sizeof(kConvertVertex_comp_00000003)},
238 {kConvertVertex_comp_00000004, sizeof(kConvertVertex_comp_00000004)},
239 {kConvertVertex_comp_00000005, sizeof(kConvertVertex_comp_00000005)},
240 {kConvertVertex_comp_00000006, sizeof(kConvertVertex_comp_00000006)},
241 {kConvertVertex_comp_00000007, sizeof(kConvertVertex_comp_00000007)},
242 };
243 constexpr CompressedShaderBlob kCopyImageToBuffer_comp_shaders[] = {
244 {kCopyImageToBuffer_comp_00000000, sizeof(kCopyImageToBuffer_comp_00000000)},
245 {kCopyImageToBuffer_comp_00000001, sizeof(kCopyImageToBuffer_comp_00000001)},
246 };
247 constexpr CompressedShaderBlob kEtcToBc_comp_shaders[] = {
248 {kEtcToBc_comp_00000000, sizeof(kEtcToBc_comp_00000000)},
249 {kEtcToBc_comp_00000001, sizeof(kEtcToBc_comp_00000001)},
250 };
251 constexpr CompressedShaderBlob kExportStencil_frag_shaders[] = {
252 {kExportStencil_frag_00000000, sizeof(kExportStencil_frag_00000000)},
253 };
254 constexpr CompressedShaderBlob kFullScreenTri_vert_shaders[] = {
255 {kFullScreenTri_vert_00000000, sizeof(kFullScreenTri_vert_00000000)},
256 };
257 constexpr CompressedShaderBlob kGenerateMipmap_comp_shaders[] = {
258 {kGenerateMipmap_comp_00000000, sizeof(kGenerateMipmap_comp_00000000)},
259 {kGenerateMipmap_comp_00000001, sizeof(kGenerateMipmap_comp_00000001)},
260 {kGenerateMipmap_comp_00000002, sizeof(kGenerateMipmap_comp_00000002)},
261 {kGenerateMipmap_comp_00000003, sizeof(kGenerateMipmap_comp_00000003)},
262 {kGenerateMipmap_comp_00000004, sizeof(kGenerateMipmap_comp_00000004)},
263 {kGenerateMipmap_comp_00000005, sizeof(kGenerateMipmap_comp_00000005)},
264 {kGenerateMipmap_comp_00000006, sizeof(kGenerateMipmap_comp_00000006)},
265 {kGenerateMipmap_comp_00000007, sizeof(kGenerateMipmap_comp_00000007)},
266 {kGenerateMipmap_comp_00000008, sizeof(kGenerateMipmap_comp_00000008)},
267 {kGenerateMipmap_comp_00000009, sizeof(kGenerateMipmap_comp_00000009)},
268 };
269 constexpr CompressedShaderBlob kImageClear_frag_shaders[] = {
270 {kImageClear_frag_00000000, sizeof(kImageClear_frag_00000000)},
271 {kImageClear_frag_00000001, sizeof(kImageClear_frag_00000001)},
272 {kImageClear_frag_00000002, sizeof(kImageClear_frag_00000002)},
273 {kImageClear_frag_00000003, sizeof(kImageClear_frag_00000003)},
274 {kImageClear_frag_00000004, sizeof(kImageClear_frag_00000004)},
275 {kImageClear_frag_00000005, sizeof(kImageClear_frag_00000005)},
276 {kImageClear_frag_00000006, sizeof(kImageClear_frag_00000006)},
277 {kImageClear_frag_00000007, sizeof(kImageClear_frag_00000007)},
278 {kImageClear_frag_00000008, sizeof(kImageClear_frag_00000008)},
279 {kImageClear_frag_00000009, sizeof(kImageClear_frag_00000009)},
280 {kImageClear_frag_0000000A, sizeof(kImageClear_frag_0000000A)},
281 {kImageClear_frag_0000000B, sizeof(kImageClear_frag_0000000B)},
282 {kImageClear_frag_0000000C, sizeof(kImageClear_frag_0000000C)},
283 {kImageClear_frag_0000000D, sizeof(kImageClear_frag_0000000D)},
284 {kImageClear_frag_0000000E, sizeof(kImageClear_frag_0000000E)},
285 {kImageClear_frag_0000000F, sizeof(kImageClear_frag_0000000F)},
286 {kImageClear_frag_00000010, sizeof(kImageClear_frag_00000010)},
287 {kImageClear_frag_00000011, sizeof(kImageClear_frag_00000011)},
288 {kImageClear_frag_00000012, sizeof(kImageClear_frag_00000012)},
289 {kImageClear_frag_00000013, sizeof(kImageClear_frag_00000013)},
290 {kImageClear_frag_00000014, sizeof(kImageClear_frag_00000014)},
291 {kImageClear_frag_00000015, sizeof(kImageClear_frag_00000015)},
292 {kImageClear_frag_00000016, sizeof(kImageClear_frag_00000016)},
293 {kImageClear_frag_00000017, sizeof(kImageClear_frag_00000017)},
294 {kImageClear_frag_00000018, sizeof(kImageClear_frag_00000018)},
295 {kImageClear_frag_00000019, sizeof(kImageClear_frag_00000019)},
296 {kImageClear_frag_0000001A, sizeof(kImageClear_frag_0000001A)},
297 {kImageClear_frag_0000001B, sizeof(kImageClear_frag_0000001B)},
298 {kImageClear_frag_0000001C, sizeof(kImageClear_frag_0000001C)},
299 {kImageClear_frag_0000001D, sizeof(kImageClear_frag_0000001D)},
300 {kImageClear_frag_0000001E, sizeof(kImageClear_frag_0000001E)},
301 {kImageClear_frag_0000001F, sizeof(kImageClear_frag_0000001F)},
302 {kImageClear_frag_00000020, sizeof(kImageClear_frag_00000020)},
303 {kImageClear_frag_00000021, sizeof(kImageClear_frag_00000021)},
304 {kImageClear_frag_00000022, sizeof(kImageClear_frag_00000022)},
305 {kImageClear_frag_00000023, sizeof(kImageClear_frag_00000023)},
306 {kImageClear_frag_00000024, sizeof(kImageClear_frag_00000024)},
307 {kImageClear_frag_00000025, sizeof(kImageClear_frag_00000025)},
308 {kImageClear_frag_00000026, sizeof(kImageClear_frag_00000026)},
309 {kImageClear_frag_00000027, sizeof(kImageClear_frag_00000027)},
310 {kImageClear_frag_00000028, sizeof(kImageClear_frag_00000028)},
311 {kImageClear_frag_00000029, sizeof(kImageClear_frag_00000029)},
312 {kImageClear_frag_0000002A, sizeof(kImageClear_frag_0000002A)},
313 {kImageClear_frag_0000002B, sizeof(kImageClear_frag_0000002B)},
314 {kImageClear_frag_0000002C, sizeof(kImageClear_frag_0000002C)},
315 {kImageClear_frag_0000002D, sizeof(kImageClear_frag_0000002D)},
316 {kImageClear_frag_0000002E, sizeof(kImageClear_frag_0000002E)},
317 {kImageClear_frag_0000002F, sizeof(kImageClear_frag_0000002F)},
318 };
319 constexpr CompressedShaderBlob kImageCopy_frag_shaders[] = {
320 {kImageCopy_frag_00000000, sizeof(kImageCopy_frag_00000000)},
321 {kImageCopy_frag_00000001, sizeof(kImageCopy_frag_00000001)},
322 {kImageCopy_frag_00000002, sizeof(kImageCopy_frag_00000002)},
323 {kImageCopy_frag_00000003, sizeof(kImageCopy_frag_00000003)},
324 {kImageCopy_frag_00000004, sizeof(kImageCopy_frag_00000004)},
325 {kImageCopy_frag_00000005, sizeof(kImageCopy_frag_00000005)},
326 {kImageCopy_frag_00000006, sizeof(kImageCopy_frag_00000006)},
327 {kImageCopy_frag_00000007, sizeof(kImageCopy_frag_00000007)},
328 {kImageCopy_frag_00000008, sizeof(kImageCopy_frag_00000008)},
329 {kImageCopy_frag_00000009, sizeof(kImageCopy_frag_00000009)},
330 {kImageCopy_frag_0000000A, sizeof(kImageCopy_frag_0000000A)},
331 {kImageCopy_frag_0000000B, sizeof(kImageCopy_frag_0000000B)},
332 {nullptr, 0}, // 0x0000000C
333 {nullptr, 0}, // 0x0000000D
334 {nullptr, 0}, // 0x0000000E
335 {nullptr, 0}, // 0x0000000F
336 {kImageCopy_frag_00000010, sizeof(kImageCopy_frag_00000010)},
337 {kImageCopy_frag_00000011, sizeof(kImageCopy_frag_00000011)},
338 {kImageCopy_frag_00000012, sizeof(kImageCopy_frag_00000012)},
339 {kImageCopy_frag_00000013, sizeof(kImageCopy_frag_00000013)},
340 {kImageCopy_frag_00000014, sizeof(kImageCopy_frag_00000014)},
341 {kImageCopy_frag_00000015, sizeof(kImageCopy_frag_00000015)},
342 {kImageCopy_frag_00000016, sizeof(kImageCopy_frag_00000016)},
343 {kImageCopy_frag_00000017, sizeof(kImageCopy_frag_00000017)},
344 {kImageCopy_frag_00000018, sizeof(kImageCopy_frag_00000018)},
345 {kImageCopy_frag_00000019, sizeof(kImageCopy_frag_00000019)},
346 {kImageCopy_frag_0000001A, sizeof(kImageCopy_frag_0000001A)},
347 {kImageCopy_frag_0000001B, sizeof(kImageCopy_frag_0000001B)},
348 {nullptr, 0}, // 0x0000001C
349 {nullptr, 0}, // 0x0000001D
350 {nullptr, 0}, // 0x0000001E
351 {nullptr, 0}, // 0x0000001F
352 {kImageCopy_frag_00000020, sizeof(kImageCopy_frag_00000020)},
353 {kImageCopy_frag_00000021, sizeof(kImageCopy_frag_00000021)},
354 {kImageCopy_frag_00000022, sizeof(kImageCopy_frag_00000022)},
355 {kImageCopy_frag_00000023, sizeof(kImageCopy_frag_00000023)},
356 {kImageCopy_frag_00000024, sizeof(kImageCopy_frag_00000024)},
357 {kImageCopy_frag_00000025, sizeof(kImageCopy_frag_00000025)},
358 {kImageCopy_frag_00000026, sizeof(kImageCopy_frag_00000026)},
359 {kImageCopy_frag_00000027, sizeof(kImageCopy_frag_00000027)},
360 {kImageCopy_frag_00000028, sizeof(kImageCopy_frag_00000028)},
361 {kImageCopy_frag_00000029, sizeof(kImageCopy_frag_00000029)},
362 {kImageCopy_frag_0000002A, sizeof(kImageCopy_frag_0000002A)},
363 {kImageCopy_frag_0000002B, sizeof(kImageCopy_frag_0000002B)},
364 };
365 constexpr CompressedShaderBlob kOverlayDraw_frag_shaders[] = {
366 {kOverlayDraw_frag_00000000, sizeof(kOverlayDraw_frag_00000000)},
367 };
368 constexpr CompressedShaderBlob kOverlayDraw_vert_shaders[] = {
369 {kOverlayDraw_vert_00000000, sizeof(kOverlayDraw_vert_00000000)},
370 };
371
GetShader(Context * context,RefCounted<ShaderModule> * shaders,const CompressedShaderBlob * compressedShaderBlobs,size_t shadersCount,uint32_t shaderFlags,RefCounted<ShaderModule> ** shaderOut)372 angle::Result GetShader(Context *context,
373 RefCounted<ShaderModule> *shaders,
374 const CompressedShaderBlob *compressedShaderBlobs,
375 size_t shadersCount,
376 uint32_t shaderFlags,
377 RefCounted<ShaderModule> **shaderOut)
378 {
379 ASSERT(shaderFlags < shadersCount);
380 RefCounted<ShaderModule> &shader = shaders[shaderFlags];
381 *shaderOut = &shader;
382
383 if (shader.get().valid())
384 {
385 return angle::Result::Continue;
386 }
387
388 // Create shader lazily. Access will need to be locked for multi-threading.
389 const CompressedShaderBlob &compressedShaderCode = compressedShaderBlobs[shaderFlags];
390 ASSERT(compressedShaderCode.code != nullptr);
391
392 uLong uncompressedSize = zlib_internal::GetGzipUncompressedSize(compressedShaderCode.code,
393 compressedShaderCode.size);
394 std::vector<uint32_t> shaderCode((uncompressedSize + 3) / 4, 0);
395
396 // Note: we assume a little-endian environment throughout ANGLE.
397 int zResult = zlib_internal::GzipUncompressHelper(
398 reinterpret_cast<uint8_t *>(shaderCode.data()), &uncompressedSize,
399 compressedShaderCode.code, compressedShaderCode.size);
400
401 if (zResult != Z_OK)
402 {
403 ERR() << "Failure to decompressed internal shader: " << zResult << "\n";
404 return angle::Result::Stop;
405 }
406
407 return InitShaderModule(context, &shader.get(), shaderCode.data(), shaderCode.size() * 4);
408 }
409 } // anonymous namespace
410
ShaderLibrary()411 ShaderLibrary::ShaderLibrary() {}
412
~ShaderLibrary()413 ShaderLibrary::~ShaderLibrary() {}
414
destroy(VkDevice device)415 void ShaderLibrary::destroy(VkDevice device)
416 {
417 for (RefCounted<ShaderModule> &shader : mBlit3DSrc_frag_shaders)
418 {
419 shader.get().destroy(device);
420 }
421 for (RefCounted<ShaderModule> &shader : mBlitResolve_frag_shaders)
422 {
423 shader.get().destroy(device);
424 }
425 for (RefCounted<ShaderModule> &shader : mBlitResolveStencilNoExport_comp_shaders)
426 {
427 shader.get().destroy(device);
428 }
429 for (RefCounted<ShaderModule> &shader : mConvertIndex_comp_shaders)
430 {
431 shader.get().destroy(device);
432 }
433 for (RefCounted<ShaderModule> &shader : mConvertIndexIndirectLineLoop_comp_shaders)
434 {
435 shader.get().destroy(device);
436 }
437 for (RefCounted<ShaderModule> &shader : mConvertIndirectLineLoop_comp_shaders)
438 {
439 shader.get().destroy(device);
440 }
441 for (RefCounted<ShaderModule> &shader : mConvertVertex_comp_shaders)
442 {
443 shader.get().destroy(device);
444 }
445 for (RefCounted<ShaderModule> &shader : mCopyImageToBuffer_comp_shaders)
446 {
447 shader.get().destroy(device);
448 }
449 for (RefCounted<ShaderModule> &shader : mEtcToBc_comp_shaders)
450 {
451 shader.get().destroy(device);
452 }
453 for (RefCounted<ShaderModule> &shader : mExportStencil_frag_shaders)
454 {
455 shader.get().destroy(device);
456 }
457 for (RefCounted<ShaderModule> &shader : mFullScreenTri_vert_shaders)
458 {
459 shader.get().destroy(device);
460 }
461 for (RefCounted<ShaderModule> &shader : mGenerateMipmap_comp_shaders)
462 {
463 shader.get().destroy(device);
464 }
465 for (RefCounted<ShaderModule> &shader : mImageClear_frag_shaders)
466 {
467 shader.get().destroy(device);
468 }
469 for (RefCounted<ShaderModule> &shader : mImageCopy_frag_shaders)
470 {
471 shader.get().destroy(device);
472 }
473 for (RefCounted<ShaderModule> &shader : mOverlayDraw_frag_shaders)
474 {
475 shader.get().destroy(device);
476 }
477 for (RefCounted<ShaderModule> &shader : mOverlayDraw_vert_shaders)
478 {
479 shader.get().destroy(device);
480 }
481 }
482
getBlit3DSrc_frag(Context * context,uint32_t shaderFlags,RefCounted<ShaderModule> ** shaderOut)483 angle::Result ShaderLibrary::getBlit3DSrc_frag(Context *context,
484 uint32_t shaderFlags,
485 RefCounted<ShaderModule> **shaderOut)
486 {
487 return GetShader(context, mBlit3DSrc_frag_shaders, kBlit3DSrc_frag_shaders,
488 ArraySize(kBlit3DSrc_frag_shaders), shaderFlags, shaderOut);
489 }
490
getBlitResolve_frag(Context * context,uint32_t shaderFlags,RefCounted<ShaderModule> ** shaderOut)491 angle::Result ShaderLibrary::getBlitResolve_frag(Context *context,
492 uint32_t shaderFlags,
493 RefCounted<ShaderModule> **shaderOut)
494 {
495 return GetShader(context, mBlitResolve_frag_shaders, kBlitResolve_frag_shaders,
496 ArraySize(kBlitResolve_frag_shaders), shaderFlags, shaderOut);
497 }
498
getBlitResolveStencilNoExport_comp(Context * context,uint32_t shaderFlags,RefCounted<ShaderModule> ** shaderOut)499 angle::Result ShaderLibrary::getBlitResolveStencilNoExport_comp(
500 Context *context,
501 uint32_t shaderFlags,
502 RefCounted<ShaderModule> **shaderOut)
503 {
504 return GetShader(context, mBlitResolveStencilNoExport_comp_shaders,
505 kBlitResolveStencilNoExport_comp_shaders,
506 ArraySize(kBlitResolveStencilNoExport_comp_shaders), shaderFlags, shaderOut);
507 }
508
getConvertIndex_comp(Context * context,uint32_t shaderFlags,RefCounted<ShaderModule> ** shaderOut)509 angle::Result ShaderLibrary::getConvertIndex_comp(Context *context,
510 uint32_t shaderFlags,
511 RefCounted<ShaderModule> **shaderOut)
512 {
513 return GetShader(context, mConvertIndex_comp_shaders, kConvertIndex_comp_shaders,
514 ArraySize(kConvertIndex_comp_shaders), shaderFlags, shaderOut);
515 }
516
getConvertIndexIndirectLineLoop_comp(Context * context,uint32_t shaderFlags,RefCounted<ShaderModule> ** shaderOut)517 angle::Result ShaderLibrary::getConvertIndexIndirectLineLoop_comp(
518 Context *context,
519 uint32_t shaderFlags,
520 RefCounted<ShaderModule> **shaderOut)
521 {
522 return GetShader(context, mConvertIndexIndirectLineLoop_comp_shaders,
523 kConvertIndexIndirectLineLoop_comp_shaders,
524 ArraySize(kConvertIndexIndirectLineLoop_comp_shaders), shaderFlags, shaderOut);
525 }
526
getConvertIndirectLineLoop_comp(Context * context,uint32_t shaderFlags,RefCounted<ShaderModule> ** shaderOut)527 angle::Result ShaderLibrary::getConvertIndirectLineLoop_comp(Context *context,
528 uint32_t shaderFlags,
529 RefCounted<ShaderModule> **shaderOut)
530 {
531 return GetShader(context, mConvertIndirectLineLoop_comp_shaders,
532 kConvertIndirectLineLoop_comp_shaders,
533 ArraySize(kConvertIndirectLineLoop_comp_shaders), shaderFlags, shaderOut);
534 }
535
getConvertVertex_comp(Context * context,uint32_t shaderFlags,RefCounted<ShaderModule> ** shaderOut)536 angle::Result ShaderLibrary::getConvertVertex_comp(Context *context,
537 uint32_t shaderFlags,
538 RefCounted<ShaderModule> **shaderOut)
539 {
540 return GetShader(context, mConvertVertex_comp_shaders, kConvertVertex_comp_shaders,
541 ArraySize(kConvertVertex_comp_shaders), shaderFlags, shaderOut);
542 }
543
getCopyImageToBuffer_comp(Context * context,uint32_t shaderFlags,RefCounted<ShaderModule> ** shaderOut)544 angle::Result ShaderLibrary::getCopyImageToBuffer_comp(Context *context,
545 uint32_t shaderFlags,
546 RefCounted<ShaderModule> **shaderOut)
547 {
548 return GetShader(context, mCopyImageToBuffer_comp_shaders, kCopyImageToBuffer_comp_shaders,
549 ArraySize(kCopyImageToBuffer_comp_shaders), shaderFlags, shaderOut);
550 }
551
getEtcToBc_comp(Context * context,uint32_t shaderFlags,RefCounted<ShaderModule> ** shaderOut)552 angle::Result ShaderLibrary::getEtcToBc_comp(Context *context,
553 uint32_t shaderFlags,
554 RefCounted<ShaderModule> **shaderOut)
555 {
556 return GetShader(context, mEtcToBc_comp_shaders, kEtcToBc_comp_shaders,
557 ArraySize(kEtcToBc_comp_shaders), shaderFlags, shaderOut);
558 }
559
getExportStencil_frag(Context * context,uint32_t shaderFlags,RefCounted<ShaderModule> ** shaderOut)560 angle::Result ShaderLibrary::getExportStencil_frag(Context *context,
561 uint32_t shaderFlags,
562 RefCounted<ShaderModule> **shaderOut)
563 {
564 return GetShader(context, mExportStencil_frag_shaders, kExportStencil_frag_shaders,
565 ArraySize(kExportStencil_frag_shaders), shaderFlags, shaderOut);
566 }
567
getFullScreenTri_vert(Context * context,uint32_t shaderFlags,RefCounted<ShaderModule> ** shaderOut)568 angle::Result ShaderLibrary::getFullScreenTri_vert(Context *context,
569 uint32_t shaderFlags,
570 RefCounted<ShaderModule> **shaderOut)
571 {
572 return GetShader(context, mFullScreenTri_vert_shaders, kFullScreenTri_vert_shaders,
573 ArraySize(kFullScreenTri_vert_shaders), shaderFlags, shaderOut);
574 }
575
getGenerateMipmap_comp(Context * context,uint32_t shaderFlags,RefCounted<ShaderModule> ** shaderOut)576 angle::Result ShaderLibrary::getGenerateMipmap_comp(Context *context,
577 uint32_t shaderFlags,
578 RefCounted<ShaderModule> **shaderOut)
579 {
580 return GetShader(context, mGenerateMipmap_comp_shaders, kGenerateMipmap_comp_shaders,
581 ArraySize(kGenerateMipmap_comp_shaders), shaderFlags, shaderOut);
582 }
583
getImageClear_frag(Context * context,uint32_t shaderFlags,RefCounted<ShaderModule> ** shaderOut)584 angle::Result ShaderLibrary::getImageClear_frag(Context *context,
585 uint32_t shaderFlags,
586 RefCounted<ShaderModule> **shaderOut)
587 {
588 return GetShader(context, mImageClear_frag_shaders, kImageClear_frag_shaders,
589 ArraySize(kImageClear_frag_shaders), shaderFlags, shaderOut);
590 }
591
getImageCopy_frag(Context * context,uint32_t shaderFlags,RefCounted<ShaderModule> ** shaderOut)592 angle::Result ShaderLibrary::getImageCopy_frag(Context *context,
593 uint32_t shaderFlags,
594 RefCounted<ShaderModule> **shaderOut)
595 {
596 return GetShader(context, mImageCopy_frag_shaders, kImageCopy_frag_shaders,
597 ArraySize(kImageCopy_frag_shaders), shaderFlags, shaderOut);
598 }
599
getOverlayDraw_frag(Context * context,uint32_t shaderFlags,RefCounted<ShaderModule> ** shaderOut)600 angle::Result ShaderLibrary::getOverlayDraw_frag(Context *context,
601 uint32_t shaderFlags,
602 RefCounted<ShaderModule> **shaderOut)
603 {
604 return GetShader(context, mOverlayDraw_frag_shaders, kOverlayDraw_frag_shaders,
605 ArraySize(kOverlayDraw_frag_shaders), shaderFlags, shaderOut);
606 }
607
getOverlayDraw_vert(Context * context,uint32_t shaderFlags,RefCounted<ShaderModule> ** shaderOut)608 angle::Result ShaderLibrary::getOverlayDraw_vert(Context *context,
609 uint32_t shaderFlags,
610 RefCounted<ShaderModule> **shaderOut)
611 {
612 return GetShader(context, mOverlayDraw_vert_shaders, kOverlayDraw_vert_shaders,
613 ArraySize(kOverlayDraw_vert_shaders), shaderFlags, shaderOut);
614 }
615
616 } // namespace vk
617 } // namespace rx
618