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1 /*
2  * Copyright (C) 2015 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 #include "Properties.h"
18 
19 #include <android-base/properties.h>
20 #include <cutils/compiler.h>
21 #include <log/log.h>
22 
23 #include <algorithm>
24 #include <cstdlib>
25 #include <optional>
26 
27 #include "Debug.h"
28 #include "HWUIProperties.sysprop.h"
29 #include "src/core/SkTraceEventCommon.h"
30 
31 #ifdef __ANDROID__
32 #include <com_android_graphics_hwui_flags.h>
33 namespace hwui_flags = com::android::graphics::hwui::flags;
34 #else
35 namespace hwui_flags {
clip_surfaceviews()36 constexpr bool clip_surfaceviews() {
37     return false;
38 }
hdr_10bit_plus()39 constexpr bool hdr_10bit_plus() {
40     return false;
41 }
initialize_gl_always()42 constexpr bool initialize_gl_always() {
43     return false;
44 }
45 }  // namespace hwui_flags
46 #endif
47 
48 namespace android {
49 namespace uirenderer {
50 
51 bool Properties::debugLayersUpdates = false;
52 bool Properties::debugOverdraw = false;
53 bool Properties::debugTraceGpuResourceCategories = false;
54 bool Properties::showDirtyRegions = false;
55 bool Properties::skipEmptyFrames = true;
56 bool Properties::useBufferAge = true;
57 bool Properties::enablePartialUpdates = true;
58 // Default true unless otherwise specified in RenderThread Configuration
59 bool Properties::enableRenderEffectCache = true;
60 
61 DebugLevel Properties::debugLevel = kDebugDisabled;
62 OverdrawColorSet Properties::overdrawColorSet = OverdrawColorSet::Default;
63 
64 float Properties::overrideLightRadius = -1.0f;
65 float Properties::overrideLightPosY = -1.0f;
66 float Properties::overrideLightPosZ = -1.0f;
67 float Properties::overrideAmbientRatio = -1.0f;
68 int Properties::overrideAmbientShadowStrength = -1;
69 int Properties::overrideSpotShadowStrength = -1;
70 
71 ProfileType Properties::sProfileType = ProfileType::None;
72 bool Properties::sDisableProfileBars = false;
73 RenderPipelineType Properties::sRenderPipelineType = RenderPipelineType::NotInitialized;
74 bool Properties::enableHighContrastText = false;
75 
76 bool Properties::waitForGpuCompletion = false;
77 
78 bool Properties::filterOutTestOverhead = false;
79 bool Properties::disableVsync = false;
80 bool Properties::skpCaptureEnabled = false;
81 bool Properties::enableRTAnimations = true;
82 
83 bool Properties::runningInEmulator = false;
84 bool Properties::debuggingEnabled = false;
85 bool Properties::isolatedProcess = false;
86 
87 int Properties::contextPriority = 0;
88 float Properties::defaultSdrWhitePoint = 200.f;
89 
90 bool Properties::useHintManager = false;
91 int Properties::targetCpuTimePercentage = 70;
92 
93 bool Properties::enableWebViewOverlays = true;
94 
95 bool Properties::isHighEndGfx = true;
96 bool Properties::isLowRam = false;
97 bool Properties::isSystemOrPersistent = false;
98 
99 float Properties::maxHdrHeadroomOn8bit = 5.f;  // TODO: Refine this number
100 
101 bool Properties::clipSurfaceViews = false;
102 bool Properties::hdr10bitPlus = false;
103 
104 StretchEffectBehavior Properties::stretchEffectBehavior = StretchEffectBehavior::ShaderHWUI;
105 
106 DrawingEnabled Properties::drawingEnabled = DrawingEnabled::NotInitialized;
107 
load()108 bool Properties::load() {
109     bool prevDebugLayersUpdates = debugLayersUpdates;
110     bool prevDebugOverdraw = debugOverdraw;
111 
112     debugOverdraw = false;
113     std::string debugOverdrawProperty = base::GetProperty(PROPERTY_DEBUG_OVERDRAW, "");
114     if (debugOverdrawProperty != "") {
115         INIT_LOGD("  Overdraw debug enabled: %s", debugOverdrawProperty.c_str());
116         if (debugOverdrawProperty == "show") {
117             debugOverdraw = true;
118             overdrawColorSet = OverdrawColorSet::Default;
119         } else if (debugOverdrawProperty == "show_deuteranomaly") {
120             debugOverdraw = true;
121             overdrawColorSet = OverdrawColorSet::Deuteranomaly;
122         }
123     }
124 
125     sProfileType = ProfileType::None;
126     std::string profileProperty = base::GetProperty(PROPERTY_PROFILE, "");
127     if (profileProperty != "") {
128         if (profileProperty == PROPERTY_PROFILE_VISUALIZE_BARS) {
129             sProfileType = ProfileType::Bars;
130         } else if (profileProperty == "true") {
131             sProfileType = ProfileType::Console;
132         }
133     }
134 
135     debugLayersUpdates = base::GetBoolProperty(PROPERTY_DEBUG_LAYERS_UPDATES, false);
136     INIT_LOGD("  Layers updates debug enabled: %d", debugLayersUpdates);
137 
138     showDirtyRegions = base::GetBoolProperty(PROPERTY_DEBUG_SHOW_DIRTY_REGIONS, false);
139 
140     debugLevel = (DebugLevel)base::GetIntProperty(PROPERTY_DEBUG, (int)kDebugDisabled);
141 
142     skipEmptyFrames = base::GetBoolProperty(PROPERTY_SKIP_EMPTY_DAMAGE, true);
143     useBufferAge = base::GetBoolProperty(PROPERTY_USE_BUFFER_AGE, true);
144     enablePartialUpdates = base::GetBoolProperty(PROPERTY_ENABLE_PARTIAL_UPDATES, true);
145 
146     filterOutTestOverhead = base::GetBoolProperty(PROPERTY_FILTER_TEST_OVERHEAD, false);
147 
148     skpCaptureEnabled = debuggingEnabled && base::GetBoolProperty(PROPERTY_CAPTURE_SKP_ENABLED, false);
149 
150     bool skiaBroadTracing = base::GetBoolProperty(PROPERTY_SKIA_TRACING_ENABLED, false);
151     SkAndroidFrameworkTraceUtil::setEnableTracing(skiaBroadTracing);
152     SkAndroidFrameworkTraceUtil::setUsePerfettoTrackEvents(
153             base::GetBoolProperty(PROPERTY_SKIA_USE_PERFETTO_TRACK_EVENTS, false));
154     debugTraceGpuResourceCategories =
155             base::GetBoolProperty(PROPERTY_TRACE_GPU_RESOURCES, skiaBroadTracing);
156 
157     runningInEmulator = base::GetBoolProperty(PROPERTY_IS_EMULATOR, false);
158 
159     useHintManager = base::GetBoolProperty(PROPERTY_USE_HINT_MANAGER, false);
160     targetCpuTimePercentage = base::GetIntProperty(PROPERTY_TARGET_CPU_TIME_PERCENTAGE, 70);
161     if (targetCpuTimePercentage <= 0 || targetCpuTimePercentage > 100) targetCpuTimePercentage = 70;
162 
163     enableWebViewOverlays = base::GetBoolProperty(PROPERTY_WEBVIEW_OVERLAYS_ENABLED, true);
164 
165     auto hdrHeadroom = (float)atof(base::GetProperty(PROPERTY_8BIT_HDR_HEADROOM, "").c_str());
166     if (hdrHeadroom >= 1.f) {
167         maxHdrHeadroomOn8bit = std::min(hdrHeadroom, 100.f);
168     }
169 
170     // call isDrawingEnabled to force loading of the property
171     isDrawingEnabled();
172 
173     clipSurfaceViews =
174             base::GetBoolProperty("debug.hwui.clip_surfaceviews", hwui_flags::clip_surfaceviews());
175     hdr10bitPlus = hwui_flags::hdr_10bit_plus();
176 
177     return (prevDebugLayersUpdates != debugLayersUpdates) || (prevDebugOverdraw != debugOverdraw);
178 }
179 
overrideProperty(const char * name,const char * value)180 void Properties::overrideProperty(const char* name, const char* value) {
181     if (!strcmp(name, "disableProfileBars")) {
182         sDisableProfileBars = !strcmp(value, "true");
183         ALOGD("profile bars %s", sDisableProfileBars ? "disabled" : "enabled");
184         return;
185     } else if (!strcmp(name, "ambientRatio")) {
186         overrideAmbientRatio = std::min(std::max(atof(value), 0.0), 10.0);
187         ALOGD("ambientRatio = %.2f", overrideAmbientRatio);
188         return;
189     } else if (!strcmp(name, "lightRadius")) {
190         overrideLightRadius = std::min(std::max(atof(value), 0.0), 3000.0);
191         ALOGD("lightRadius = %.2f", overrideLightRadius);
192         return;
193     } else if (!strcmp(name, "lightPosY")) {
194         overrideLightPosY = std::min(std::max(atof(value), 0.0), 3000.0);
195         ALOGD("lightPos Y = %.2f", overrideLightPosY);
196         return;
197     } else if (!strcmp(name, "lightPosZ")) {
198         overrideLightPosZ = std::min(std::max(atof(value), 0.0), 3000.0);
199         ALOGD("lightPos Z = %.2f", overrideLightPosZ);
200         return;
201     } else if (!strcmp(name, "ambientShadowStrength")) {
202         overrideAmbientShadowStrength = atoi(value);
203         ALOGD("ambient shadow strength = 0x%x out of 0xff", overrideAmbientShadowStrength);
204         return;
205     } else if (!strcmp(name, "spotShadowStrength")) {
206         overrideSpotShadowStrength = atoi(value);
207         ALOGD("spot shadow strength = 0x%x out of 0xff", overrideSpotShadowStrength);
208         return;
209     }
210     ALOGD("failed overriding property %s to %s", name, value);
211 }
212 
getProfileType()213 ProfileType Properties::getProfileType() {
214     if (CC_UNLIKELY(sDisableProfileBars && sProfileType == ProfileType::Bars))
215         return ProfileType::None;
216     return sProfileType;
217 }
218 
peekRenderPipelineType()219 RenderPipelineType Properties::peekRenderPipelineType() {
220     // If sRenderPipelineType has been locked, just return the locked type immediately.
221     if (sRenderPipelineType != RenderPipelineType::NotInitialized) {
222         return sRenderPipelineType;
223     }
224     bool useVulkan = use_vulkan().value_or(false);
225     std::string rendererProperty = base::GetProperty(PROPERTY_RENDERER, useVulkan ? "skiavk" : "skiagl");
226     if (rendererProperty == "skiavk") {
227         return RenderPipelineType::SkiaVulkan;
228     }
229     return RenderPipelineType::SkiaGL;
230 }
231 
getRenderPipelineType()232 RenderPipelineType Properties::getRenderPipelineType() {
233     sRenderPipelineType = peekRenderPipelineType();
234     return sRenderPipelineType;
235 }
236 
overrideRenderPipelineType(RenderPipelineType type)237 void Properties::overrideRenderPipelineType(RenderPipelineType type) {
238     // If we're doing actual rendering then we can't change the renderer after it's been set.
239     // Unit tests can freely change this as often as it wants, though, as there's no actual
240     // GL rendering happening
241     if (sRenderPipelineType != RenderPipelineType::NotInitialized) {
242         LOG_ALWAYS_FATAL_IF(sRenderPipelineType != type,
243                             "Trying to change pipeline but it's already set");
244         return;
245     }
246     sRenderPipelineType = type;
247 }
248 
setDrawingEnabled(bool newDrawingEnabled)249 void Properties::setDrawingEnabled(bool newDrawingEnabled) {
250     drawingEnabled = newDrawingEnabled ? DrawingEnabled::On : DrawingEnabled::Off;
251     enableRTAnimations = newDrawingEnabled;
252 }
253 
isDrawingEnabled()254 bool Properties::isDrawingEnabled() {
255     if (drawingEnabled == DrawingEnabled::NotInitialized) {
256         bool drawingEnabledProp = base::GetBoolProperty(PROPERTY_DRAWING_ENABLED, true);
257         drawingEnabled = drawingEnabledProp ? DrawingEnabled::On : DrawingEnabled::Off;
258         enableRTAnimations = drawingEnabledProp;
259     }
260     return drawingEnabled == DrawingEnabled::On;
261 }
262 
initializeGlAlways()263 bool Properties::initializeGlAlways() {
264     return base::GetBoolProperty(PROPERTY_INITIALIZE_GL_ALWAYS, hwui_flags::initialize_gl_always());
265 }
266 
267 }  // namespace uirenderer
268 }  // namespace android
269