Searched defs:imageUnit (Results 1 – 12 of 12) sorted by relevance
63 const ImageUnit &imageUnit = context->getState().getImageUnit(index); in MarkShaderStorageUsage() local
673 ImageBinding::ImageBinding(GLuint imageUnit, size_t count, TextureType textureTypeIn) in ImageBinding()1175 for (GLint imageUnit : imageBinding.boundImageUnits) in updateActiveImages() local
3863 ImageUnit &imageUnit = mImageUnits[unit]; in setImageUnit() local
408 bool ShaderConstants11::updateImageMetadata(ImageMetadata *data, const gl::ImageUnit &imageUnit) in updateImageMetadata()526 const gl::ImageUnit &imageUnit) in onImageChange()2817 const gl::ImageUnit &imageUnit) in setImageState()2887 const gl::ImageUnit &imageUnit = glState.getImageUnit(imageUnitIndex); in applyTexturesForSRVs() local2911 const gl::ImageUnit &imageUnit = glState.getImageUnit(imageUnitIndex); in getUAVsForRWImages() local2931 const gl::ImageUnit &imageUnit) in setTextureForImage()2967 const gl::ImageUnit &imageUnit, in getUAVForRWImage()
444 const gl::ImageUnit &imageUnit, in getSRVForImage()477 const gl::ImageUnit &imageUnit, in getUAVForImage()
4498 const gl::ImageUnit &imageUnit = glState.getImageUnit(imageUnitIndex); in markTypedBufferUsage() local
522 void SerializeImageUnit(JsonSerializer *json, const gl::ImageUnit &imageUnit, int imageUnitIndex) in SerializeImageUnit()635 const gl::ImageUnit &imageUnit = imageUnits[imageUnitIndex]; in SerializeContextState() local
5480 const gl::ImageUnit &imageUnit = imageUnits[bindingIndex]; in CaptureMidExecutionSetup() local7026 const gl::ImageUnit &imageUnit = context->getState().getImageUnit(binding); in trackImageUpdate() local
491 vk::ImageLayout GetImageWriteLayoutAndSubresource(const gl::ImageUnit &imageUnit, in GetImageWriteLayoutAndSubresource()781 GLuint imageUnit = imageBinding.boundImageUnits[arrayElement]; in UpdateImagesWithSharedCacheKey() local7517 const gl::ImageUnit &imageUnit = glState.getImageUnit(imageUnitIndex); in updateActiveImages() local
6156 GLuint imageUnit = imageBinding.boundImageUnits[arrayElement]; in updateImages() local6180 GLuint imageUnit = imageBinding.boundImageUnits[arrayElement]; in updateImages() local
1114 const gl::ImageUnit &imageUnit = glState.getImageUnit(imageUnitIndex); in updateProgramImageBindings() local
1846 const gl::ImageUnit &imageUnit = glState.getImageUnit(image2DBindLayout.first); in updateCachedImage2DBindLayout() local