Searched defs:imageUnitIndex (Results 1 – 6 of 6) sorted by relevance
522 void SerializeImageUnit(JsonSerializer *json, const gl::ImageUnit &imageUnit, int imageUnitIndex) in SerializeImageUnit()633 for (size_t imageUnitIndex = 0; imageUnitIndex < imageUnits.size(); ++imageUnitIndex) in SerializeContextState() local
3597 for (size_t imageUnitIndex : mExecutable->getActiveImagesMask()) in syncImagesInit() local3660 for (size_t imageUnitIndex : mDirtyImages) in syncImages() local3816 for (size_t imageUnitIndex : mExecutable->getActiveImagesMask()) in onExecutableChange() local
291 for (size_t imageUnitIndex = 0; imageUnitIndex < mImages.size(); imageUnitIndex++) in deleteTexture() local1112 for (size_t imageUnitIndex : executable->getActiveImagesMask()) in updateProgramImageBindings() local
2884 GLint imageUnitIndex = in applyTexturesForSRVs() local2909 GLint imageUnitIndex = mExecutableD3D->getImageMapping(shaderType, imageIndex, false, caps); in getUAVsForRWImages() local
4495 GLint imageUnitIndex = executableD3D->getImageMapping(gl::ShaderType::Compute, imageIndex, in markTypedBufferUsage() local
1864 for (size_t imageUnitIndex : executable->getActiveImagesMask()) in renderPassUsesStorageResources() local7515 for (size_t imageUnitIndex : activeImages) in updateActiveImages() local8779 for (size_t imageUnitIndex : executable->getActiveImagesMask()) in endRenderPassIfComputeAccessAfterGraphicsImageAccess() local