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Searched defs:inputLayout (Results 1 – 10 of 10) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/d3d11/
DBlit11.h157 const d3d11::InputLayout *inputLayout; member
DStateManager11.cpp2158 void StateManager11::setInputLayout(const d3d11::InputLayout *inputLayout) in setInputLayout()
2166 bool StateManager11::setInputLayoutInternal(const d3d11::InputLayout *inputLayout) in setInputLayoutInternal()
3128 const d3d11::InputLayout *inputLayout = nullptr; in syncVertexBuffersAndInputLayout() local
/external/v4l2_codec2/common/
DFormatConverter.cpp180 C2PlanarLayout inputLayout = inputView.layout(); in convertBlock() local
/external/armnn/tests/ModelAccuracyTool-Armnn/
DModelAccuracyTool-Armnn.cpp63 std::string inputLayout; in main() local
/external/angle/src/libANGLE/renderer/d3d/
DProgramExecutableD3D.cpp318 D3DVertexExecutable::D3DVertexExecutable(const gl::InputLayout &inputLayout, in D3DVertexExecutable()
350 const gl::InputLayout &inputLayout, in getSignature()
725 gl::InputLayout inputLayout(inputLayoutSize, angle::FormatID::NONE); in loadBinaryShaderExecutables() local
1030 const gl::InputLayout &inputLayout = vertexExecutable->inputs(); in save() local
DDynamicHLSL.cpp184 const InputLayout &inputLayout, in GenerateVertexShaderForInputLayout()
/external/deqp/external/vulkancts/modules/vulkan/fragment_ops/
DvktFragmentOperationsTransientAttachmentTests.cpp468 VkImageLayout inputLayout = in iterate() local
/external/v4l2_codec2/components/
DEncodeComponent.cpp697 std::optional<std::vector<VideoFramePlane>> inputLayout = in encode() local
/external/deqp/external/vulkancts/modules/vulkan/synchronization/
DvktSynchronizationNoneStageTests.cpp686VkImageLayout inputLayout, const VkSampler *sampler) in buildDescriptorSet()
/external/deqp/external/vulkancts/modules/vulkan/
DvktShaderLibrary.cpp1042const ValueBufferLayout &inputLayout, const PipelineProgram &program, in createPipeline()