Searched defs:inputLayout (Results 1 – 10 of 10) sorted by relevance
157 const d3d11::InputLayout *inputLayout; member
2158 void StateManager11::setInputLayout(const d3d11::InputLayout *inputLayout) in setInputLayout()2166 bool StateManager11::setInputLayoutInternal(const d3d11::InputLayout *inputLayout) in setInputLayoutInternal()3128 const d3d11::InputLayout *inputLayout = nullptr; in syncVertexBuffersAndInputLayout() local
180 C2PlanarLayout inputLayout = inputView.layout(); in convertBlock() local
63 std::string inputLayout; in main() local
318 D3DVertexExecutable::D3DVertexExecutable(const gl::InputLayout &inputLayout, in D3DVertexExecutable()350 const gl::InputLayout &inputLayout, in getSignature()725 gl::InputLayout inputLayout(inputLayoutSize, angle::FormatID::NONE); in loadBinaryShaderExecutables() local1030 const gl::InputLayout &inputLayout = vertexExecutable->inputs(); in save() local
184 const InputLayout &inputLayout, in GenerateVertexShaderForInputLayout()
468 VkImageLayout inputLayout = in iterate() local
697 std::optional<std::vector<VideoFramePlane>> inputLayout = in encode() local
686 … VkImageLayout inputLayout, const VkSampler *sampler) in buildDescriptorSet()
1042 … const ValueBufferLayout &inputLayout, const PipelineProgram &program, in createPipeline()