Searched defs:isColor (Results 1 – 10 of 10) sorted by relevance
180 long shaderBuilder, String uniformName, float[] uniforms, boolean isColor) { in nativeUpdateUniforms()
340 bool isColor() const { return fFormat == SkMask::kARGB32_Format; } in isColor() function499 bool isColor() const { return fMaskFormat == SkMask::kARGB32_Format; } in isColor() function
2735 bool isColor = !isMonochrome; in IsValidDNG() local
106 bool isColor() const { return SkToBool(this->flags & kColor_Flag); } in isColor() function
477 const bool isColor = compareColors(color, barColor, threshold); in verifyImageSingleColoredRow() local
3545 bool isColor = attachments[attNdx] == (isFboBound ? GL_COLOR_ATTACHMENT0 : GL_COLOR); in invalidateSubFramebuffer() local3565 bool isColor = ndx == 0; in invalidateSubFramebuffer() local
1396 const bool isColor = depthStencilFormat == VK_FORMAT_UNDEFINED; in initializeAttachmentReference() local
3886 const bool isColor = tcu::allEqual( in verifyImageSingleColoredRow() local
813 const bool isColor = isColorOrder(format.order); in isValid() local
10172 const bool isColor = in pruneSupersededUpdatesForLevel() local