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Searched defs:isComputeShaderAttached (Results 1 – 1 of 1) sorted by relevance

/external/angle/src/libANGLE/
DProgram.cpp1677 bool isComputeShaderAttached = shaders[ShaderType::Compute].get() != nullptr; in linkValidateShaders() local
1842 const bool isComputeShaderAttached = shaders[ShaderType::Compute].get() != nullptr; in linkShaders() local