Searched defs:isComputeShaderAttached (Results 1 – 1 of 1) sorted by relevance
1677 bool isComputeShaderAttached = shaders[ShaderType::Compute].get() != nullptr; in linkValidateShaders() local1842 const bool isComputeShaderAttached = shaders[ShaderType::Compute].get() != nullptr; in linkShaders() local