Searched defs:isFragmentShader (Results 1 – 2 of 2) sorted by relevance
219 RewriteCubeMapSamplersAs2DArrayTraverser(TSymbolTable *symbolTable, bool isFragmentShader) in RewriteCubeMapSamplersAs2DArrayTraverser()961 bool isFragmentShader) in RewriteCubeMapSamplersAs2DArray()
1000 …const bool isFragmentShader = m_filter.getShaderTypeBits() == (1u << glu::SHADERTYPE_FRAGMENT… in validateSingleVariable() local