Searched defs:isMultisampled (Results 1 – 8 of 8) sorted by relevance
32 bool isMultisampled() const { return getSamples() > 0; } in isMultisampled() function
132 bool isMultisampled() const override { in isMultisampled() function in SkSL::AliasType502 bool isMultisampled, TextureAccess textureAccess) in TextureType()522 bool isMultisampled() const override { in isMultisampled() function in SkSL::TextureType574 bool isMultisampled() const override { in isMultisampled() function in SkSL::SamplerType888 bool isArrayedTexture, bool isMultisampled, in MakeTextureType()
556 virtual bool isMultisampled() const { in isMultisampled() function
1132 bool isMultisampled = false; in getImageTypeParameters() local
228 bool isMultisampled() { return mSamples > 0; } in isMultisampled() function in MultiviewFramebufferTestBase
1482 const bool isMultisampled = drawFrameBuffer->getSamples() > 1; in getTransformOptions() local
216 const bool isMultisampled = samples > 1; in CanGenerateMipmapWithCompute() local
10792 bool isMultisampled = mSamples > 1; in readPixelsImpl() local