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Searched defs:isWebGL (Results 1 – 10 of 10) sorted by relevance

/external/angle/src/compiler/translator/
DValidateGlobalInitializer.cpp129 bool isWebGL, in ValidateGlobalInitializerTraverser()
145 bool isWebGL, in ValidateGlobalInitializer()
DValidateOutputs.cpp60 bool isWebGL) in ValidateOutputsTraverser()
228 bool isWebGL, in ValidateOutputs()
/external/angle/src/libANGLE/renderer/gl/
DShaderGL.cpp121 bool isWebGL = context->isWebGL(); in compile() local
/external/angle/src/libANGLE/
DCompiler.cpp335 bool isWebGL = state.isWebGL(); in SelectShaderSpec() local
DBuffer.h176 ANGLE_INLINE bool hasWebGLXFBBindingConflict(bool isWebGL) const in hasWebGLXFBBindingConflict()
DProgram.cpp611 bool isWebGL, in MainLinkTask()
1003 const bool isWebGL = context->isWebGL(); in link() local
1034 bool isWebGL, in linkJobImpl()
DProgramPipeline.cpp532 const bool isWebGL = context->isWebGL(); in link() local
DContext.h738 bool isWebGL() const { return mState.isWebGL(); } in isWebGL() function
DState.h243 bool isWebGL() const { return getExtensions().webglCompatibilityANGLE; } in isWebGL() function
772 bool isWebGL() const { return mPrivateState.isWebGL(); } in isWebGL() function
DContext.cpp286 const bool isWebGL = GetWebGLContext(attribs); in GetClientVersion() local