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Searched defs:linkedUniform (Results 1 – 4 of 4) sorted by relevance

/external/angle/src/libANGLE/renderer/vulkan/
DProgramExecutableVk.cpp312 const gl::LinkedUniform &linkedUniform = executable->getUniforms()[locationInfo.index]; in SetUniformImpl() local
382 const gl::LinkedUniform &linkedUniform = executable->getUniforms()[locationInfo.index]; in SetUniformMatrixfv() local
2238 const gl::LinkedUniform &linkedUniform = mExecutable->getUniforms()[locationInfo.index]; in getUniformImpl() local
2293 const gl::LinkedUniform &linkedUniform = mExecutable->getUniforms()[locationInfo.index]; in setUniform1iv() local
/external/angle/src/libANGLE/
DProgramLinkedResources.cpp477 UsedUniform linkedUniform(variable.type, variable.precision, fullNameWithArrayIndex, in visitNamedVariable() local
1062 const sh::ShaderVariable &linkedUniform = *(entry->second.second); in validateGraphicsUniformsPerShader() local
DProgramExecutable.cpp2934 const LinkedUniform &linkedUniform = mUniforms[locationInfo.index]; in clampUniformCount() local
2964 const LinkedUniform &linkedUniform = mUniforms[locationInfo.index]; in clampMatrixUniformCount() local
/external/angle/src/libANGLE/renderer/d3d/
DProgramExecutableD3D.cpp625 const gl::LinkedUniform &linkedUniform = linkedUniforms[uniformIndex]; in load() local