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Searched defs:linkedUniforms (Results 1 – 2 of 2) sorted by relevance

/external/angle/src/libANGLE/
DProgramLinkedResources.cpp1023 std::map<std::string, ShaderUniform> linkedUniforms; in validateGraphicsUniforms() local
1052 std::map<std::string, ShaderUniform> *linkedUniforms, in validateGraphicsUniformsPerShader()
/external/angle/src/libANGLE/renderer/d3d/
DProgramExecutableD3D.cpp621 const auto &linkedUniforms = mExecutable->getUniforms(); in load() local