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Searched defs:loadMSAAFromResolve (Results 1 – 5 of 5) sorted by relevance

/external/skia/src/gpu/graphite/vk/
DVulkanRenderPass.cpp73 bool loadMSAAFromResolve, in add_subpass_info_to_key()
287 bool loadMSAAFromResolve = false; in MakeRenderPass() local
DVulkanCommandBuffer.cpp504 bool VulkanCommandBuffer::loadMSAAFromResolve(const RenderPassDesc& renderPassDesc, in loadMSAAFromResolve() function in skgpu::graphite::VulkanCommandBuffer
556 bool loadMSAAFromResolve) { in setup_texture_layouts()
679 bool loadMSAAFromResolve = renderPassDesc.fColorResolveAttachment.fTextureInfo.isValid() && in beginRenderPass() local
/external/skia/src/gpu/ganesh/vk/
DGrVkMSAALoadManager.cpp117 bool GrVkMSAALoadManager::loadMSAAFromResolve(GrVkGpu* gpu, in loadMSAAFromResolve() function in GrVkMSAALoadManager
DGrVkGpu.cpp1500 bool GrVkGpu::loadMSAAFromResolve(GrVkCommandBuffer* commandBuffer, in loadMSAAFromResolve() function in GrVkGpu
/external/skia/src/gpu/ganesh/mtl/
DGrMtlGpu.mm1660 GrMtlRenderCommandEncoder* GrMtlGpu::loadMSAAFromResolve( function