Searched defs:loadMSAAFromResolve (Results 1 – 5 of 5) sorted by relevance
73 bool loadMSAAFromResolve, in add_subpass_info_to_key()287 bool loadMSAAFromResolve = false; in MakeRenderPass() local
504 bool VulkanCommandBuffer::loadMSAAFromResolve(const RenderPassDesc& renderPassDesc, in loadMSAAFromResolve() function in skgpu::graphite::VulkanCommandBuffer556 bool loadMSAAFromResolve) { in setup_texture_layouts()679 bool loadMSAAFromResolve = renderPassDesc.fColorResolveAttachment.fTextureInfo.isValid() && in beginRenderPass() local
117 bool GrVkMSAALoadManager::loadMSAAFromResolve(GrVkGpu* gpu, in loadMSAAFromResolve() function in GrVkMSAALoadManager
1500 bool GrVkGpu::loadMSAAFromResolve(GrVkCommandBuffer* commandBuffer, in loadMSAAFromResolve() function in GrVkGpu
1660 GrMtlRenderCommandEncoder* GrMtlGpu::loadMSAAFromResolve( function