Searched defs:loaded_idmap (Results 1 – 4 of 4) sorted by relevance
33 std::unique_ptr<Asset> idmap_asset, std::unique_ptr<LoadedIdmap> loaded_idmap) in ApkAssets()75 auto loaded_idmap = LoadedIdmap::Load(idmap_path, idmap_data); in LoadOverlay() local103 std::unique_ptr<LoadedIdmap> loaded_idmap) { in LoadImpl()126 std::unique_ptr<LoadedIdmap> loaded_idmap) { in LoadImpl()
804 bool LoadedArsc::LoadTable(const Chunk& chunk, const LoadedIdmap* loaded_idmap, in LoadTable()881 bool LoadedArsc::LoadStringPool(const LoadedIdmap* loaded_idmap) { in LoadStringPool()890 const LoadedIdmap* loaded_idmap, in Load()923 std::unique_ptr<LoadedArsc> LoadedArsc::Load(const LoadedIdmap* loaded_idmap) { in Load()
89 OverlayStringPool::OverlayStringPool(const LoadedIdmap* loaded_idmap) in OverlayStringPool()
168 if (auto loaded_idmap = apk_assets->GetLoadedIdmap(); loaded_idmap != nullptr) { in BuildDynamicRefTable() local