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1 /*
2 * Copyright (C) 2011 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16 #ifndef _GL2_ENCODER_H_
17 #define _GL2_ENCODER_H_
18 
19 #include "gl2_enc.h"
20 #include "gfxstream/guest/GLClientState.h"
21 #include "gfxstream/guest/GLSharedGroup.h"
22 
23 #include <string>
24 #include <vector>
25 
26 struct Extensions
27 {
28     Extensions() = default;
29     Extensions(const Extensions &other) = default;
30 
31     Extensions &operator=(const Extensions &other) = default;
32 
textureBufferAnyExtensions33     bool textureBufferAny() const { return textureBufferEXT || textureBufferOES; }
34     // GL_EXT_texture_buffer
35     bool textureBufferEXT = false;
36 
37     // GL_OES_texture_buffer
38     bool textureBufferOES = false;
39 
40     // GL_EXT_draw_buffers_indexed
41     bool drawBuffersIndexedEXT = false;
42 };
43 
44 class GL2Encoder : public gl2_encoder_context_t {
45 public:
46  GL2Encoder(gfxstream::guest::IOStream* stream, gfxstream::guest::ChecksumCalculator* protocol);
47  virtual ~GL2Encoder();
getExtensions()48  const Extensions& getExtensions() const { return m_extensions; }
setDrawCallFlushInterval(uint32_t interval)49  void setDrawCallFlushInterval(uint32_t interval) { m_drawCallFlushInterval = interval; }
setHasAsyncUnmapBuffer(int version)50  void setHasAsyncUnmapBuffer(int version) { m_hasAsyncUnmapBuffer = version; }
setHasSyncBufferData(bool value)51  void setHasSyncBufferData(bool value) { m_hasSyncBufferData = value; }
setNoHostError(bool noHostError)52  void setNoHostError(bool noHostError) { m_noHostError = noHostError; }
setClientState(gfxstream::guest::GLClientState * state)53  void setClientState(gfxstream::guest::GLClientState* state) { m_state = state; }
setVersion(int major,int minor,int deviceMajor,int deviceMinor)54  void setVersion(int major, int minor, int deviceMajor, int deviceMinor) {
55      m_currMajorVersion = major;
56      m_currMinorVersion = minor;
57      m_deviceMajorVersion = deviceMajor;
58      m_deviceMinorVersion = deviceMinor;
59  }
setClientStateMakeCurrent(gfxstream::guest::GLClientState * state,int majorVersion,int minorVersion,int deviceMajorVersion,int deviceMinorVersion)60     void setClientStateMakeCurrent(gfxstream::guest::GLClientState *state,
61                                    int majorVersion,
62                                    int minorVersion,
63                                    int deviceMajorVersion,
64                                    int deviceMinorVersion) {
65         m_state = state;
66         m_state->fromMakeCurrent();
67         m_currMajorVersion = majorVersion;
68         m_currMinorVersion = minorVersion;
69         m_deviceMajorVersion = deviceMajorVersion;
70         m_deviceMinorVersion = deviceMinorVersion;
71     }
setSharedGroup(gfxstream::guest::GLSharedGroupPtr shared)72     void setSharedGroup(gfxstream::guest::GLSharedGroupPtr shared) {
73         m_shared = shared;
74         if (m_state && m_shared) {
75             m_state->setTextureData(m_shared->getTextureData());
76             m_state->setRenderbufferInfo(m_shared->getRenderbufferInfo());
77             m_state->setSamplerInfo(m_shared->getSamplerInfo());
78         }
79     }
es32Plus()80     bool es32Plus() const { return m_currMajorVersion > 3 || (m_currMajorVersion == 3 && m_currMinorVersion >= 2); }
majorVersion()81     int majorVersion() const { return m_currMajorVersion; }
minorVersion()82     int minorVersion() const { return m_currMinorVersion; }
setExtensions(const char * exts,const std::vector<std::string> & extArray)83     void setExtensions(const char* exts,
84                        const std::vector<std::string>& extArray) {
85         m_currExtensions = std::string(exts);
86         m_currExtensionsArray = extArray;
87         m_state->setExtensions(m_currExtensions);
88 
89         m_extensions.textureBufferEXT = hasExtension("GL_EXT_texture_buffer");
90         m_extensions.textureBufferOES = hasExtension("GL_OES_texture_buffer");
91         m_extensions.drawBuffersIndexedEXT = hasExtension("GL_EXT_draw_buffers_indexed");
92     }
hasExtension(const char * ext)93     bool hasExtension(const char* ext) const {
94         return m_currExtensions.find(ext) != std::string::npos;
95     }
state()96     const gfxstream::guest::GLClientState *state() { return m_state; }
shared()97     const gfxstream::guest::GLSharedGroupPtr shared() { return m_shared; }
flush()98     void flush() { m_stream->flush(); }
99 
setInitialized()100     void setInitialized(){ m_initialized = true; };
isInitialized()101     bool isInitialized(){ return m_initialized; };
102 
setError(GLenum error)103     virtual void setError(GLenum error){ m_error = error; };
getError()104     virtual GLenum getError() { return m_error; };
105 
getErrorPtr()106     __attribute__((always_inline)) GLenum* getErrorPtr() { return &m_error; }
hasError()107     __attribute__((always_inline)) bool hasError() const { return m_error != GL_NO_ERROR; }
108 
109     void override2DTextureTarget(GLenum target);
110     void restore2DTextureTarget(GLenum target);
111     void associateEGLImage(GLenum target, GLeglImageOES eglImage, int width, int height);
112 
113     // Convenience functions for buffers
114     GLuint boundBuffer(GLenum target) const;
115     gfxstream::guest::BufferData* getBufferData(GLenum target) const;
116     gfxstream::guest::BufferData* getBufferDataById(GLuint buffer) const;
117     bool isBufferMapped(GLuint buffer) const;
118     bool isBufferTargetMapped(GLenum target) const;
119 
120 private:
121 
122     int m_currMajorVersion;
123     int m_currMinorVersion;
124     int m_deviceMajorVersion;
125     int m_deviceMinorVersion;
126     std::string m_currExtensions;
127     std::vector<std::string> m_currExtensionsArray;
128 
129     Extensions m_extensions;
130 
131     bool    m_hasAsyncUnmapBuffer;
132     bool    m_hasSyncBufferData;
133     bool    m_initialized;
134     bool    m_noHostError;
135     gfxstream::guest::GLClientState *m_state;
136     gfxstream::guest::GLSharedGroupPtr m_shared;
137     GLenum  m_error;
138 
139     GLint *m_compressedTextureFormats;
140     GLint m_num_compressedTextureFormats;
141     GLint *getCompressedTextureFormats();
142 
143     GLint m_max_combinedTextureImageUnits;
144     GLint m_max_vertexTextureImageUnits;
145     GLint m_max_array_texture_layers;;
146     GLint m_max_textureImageUnits;
147     GLint m_max_cubeMapTextureSize;
148     GLint m_max_renderBufferSize;
149     GLint m_max_textureSize;
150     GLint m_max_3d_textureSize;
151     GLint m_max_vertexAttribStride;
152 
153     GLint m_max_transformFeedbackSeparateAttribs;
154     GLint m_max_uniformBufferBindings;
155     GLint m_max_colorAttachments;
156     GLint m_max_drawBuffers;
157 
158     GLint m_max_atomicCounterBufferBindings;
159     GLint m_max_shaderStorageBufferBindings;
160     GLint m_max_vertexAttribBindings;
161     GLint m_textureBufferOffsetAlign;
162 
163     GLuint m_ssbo_offset_align;
164     GLuint m_ubo_offset_align;
165 
166     GLint m_log2MaxTextureSize;
167 
168     std::vector<char> m_fixedBuffer;
169 
170     uint32_t m_drawCallFlushInterval;
171     uint32_t m_drawCallFlushCount;
172 
173     bool m_primitiveRestartEnabled;
174     GLuint m_primitiveRestartIndex;
175 
176     void calcIndexRange(const void* indices,
177                         GLenum type, GLsizei count,
178                         int* minIndex, int* maxIndex);
179     void* recenterIndices(const void* src,
180                           GLenum type, GLsizei count,
181                           int minIndex);
182     void getBufferIndexRange(gfxstream::guest::BufferData* buf, const void* dataWithOffset,
183                              GLenum type, size_t count, size_t offset,
184                              int* minIndex_out, int* maxIndex_out);
185     void getVBOUsage(bool* hasClientArrays, bool* hasVBOs) const;
186     void sendVertexAttributes(GLint first, GLsizei count, bool hasClientArrays, GLsizei primcount = 0);
187     void flushDrawCall();
188 
189     bool updateHostTexture2DBinding(GLenum texUnit, GLenum newTarget);
190     void updateHostTexture2DBindingsFromProgramData(GLuint program);
191     bool texture2DNeedsOverride(GLenum target) const;
192 
193     void updateProgramInfoAfterLink(GLuint program);
194 
195     // Utility classes for safe queries that
196     // need access to private class members
197     class ErrorUpdater;
198     template<class T> class ScopedQueryUpdate;
199 
200     // General queries
201     void safe_glGetBooleanv(GLenum param, GLboolean *val);
202     void safe_glGetFloatv(GLenum param, GLfloat *val);
203     void safe_glGetIntegerv(GLenum param, GLint *val);
204     void safe_glGetInteger64v(GLenum param, GLint64 *val);
205     void safe_glGetIntegeri_v(GLenum param, GLuint index, GLint *val);
206     void safe_glGetInteger64i_v(GLenum param, GLuint index, GLint64 *val);
207     void safe_glGetBooleani_v(GLenum param, GLuint index, GLboolean *val);
208 
209     // API implementation
210     glGetError_client_proc_t    m_glGetError_enc;
211     static GLenum s_glGetError(void * self);
212 
213     glFlush_client_proc_t m_glFlush_enc;
214     static void s_glFlush(void * self);
215 
216     glPixelStorei_client_proc_t m_glPixelStorei_enc;
217     static void s_glPixelStorei(void *self, GLenum param, GLint value);
218 
219     glGetString_client_proc_t m_glGetString_enc;
220     static const GLubyte * s_glGetString(void *self, GLenum name);
221 
222     glBindBuffer_client_proc_t m_glBindBuffer_enc;
223     static void s_glBindBuffer(void *self, GLenum target, GLuint id);
224     void doBindBufferEncodeCached(GLenum taret, GLuint id);
225 
226     glBufferData_client_proc_t m_glBufferData_enc;
227     static void s_glBufferData(void *self, GLenum target, GLsizeiptr size, const GLvoid * data, GLenum usage);
228     glBufferSubData_client_proc_t m_glBufferSubData_enc;
229     static void s_glBufferSubData(void *self, GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid * data);
230 
231     glGenBuffers_client_proc_t m_glGenBuffers_enc;
232     static void s_glGenBuffers(void *self, GLsizei n, GLuint * buffers);
233 
234     glDeleteBuffers_client_proc_t m_glDeleteBuffers_enc;
235     static void s_glDeleteBuffers(void *self, GLsizei n, const GLuint * buffers);
236 
237     glDrawArrays_client_proc_t m_glDrawArrays_enc;
238     static void s_glDrawArrays(void *self, GLenum mode, GLint first, GLsizei count);
239 
240     glDrawElements_client_proc_t m_glDrawElements_enc;
241     static void s_glDrawElements(void *self, GLenum mode, GLsizei count, GLenum type, const void *indices);
242 
243     glDrawArraysNullAEMU_client_proc_t m_glDrawArraysNullAEMU_enc;
244     static void s_glDrawArraysNullAEMU(void *self, GLenum mode, GLint first, GLsizei count);
245 
246     glDrawElementsNullAEMU_client_proc_t m_glDrawElementsNullAEMU_enc;
247     static void s_glDrawElementsNullAEMU(void *self, GLenum mode, GLsizei count, GLenum type, const void *indices);
248 
249     glGetIntegerv_client_proc_t m_glGetIntegerv_enc;
250     static void s_glGetIntegerv(void *self, GLenum pname, GLint *ptr);
251 
252     glGetFloatv_client_proc_t m_glGetFloatv_enc;
253     static void s_glGetFloatv(void *self, GLenum pname, GLfloat *ptr);
254 
255     glGetBooleanv_client_proc_t m_glGetBooleanv_enc;
256     static void s_glGetBooleanv(void *self, GLenum pname, GLboolean *ptr);
257 
258     glGetInteger64v_client_proc_t m_glGetInteger64v_enc;
259     static void s_glGetInteger64v(void* self, GLenum param, GLint64* val);
260 
261     glGetBooleani_v_client_proc_t m_glGetBooleani_v_enc;
262     static void s_glGetBooleani_v(void* self, GLenum param, GLuint index, GLboolean* val);
263 
264     glVertexAttribPointer_client_proc_t m_glVertexAttribPointer_enc;
265     static void s_glVertexAttribPointer(void *self, GLuint indx, GLint size, GLenum type,
266                                         GLboolean normalized, GLsizei stride, const GLvoid * ptr);
267 
268     glEnableVertexAttribArray_client_proc_t m_glEnableVertexAttribArray_enc;
269     static void s_glEnableVertexAttribArray(void *self, GLuint index);
270 
271     glDisableVertexAttribArray_client_proc_t m_glDisableVertexAttribArray_enc;
272     static void s_glDisableVertexAttribArray(void *self, GLuint index);
273 
274     glGetVertexAttribiv_client_proc_t m_glGetVertexAttribiv_enc;
275     static void s_glGetVertexAttribiv(void *self, GLuint index, GLenum pname, GLint *params);
276 
277     glGetVertexAttribfv_client_proc_t m_glGetVertexAttribfv_enc;
278     static void s_glGetVertexAttribfv(void *self, GLuint index, GLenum pname, GLfloat *params);
279 
280     glGetVertexAttribPointerv_client_proc_t m_glGetVertexAttribPointerv_enc;
281     static void s_glGetVertexAttribPointerv(void *self, GLuint index, GLenum pname, GLvoid **pointer);
282 
283     static void s_glShaderBinary(void *self, GLsizei n, const GLuint *shaders, GLenum binaryformat, const void* binary, GLsizei length);
284 
285     static void s_glShaderSource(void *self, GLuint shader, GLsizei count, const GLchar * const *string, const GLint *length);
286 
287     static void s_glFinish(void *self);
288 
289     glLinkProgram_client_proc_t m_glLinkProgram_enc;
290     static void s_glLinkProgram(void *self, GLuint program);
291 
292     glDeleteProgram_client_proc_t m_glDeleteProgram_enc;
293     static void s_glDeleteProgram(void * self, GLuint program);
294 
295     glGetUniformiv_client_proc_t m_glGetUniformiv_enc;
296     static void s_glGetUniformiv(void *self, GLuint program, GLint location , GLint *params);
297 
298     glGetUniformfv_client_proc_t m_glGetUniformfv_enc;
299     static void s_glGetUniformfv(void *self, GLuint program, GLint location , GLfloat *params);
300 
301     glCreateProgram_client_proc_t m_glCreateProgram_enc;
302     static GLuint s_glCreateProgram(void *self);
303 
304     glCreateShader_client_proc_t m_glCreateShader_enc;
305     static GLuint s_glCreateShader(void *self, GLenum shaderType);
306 
307     glDeleteShader_client_proc_t m_glDeleteShader_enc;
308     static void s_glDeleteShader(void *self, GLuint shader);
309 
310     glAttachShader_client_proc_t m_glAttachShader_enc;
311     static void s_glAttachShader(void *self, GLuint program, GLuint shader);
312 
313     glDetachShader_client_proc_t m_glDetachShader_enc;
314     static void s_glDetachShader(void *self, GLuint program, GLuint shader);
315 
316     glGetAttachedShaders_client_proc_t m_glGetAttachedShaders_enc;
317     static void s_glGetAttachedShaders(void *self, GLuint program, GLsizei maxCount,
318             GLsizei* count, GLuint* shaders);
319 
320     glGetShaderSource_client_proc_t m_glGetShaderSource_enc;
321     static void s_glGetShaderSource(void *self, GLuint shader, GLsizei bufsize,
322             GLsizei* length, GLchar* source);
323 
324     glGetShaderInfoLog_client_proc_t m_glGetShaderInfoLog_enc;
325     static void s_glGetShaderInfoLog(void *self,GLuint shader,
326             GLsizei bufsize, GLsizei* length, GLchar* infolog);
327 
328     glGetProgramInfoLog_client_proc_t m_glGetProgramInfoLog_enc;
329     static void s_glGetProgramInfoLog(void *self,GLuint program,
330             GLsizei bufsize, GLsizei* length, GLchar* infolog);
331 
332     glGetUniformLocation_client_proc_t m_glGetUniformLocation_enc;
333     static int s_glGetUniformLocation(void *self, GLuint program, const GLchar *name);
334     glUseProgram_client_proc_t m_glUseProgram_enc;
335 
336     glUniform1f_client_proc_t m_glUniform1f_enc;
337     glUniform1fv_client_proc_t m_glUniform1fv_enc;
338     glUniform1i_client_proc_t m_glUniform1i_enc;
339     glUniform1iv_client_proc_t m_glUniform1iv_enc;
340     glUniform2f_client_proc_t m_glUniform2f_enc;
341     glUniform2fv_client_proc_t m_glUniform2fv_enc;
342     glUniform2i_client_proc_t m_glUniform2i_enc;
343     glUniform2iv_client_proc_t m_glUniform2iv_enc;
344     glUniform3f_client_proc_t m_glUniform3f_enc;
345     glUniform3fv_client_proc_t m_glUniform3fv_enc;
346     glUniform3i_client_proc_t m_glUniform3i_enc;
347     glUniform3iv_client_proc_t m_glUniform3iv_enc;
348     glUniform4f_client_proc_t m_glUniform4f_enc;
349     glUniform4fv_client_proc_t m_glUniform4fv_enc;
350     glUniform4i_client_proc_t m_glUniform4i_enc;
351     glUniform4iv_client_proc_t m_glUniform4iv_enc;
352     glUniformMatrix2fv_client_proc_t m_glUniformMatrix2fv_enc;
353     glUniformMatrix3fv_client_proc_t m_glUniformMatrix3fv_enc;
354     glUniformMatrix4fv_client_proc_t m_glUniformMatrix4fv_enc;
355 
356     static void s_glUseProgram(void *self, GLuint program);
357 	static void s_glUniform1f(void *self , GLint location, GLfloat x);
358 	static void s_glUniform1fv(void *self , GLint location, GLsizei count, const GLfloat* v);
359 	static void s_glUniform1i(void *self , GLint location, GLint x);
360 	static void s_glUniform1iv(void *self , GLint location, GLsizei count, const GLint* v);
361 	static void s_glUniform2f(void *self , GLint location, GLfloat x, GLfloat y);
362 	static void s_glUniform2fv(void *self , GLint location, GLsizei count, const GLfloat* v);
363 	static void s_glUniform2i(void *self , GLint location, GLint x, GLint y);
364 	static void s_glUniform2iv(void *self , GLint location, GLsizei count, const GLint* v);
365 	static void s_glUniform3f(void *self , GLint location, GLfloat x, GLfloat y, GLfloat z);
366 	static void s_glUniform3fv(void *self , GLint location, GLsizei count, const GLfloat* v);
367 	static void s_glUniform3i(void *self , GLint location, GLint x, GLint y, GLint z);
368 	static void s_glUniform3iv(void *self , GLint location, GLsizei count, const GLint* v);
369 	static void s_glUniform4f(void *self , GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
370 	static void s_glUniform4fv(void *self , GLint location, GLsizei count, const GLfloat* v);
371 	static void s_glUniform4i(void *self , GLint location, GLint x, GLint y, GLint z, GLint w);
372 	static void s_glUniform4iv(void *self , GLint location, GLsizei count, const GLint* v);
373 	static void s_glUniformMatrix2fv(void *self , GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
374 	static void s_glUniformMatrix3fv(void *self , GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
375 	static void s_glUniformMatrix4fv(void *self , GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
376 
377     glActiveTexture_client_proc_t m_glActiveTexture_enc;
378     glBindTexture_client_proc_t m_glBindTexture_enc;
379     glDeleteTextures_client_proc_t m_glDeleteTextures_enc;
380     glGetTexParameterfv_client_proc_t m_glGetTexParameterfv_enc;
381     glGetTexParameteriv_client_proc_t m_glGetTexParameteriv_enc;
382     glTexParameterf_client_proc_t m_glTexParameterf_enc;
383     glTexParameterfv_client_proc_t m_glTexParameterfv_enc;
384     glTexParameteri_client_proc_t m_glTexParameteri_enc;
385     glTexParameteriv_client_proc_t m_glTexParameteriv_enc;
386     glTexImage2D_client_proc_t m_glTexImage2D_enc;
387     glTexSubImage2D_client_proc_t m_glTexSubImage2D_enc;
388     glCopyTexImage2D_client_proc_t m_glCopyTexImage2D_enc;
389     glTexBufferOES_client_proc_t m_glTexBufferOES_enc;
390     glTexBufferRangeOES_client_proc_t m_glTexBufferRangeOES_enc;
391     glTexBufferEXT_client_proc_t m_glTexBufferEXT_enc;
392     glTexBufferRangeEXT_client_proc_t m_glTexBufferRangeEXT_enc;
393 
394     glEnableiEXT_client_proc_t m_glEnableiEXT_enc;
395     glDisableiEXT_client_proc_t m_glDisableiEXT_enc;
396     glBlendEquationiEXT_client_proc_t m_glBlendEquationiEXT_enc;
397     glBlendEquationSeparateiEXT_client_proc_t m_glBlendEquationSeparateiEXT_enc;
398     glBlendFunciEXT_client_proc_t m_glBlendFunciEXT_enc;
399     glBlendFuncSeparateiEXT_client_proc_t m_glBlendFuncSeparateiEXT_enc;
400     glColorMaskiEXT_client_proc_t m_glColorMaskiEXT_enc;
401     glIsEnablediEXT_client_proc_t m_glIsEnablediEXT_enc;
402 
403 
404     static void s_glActiveTexture(void* self, GLenum texture);
405     static void s_glBindTexture(void* self, GLenum target, GLuint texture);
406     static void s_glDeleteTextures(void* self, GLsizei n, const GLuint* textures);
407     static void s_glGetTexParameterfv(void* self, GLenum target, GLenum pname, GLfloat* params);
408     static void s_glGetTexParameteriv(void* self, GLenum target, GLenum pname, GLint* params);
409     static void s_glTexParameterf(void* self, GLenum target, GLenum pname, GLfloat param);
410     static void s_glTexParameterfv(void* self, GLenum target, GLenum pname, const GLfloat* params);
411     static void s_glTexParameteri(void* self, GLenum target, GLenum pname, GLint param);
412     static void s_glTexParameteriv(void* self, GLenum target, GLenum pname, const GLint* params);
413     static void s_glTexImage2D(void* self, GLenum target, GLint level, GLint internalformat,
414             GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type,
415             const GLvoid* pixels);
416     static void s_glTexSubImage2D(void* self, GLenum target, GLint level, GLint xoffset,
417             GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type,
418             const GLvoid* pixels);
419     static void s_glCopyTexImage2D(void* self, GLenum target, GLint level, GLenum internalformat,
420             GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
421 
422     static bool validateTexBuffer(void* self, GLenum target, GLenum internalFormat, GLuint buffer);
423     static bool validateTexBufferRange(void* self, GLenum target, GLenum internalFormat, GLuint buffer, GLintptr offset, GLsizeiptr size);
424 
425     static void s_glTexBufferOES(void* self, GLenum target, GLenum internalFormat, GLuint buffer);
426     static void s_glTexBufferRangeOES(void* self, GLenum target, GLenum internalFormat, GLuint buffer, GLintptr offset, GLsizeiptr size);
427 
428     static void s_glTexBufferEXT(void* self, GLenum target, GLenum internalFormat, GLuint buffer);
429     static void s_glTexBufferRangeEXT(void* self, GLenum target, GLenum internalFormat, GLuint buffer, GLintptr offset, GLsizeiptr size);
430 
431 
432     static bool validateAllowedEnablei(void* self, GLenum cap, GLuint index);
433     static void s_glEnableiEXT(void* self, GLenum cap, GLuint index);
434     static void s_glDisableiEXT(void* self, GLenum cap, GLuint index);
435     static void s_glBlendEquationiEXT(void* self, GLuint buf, GLenum mode);
436     static void s_glBlendEquationSeparateiEXT(void* self, GLuint buf, GLenum modeRGB, GLenum modeAlpha);
437     static void s_glBlendFunciEXT(void* self, GLuint buf, GLenum sfactor, GLenum dfactor);
438     static void s_glBlendFuncSeparateiEXT(void* self, GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
439     static void s_glColorMaskiEXT(void* self, GLuint buf, GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
440     static GLboolean s_glIsEnablediEXT(void* self, GLenum cap, GLuint index);
441 
442     glGenRenderbuffers_client_proc_t m_glGenRenderbuffers_enc;
443     static void s_glGenRenderbuffers(void* self, GLsizei n, GLuint* renderbuffers);
444     glDeleteRenderbuffers_client_proc_t m_glDeleteRenderbuffers_enc;
445     static void s_glDeleteRenderbuffers(void* self, GLsizei n, const GLuint* renderbuffers);
446 
447     glBindRenderbuffer_client_proc_t m_glBindRenderbuffer_enc;
448     static void s_glBindRenderbuffer(void* self, GLenum target, GLuint renderbuffer);
449 
450     glRenderbufferStorage_client_proc_t m_glRenderbufferStorage_enc;
451     static void s_glRenderbufferStorage(void* self, GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
452 
453     glFramebufferRenderbuffer_client_proc_t m_glFramebufferRenderbuffer_enc;
454     static void s_glFramebufferRenderbuffer(void* self, GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
455 
456     glGenFramebuffers_client_proc_t m_glGenFramebuffers_enc;
457     static void s_glGenFramebuffers(void* self, GLsizei n, GLuint* framebuffers);
458     glDeleteFramebuffers_client_proc_t m_glDeleteFramebuffers_enc;
459     static void s_glDeleteFramebuffers(void* self, GLsizei n, const GLuint* framebuffers);
460 
461     glBindFramebuffer_client_proc_t m_glBindFramebuffer_enc;
462     static void s_glBindFramebuffer(void* self, GLenum target, GLuint framebuffer);
463 
464     glFramebufferParameteri_client_proc_t m_glFramebufferParameteri_enc;
465     static void s_glFramebufferParameteri(void *self, GLenum target, GLenum pname, GLint param);
466 
467     glFramebufferTexture2D_client_proc_t m_glFramebufferTexture2D_enc;
468     static void s_glFramebufferTexture2D(void* self, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
469 
470     glFramebufferTexture3DOES_client_proc_t m_glFramebufferTexture3DOES_enc;
471     static void s_glFramebufferTexture3DOES(void*self, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
472 
473     glGetFramebufferAttachmentParameteriv_client_proc_t m_glGetFramebufferAttachmentParameteriv_enc;
474     static void s_glGetFramebufferAttachmentParameteriv(void* self, GLenum target, GLenum attachment, GLenum pname, GLint* params);
475 
476     glCheckFramebufferStatus_client_proc_t m_glCheckFramebufferStatus_enc;
477     static GLenum s_glCheckFramebufferStatus(void* self,
478             GLenum target);
479 
480     // GLES 3.0-specific custom encoders
481 
482     // VAO (+ ES 2 extension)
483     glGenVertexArrays_client_proc_t m_glGenVertexArrays_enc;
484     glDeleteVertexArrays_client_proc_t m_glDeleteVertexArrays_enc;
485     glBindVertexArray_client_proc_t m_glBindVertexArray_enc;
486     glGenVertexArraysOES_client_proc_t m_glGenVertexArraysOES_enc;
487     glDeleteVertexArraysOES_client_proc_t m_glDeleteVertexArraysOES_enc;
488     glBindVertexArrayOES_client_proc_t m_glBindVertexArrayOES_enc;
489     static void s_glGenVertexArrays(void *self, GLsizei n, GLuint* arrays);
490     static void s_glDeleteVertexArrays(void *self , GLsizei n, const GLuint* arrays);
491     static void s_glBindVertexArray(void *self , GLuint array);
492 
493     // Mapped buffers
494     static void* s_glMapBufferOES(void* self, GLenum target, GLenum access);
495     static GLboolean s_glUnmapBufferOES(void* self, GLenum target);
496     static void* s_glMapBufferRange(void* self, GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
497     static void* s_glMapBufferRangeAEMUImpl(GL2Encoder* ctx, GLenum target,
498                                             GLintptr offset, GLsizeiptr length,
499                                             GLbitfield access, gfxstream::guest::BufferData* buf);
500     static GLboolean s_glUnmapBuffer(void* self, GLenum target);
501     static void s_glFlushMappedBufferRange(void* self, GLenum target, GLintptr offset, GLsizeiptr length);
502 
503     // Custom encodes for 2D compressed textures b/c we need to account for
504     // nonzero GL_PIXEL_UNPACK_BUFFER
505     glCompressedTexImage2D_client_proc_t m_glCompressedTexImage2D_enc;
506     static void s_glCompressedTexImage2D(void* self, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid* data);
507     glCompressedTexSubImage2D_client_proc_t m_glCompressedTexSubImage2D_enc;
508     static void s_glCompressedTexSubImage2D(void* self, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid* data);
509 
510     // Indexed, range bind
511     glBindBufferRange_client_proc_t m_glBindBufferRange_enc;
512     static void s_glBindBufferRange(void *self , GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
513 
514     glBindBufferBase_client_proc_t m_glBindBufferBase_enc;
515     static void s_glBindBufferBase(void *self , GLenum target, GLuint index, GLuint buffer);
516 
517     // TODO:
518     // VertexAttrib(I)Pointer
519     // VertexAttribBinding
520     // BindVertexBuffer
521     // depend on other state as well
522     enum IndexedBufferBindOp {
523         BindBufferBase,
524         BindBufferRange,
525         // TODO
526         // VertexAttribPointer,
527         // VertexAttribIPointer,
528         // VertexAttribBinding,
529         // VertexAttribFormat,
530         // BindVertexBuffer,
531     };
532     void doIndexedBufferBindEncodeCached(IndexedBufferBindOp op, GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size, GLintptr stride, GLintptr effectiveStride);
533 
534     glCopyBufferSubData_client_proc_t m_glCopyBufferSubData_enc;
535     static void s_glCopyBufferSubData(void *self , GLenum readtarget, GLenum writetarget, GLintptr readoffset, GLintptr writeoffset, GLsizeiptr size);
536 
537     glGetBufferParameteriv_client_proc_t m_glGetBufferParameteriv_enc;
538     static void s_glGetBufferParameteriv(void* self, GLenum target, GLenum pname, GLint* params);
539 
540     glGetBufferParameteri64v_client_proc_t m_glGetBufferParameteri64v_enc;
541     static void s_glGetBufferParameteri64v(void* self, GLenum target, GLenum pname, GLint64* params);
542 
543     glGetBufferPointerv_client_proc_t m_glGetBufferPointerv_enc;
544     static void s_glGetBufferPointerv(void* self, GLenum target, GLenum pname, GLvoid** params);
545 
546     glGetUniformIndices_client_proc_t m_glGetUniformIndices_enc;
547     static void s_glGetUniformIndices(void* self, GLuint program, GLsizei uniformCount, const GLchar ** uniformNames, GLuint* uniformIndices);
548 
549     glUniform1ui_client_proc_t m_glUniform1ui_enc;
550     glUniform1uiv_client_proc_t m_glUniform1uiv_enc;
551     glUniform2ui_client_proc_t m_glUniform2ui_enc;
552     glUniform2uiv_client_proc_t m_glUniform2uiv_enc;
553     glUniform3ui_client_proc_t m_glUniform3ui_enc;
554     glUniform3uiv_client_proc_t m_glUniform3uiv_enc;
555     glUniform4ui_client_proc_t m_glUniform4ui_enc;
556     glUniform4uiv_client_proc_t m_glUniform4uiv_enc;
557     glUniformMatrix2x3fv_client_proc_t m_glUniformMatrix2x3fv_enc;
558     glUniformMatrix2x4fv_client_proc_t m_glUniformMatrix2x4fv_enc;
559     glUniformMatrix3x2fv_client_proc_t m_glUniformMatrix3x2fv_enc;
560     glUniformMatrix3x4fv_client_proc_t m_glUniformMatrix3x4fv_enc;
561     glUniformMatrix4x2fv_client_proc_t m_glUniformMatrix4x2fv_enc;
562     glUniformMatrix4x3fv_client_proc_t m_glUniformMatrix4x3fv_enc;
563 
564     static void s_glUniform1ui(void* self, GLint location, GLuint v0);
565     static void s_glUniform2ui(void* self, GLint location, GLuint v0, GLuint v1);
566     static void s_glUniform3ui(void* self, GLint location, GLuint v0, GLuint v1, GLuint v2);
567     static void s_glUniform4ui(void* self, GLint location, GLint v0, GLuint v1, GLuint v2, GLuint v3);
568     static void s_glUniform1uiv(void* self, GLint location, GLsizei count, const GLuint *value);
569     static void s_glUniform2uiv(void* self, GLint location, GLsizei count, const GLuint *value);
570     static void s_glUniform3uiv(void* self, GLint location, GLsizei count, const GLuint *value);
571     static void s_glUniform4uiv(void* self, GLint location, GLsizei count, const GLuint *value);
572     static void s_glUniformMatrix2x3fv(void* self, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
573     static void s_glUniformMatrix3x2fv(void* self, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
574     static void s_glUniformMatrix2x4fv(void* self, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
575     static void s_glUniformMatrix4x2fv(void* self, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
576     static void s_glUniformMatrix3x4fv(void* self, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
577     static void s_glUniformMatrix4x3fv(void* self, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
578 
579     glGetUniformuiv_client_proc_t m_glGetUniformuiv_enc;
580     static void s_glGetUniformuiv(void *self, GLuint program, GLint location, GLuint* params);
581 
582     glGetActiveUniformBlockiv_client_proc_t m_glGetActiveUniformBlockiv_enc;
583     static void s_glGetActiveUniformBlockiv(void* self, GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint* params);
584 
585     glGetVertexAttribIiv_client_proc_t m_glGetVertexAttribIiv_enc;
586     static void s_glGetVertexAttribIiv(void* self, GLuint index, GLenum pname, GLint* params);
587 
588     glGetVertexAttribIuiv_client_proc_t m_glGetVertexAttribIuiv_enc;
589     static void s_glGetVertexAttribIuiv(void* self, GLuint index, GLenum pname, GLuint* params);
590 
591     static void s_glVertexAttribIPointer(void* self, GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid* pointer);
592 
593     glVertexAttribDivisor_client_proc_t m_glVertexAttribDivisor_enc;
594     static void s_glVertexAttribDivisor(void* self, GLuint index, GLuint divisor);
595 
596     glRenderbufferStorageMultisample_client_proc_t m_glRenderbufferStorageMultisample_enc;
597     static void s_glRenderbufferStorageMultisample(void* self, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
598 
599     glDrawBuffers_client_proc_t m_glDrawBuffers_enc;
600     static void s_glDrawBuffers(void* self, GLsizei n, const GLenum* bufs);
601 
602     glReadBuffer_client_proc_t m_glReadBuffer_enc;
603     static void s_glReadBuffer(void* self, GLenum src);
604 
605     glFramebufferTextureLayer_client_proc_t m_glFramebufferTextureLayer_enc;
606     static void s_glFramebufferTextureLayer(void* self, GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
607 
608     glTexStorage2D_client_proc_t m_glTexStorage2D_enc;
609     static void s_glTexStorage2D(void* self, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
610 
611     static void s_glTransformFeedbackVaryings(void* self, GLuint program, GLsizei count, const char** varyings, GLenum bufferMode);
612 
613     glBeginTransformFeedback_client_proc_t m_glBeginTransformFeedback_enc;
614     static void s_glBeginTransformFeedback(void* self, GLenum primitiveMode);
615 
616     glEndTransformFeedback_client_proc_t m_glEndTransformFeedback_enc;
617     static void s_glEndTransformFeedback(void* self);
618 
619     glPauseTransformFeedback_client_proc_t m_glPauseTransformFeedback_enc;
620     static void s_glPauseTransformFeedback(void* self);
621 
622     glResumeTransformFeedback_client_proc_t m_glResumeTransformFeedback_enc;
623     static void s_glResumeTransformFeedback(void* self);
624 
625     glTexImage3D_client_proc_t m_glTexImage3D_enc;
626     static void s_glTexImage3D(void* self, GLenum target, GLint level, GLint internalFormat,
627                                GLsizei width, GLsizei height, GLsizei depth,
628                                GLint border, GLenum format, GLenum type, const GLvoid* data);
629 
630     glTexSubImage3D_client_proc_t m_glTexSubImage3D_enc;
631     static void s_glTexSubImage3D(void* self, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid* data);
632 
633     glCompressedTexImage3D_client_proc_t m_glCompressedTexImage3D_enc;
634     static void s_glCompressedTexImage3D(void* self, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data);
635     glCompressedTexSubImage3D_client_proc_t m_glCompressedTexSubImage3D_enc;
636     static void s_glCompressedTexSubImage3D(void* self, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data);
637 
638 
639     glTexStorage3D_client_proc_t m_glTexStorage3D_enc;
640     static void s_glTexStorage3D(void* self, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
641 
642     glDrawArraysInstanced_client_proc_t m_glDrawArraysInstanced_enc;
643     static void s_glDrawArraysInstanced(void* self, GLenum mode, GLint first, GLsizei count, GLsizei primcount);
644 
645     static void s_glDrawElementsInstanced(void* self, GLenum mode, GLsizei count, GLenum type, const void* indices, GLsizei primcount);
646 
647     glDrawRangeElements_client_proc_t m_glDrawRangeElements_enc;
648     static void s_glDrawRangeElements(void* self, GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void* indices);
649 
650     static const GLubyte* s_glGetStringi(void* self, GLenum name, GLuint index);
651 
652     glGetProgramBinary_client_proc_t m_glGetProgramBinary_enc;
653     static void s_glGetProgramBinary(void* self, GLuint program, GLsizei bufSize, GLsizei* length, GLenum* binaryFormat, void* binary);
654 
655     glReadPixels_client_proc_t m_glReadPixels_enc;
656     static void s_glReadPixels(void* self, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels);
657 
658     glEnable_client_proc_t m_glEnable_enc;
659     static void s_glEnable(void* self, GLenum what);
660     glDisable_client_proc_t m_glDisable_enc;
661     static void s_glDisable(void* self, GLenum what);
662 
663     glClearBufferiv_client_proc_t m_glClearBufferiv_enc;
664     static void s_glClearBufferiv(void* self, GLenum buffer, GLint drawBuffer, const GLint* value);
665 
666     glClearBufferuiv_client_proc_t m_glClearBufferuiv_enc;
667     static void s_glClearBufferuiv(void* self, GLenum buffer, GLint drawBuffer, const GLuint* value);
668 
669     glClearBufferfv_client_proc_t m_glClearBufferfv_enc;
670     static void s_glClearBufferfv(void* self, GLenum buffer, GLint drawBuffer, const GLfloat* value);
671 
672     glBlitFramebuffer_client_proc_t m_glBlitFramebuffer_enc;
673     static void s_glBlitFramebuffer(void* self, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
674 
675     static void s_glGetInternalformativ(void* self, GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint *params);
676 
677     glGenerateMipmap_client_proc_t m_glGenerateMipmap_enc;
678     static void s_glGenerateMipmap(void* self, GLenum target);
679 
680     glBindSampler_client_proc_t m_glBindSampler_enc;
681     static void s_glBindSampler(void* self, GLuint unit, GLuint sampler);
682 
683     glDeleteSamplers_client_proc_t m_glDeleteSamplers_enc;
684     static void s_glDeleteSamplers(void* self, GLsizei n, const GLuint* samplers);
685 
686     static GLsync s_glFenceSync(void* self, GLenum condition, GLbitfield flags);
687     static GLenum s_glClientWaitSync(void* self, GLsync wait_on, GLbitfield flags, GLuint64 timeout);
688     static void s_glWaitSync(void* self, GLsync wait_on, GLbitfield flags, GLuint64 timeout);
689     static void s_glDeleteSync(void* self, GLsync to_delete);
690     static GLboolean s_glIsSync(void* self, GLsync sync);
691     static void s_glGetSynciv(void* self, GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values);
692 
693     glGetIntegeri_v_client_proc_t m_glGetIntegeri_v_enc;
694     static void s_glGetIntegeri_v(void* self, GLenum target, GLuint index, GLint* params);
695 
696     glGetInteger64i_v_client_proc_t m_glGetInteger64i_v_enc;
697     static void s_glGetInteger64i_v(void* self, GLenum target, GLuint index, GLint64* params);
698 
699     glGetShaderiv_client_proc_t m_glGetShaderiv_enc;
700     static void s_glGetShaderiv(void* self, GLuint shader, GLenum pname, GLint* params);
701 
702     // 3.1
703     glActiveShaderProgram_client_proc_t m_glActiveShaderProgram_enc;
704     static void s_glActiveShaderProgram(void* self, GLuint pipeline, GLuint program);
705     static GLuint s_glCreateShaderProgramv(void* self, GLenum type, GLsizei count, const char** strings);
706 
707     glProgramUniform1f_client_proc_t m_glProgramUniform1f_enc;
708     glProgramUniform1fv_client_proc_t m_glProgramUniform1fv_enc;
709     glProgramUniform1i_client_proc_t m_glProgramUniform1i_enc;
710     glProgramUniform1iv_client_proc_t m_glProgramUniform1iv_enc;
711     glProgramUniform1ui_client_proc_t m_glProgramUniform1ui_enc;
712     glProgramUniform1uiv_client_proc_t m_glProgramUniform1uiv_enc;
713     glProgramUniform2f_client_proc_t m_glProgramUniform2f_enc;
714     glProgramUniform2fv_client_proc_t m_glProgramUniform2fv_enc;
715     glProgramUniform2i_client_proc_t m_glProgramUniform2i_enc;
716     glProgramUniform2iv_client_proc_t m_glProgramUniform2iv_enc;
717     glProgramUniform2ui_client_proc_t m_glProgramUniform2ui_enc;
718     glProgramUniform2uiv_client_proc_t m_glProgramUniform2uiv_enc;
719     glProgramUniform3f_client_proc_t m_glProgramUniform3f_enc;
720     glProgramUniform3fv_client_proc_t m_glProgramUniform3fv_enc;
721     glProgramUniform3i_client_proc_t m_glProgramUniform3i_enc;
722     glProgramUniform3iv_client_proc_t m_glProgramUniform3iv_enc;
723     glProgramUniform3ui_client_proc_t m_glProgramUniform3ui_enc;
724     glProgramUniform3uiv_client_proc_t m_glProgramUniform3uiv_enc;
725     glProgramUniform4f_client_proc_t m_glProgramUniform4f_enc;
726     glProgramUniform4fv_client_proc_t m_glProgramUniform4fv_enc;
727     glProgramUniform4i_client_proc_t m_glProgramUniform4i_enc;
728     glProgramUniform4iv_client_proc_t m_glProgramUniform4iv_enc;
729     glProgramUniform4ui_client_proc_t m_glProgramUniform4ui_enc;
730     glProgramUniform4uiv_client_proc_t m_glProgramUniform4uiv_enc;
731     glProgramUniformMatrix2fv_client_proc_t m_glProgramUniformMatrix2fv_enc;
732     glProgramUniformMatrix2x3fv_client_proc_t m_glProgramUniformMatrix2x3fv_enc;
733     glProgramUniformMatrix2x4fv_client_proc_t m_glProgramUniformMatrix2x4fv_enc;
734     glProgramUniformMatrix3fv_client_proc_t m_glProgramUniformMatrix3fv_enc;
735     glProgramUniformMatrix3x2fv_client_proc_t m_glProgramUniformMatrix3x2fv_enc;
736     glProgramUniformMatrix3x4fv_client_proc_t m_glProgramUniformMatrix3x4fv_enc;
737     glProgramUniformMatrix4fv_client_proc_t m_glProgramUniformMatrix4fv_enc;
738     glProgramUniformMatrix4x2fv_client_proc_t m_glProgramUniformMatrix4x2fv_enc;
739     glProgramUniformMatrix4x3fv_client_proc_t m_glProgramUniformMatrix4x3fv_enc;
740 
741     static void s_glProgramUniform1f(void* self, GLuint program, GLint location, GLfloat v0);
742     static void s_glProgramUniform2f(void* self, GLuint program, GLint location, GLfloat v0, GLfloat v1);
743     static void s_glProgramUniform3f(void* self, GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
744     static void s_glProgramUniform4f(void* self, GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
745     static void s_glProgramUniform1i(void* self, GLuint program, GLint location, GLint v0);
746     static void s_glProgramUniform2i(void* self, GLuint program, GLint location, GLint v0, GLint v1);
747     static void s_glProgramUniform3i(void* self, GLuint program, GLint location, GLint v0, GLint v1, GLint v2);
748     static void s_glProgramUniform4i(void* self, GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
749     static void s_glProgramUniform1ui(void* self, GLuint program, GLint location, GLuint v0);
750     static void s_glProgramUniform2ui(void* self, GLuint program, GLint location, GLint v0, GLuint v1);
751     static void s_glProgramUniform3ui(void* self, GLuint program, GLint location, GLint v0, GLint v1, GLuint v2);
752     static void s_glProgramUniform4ui(void* self, GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLuint v3);
753     static void s_glProgramUniform1fv(void* self, GLuint program, GLint location, GLsizei count, const GLfloat *value);
754     static void s_glProgramUniform2fv(void* self, GLuint program, GLint location, GLsizei count, const GLfloat *value);
755     static void s_glProgramUniform3fv(void* self, GLuint program, GLint location, GLsizei count, const GLfloat *value);
756     static void s_glProgramUniform4fv(void* self, GLuint program, GLint location, GLsizei count, const GLfloat *value);
757     static void s_glProgramUniform1iv(void* self, GLuint program, GLint location, GLsizei count, const GLint *value);
758     static void s_glProgramUniform2iv(void* self, GLuint program, GLint location, GLsizei count, const GLint *value);
759     static void s_glProgramUniform3iv(void* self, GLuint program, GLint location, GLsizei count, const GLint *value);
760     static void s_glProgramUniform4iv(void* self, GLuint program, GLint location, GLsizei count, const GLint *value);
761     static void s_glProgramUniform1uiv(void* self, GLuint program, GLint location, GLsizei count, const GLuint *value);
762     static void s_glProgramUniform2uiv(void* self, GLuint program, GLint location, GLsizei count, const GLuint *value);
763     static void s_glProgramUniform3uiv(void* self, GLuint program, GLint location, GLsizei count, const GLuint *value);
764     static void s_glProgramUniform4uiv(void* self, GLuint program, GLint location, GLsizei count, const GLuint *value);
765     static void s_glProgramUniformMatrix2fv(void* self, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
766     static void s_glProgramUniformMatrix3fv(void* self, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
767     static void s_glProgramUniformMatrix4fv(void* self, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
768     static void s_glProgramUniformMatrix2x3fv(void* self, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
769     static void s_glProgramUniformMatrix3x2fv(void* self, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
770     static void s_glProgramUniformMatrix2x4fv(void* self, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
771     static void s_glProgramUniformMatrix4x2fv(void* self, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
772     static void s_glProgramUniformMatrix3x4fv(void* self, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
773     static void s_glProgramUniformMatrix4x3fv(void* self, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
774 
775     glProgramParameteri_client_proc_t m_glProgramParameteri_enc;
776     glUseProgramStages_client_proc_t m_glUseProgramStages_enc;
777     glBindProgramPipeline_client_proc_t m_glBindProgramPipeline_enc;
778 
779     static void s_glProgramParameteri(void* self, GLuint program, GLenum pname, GLint value);
780     static void s_glUseProgramStages(void *self, GLuint pipeline, GLbitfield stages, GLuint program);
781     static void s_glBindProgramPipeline(void *self, GLuint pipeline);
782 
783     glGetProgramResourceiv_client_proc_t m_glGetProgramResourceiv_enc;
784     glGetProgramResourceIndex_client_proc_t m_glGetProgramResourceIndex_enc;
785     glGetProgramResourceLocation_client_proc_t m_glGetProgramResourceLocation_enc;
786     glGetProgramResourceName_client_proc_t m_glGetProgramResourceName_enc;
787     glGetProgramPipelineInfoLog_client_proc_t m_glGetProgramPipelineInfoLog_enc;
788 
789     static void s_glGetProgramResourceiv(void* self, GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum * props, GLsizei bufSize, GLsizei * length, GLint * params);
790     static GLuint s_glGetProgramResourceIndex(void* self, GLuint program, GLenum programInterface, const char* name);
791     static GLint s_glGetProgramResourceLocation(void* self, GLuint program, GLenum programInterface, const char* name);
792     static void s_glGetProgramResourceName(void* self, GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei* length, char* name);
793 
794     static void s_glGetProgramPipelineInfoLog(void* self, GLuint pipeline, GLsizei bufSize, GLsizei* length, GLchar* infoLog);
795 
796     // TODO: Compute shaders:
797     // make sure it's OK to put memory barriers and compute dispatch
798     // on the default encoding path
799 
800     glVertexAttribFormat_client_proc_t m_glVertexAttribFormat_enc;
801     glVertexAttribIFormat_client_proc_t m_glVertexAttribIFormat_enc;
802     glVertexBindingDivisor_client_proc_t m_glVertexBindingDivisor_enc;
803     glVertexAttribBinding_client_proc_t m_glVertexAttribBinding_enc;
804     glBindVertexBuffer_client_proc_t m_glBindVertexBuffer_enc;
805 
806     static void s_glVertexAttribFormat(void* self, GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset);
807     static void s_glVertexAttribIFormat(void* self, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset);
808     static void s_glVertexBindingDivisor(void* self, GLuint bindingindex, GLuint divisor);
809     static void s_glVertexAttribBinding(void* self, GLuint attribindex, GLuint bindingindex);
810     static void s_glBindVertexBuffer(void* self, GLuint bindingindex, GLuint buffer, GLintptr offset, GLintptr stride);
811 
812     // Indirect draws
813     static void s_glDrawArraysIndirect(void* self, GLenum mode, const void* indirect);
814     static void s_glDrawElementsIndirect(void* self, GLenum mode, GLenum type, const void* indirect);
815 
816     // Multisampled textures
817     glTexStorage2DMultisample_client_proc_t m_glTexStorage2DMultisample_enc;
818     static void s_glTexStorage2DMultisample(void* self, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);
819 
820     static GLenum s_glGetGraphicsResetStatusEXT(void* self);
821     static void s_glReadnPixelsEXT(void* self, GLint x, GLint y, GLsizei width,
822             GLsizei height, GLenum format, GLenum type, GLsizei bufSize,
823             GLvoid* pixels);
824     static void s_glGetnUniformfvEXT(void *self, GLuint program, GLint location,
825             GLsizei bufSize, GLfloat* params);
826     static void s_glGetnUniformivEXT(void *self, GLuint program, GLint location,
827             GLsizei bufSize, GLint* params);
828 
829     // Invalidate framebuffer
830     static void s_glInvalidateFramebuffer(void* self, GLenum target, GLsizei numAttachments, const GLenum *attachments);
831     static void s_glInvalidateSubFramebuffer(void* self, GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height);
832 
833     glInvalidateFramebuffer_client_proc_t m_glInvalidateFramebuffer_enc;
834     glInvalidateSubFramebuffer_client_proc_t m_glInvalidateSubFramebuffer_enc;;
835 
836     // Dispatch compute
837     static void s_glDispatchCompute(void* self, GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z);
838     static void s_glDispatchComputeIndirect(void* self, GLintptr indirect);
839 
840     glDispatchCompute_client_proc_t m_glDispatchCompute_enc;
841     glDispatchComputeIndirect_client_proc_t m_glDispatchComputeIndirect_enc;
842 
843     // State tracking for transform feedbacks, samplers, and query objects
844     static void s_glGenTransformFeedbacks(void* self, GLsizei n, GLuint* ids);
845     static void s_glDeleteTransformFeedbacks(void* self, GLsizei n, const GLuint* ids);
846     static void s_glGenSamplers(void* self, GLsizei n, GLuint* ids);
847     static void s_glGenQueries(void* self, GLsizei n, GLuint* ids);
848     static void s_glDeleteQueries(void* self, GLsizei n, const GLuint* ids);
849 
850     glGenTransformFeedbacks_client_proc_t m_glGenTransformFeedbacks_enc;
851     glDeleteTransformFeedbacks_client_proc_t m_glDeleteTransformFeedbacks_enc;
852     glGenSamplers_client_proc_t m_glGenSamplers_enc;
853     glGenQueries_client_proc_t m_glGenQueries_enc;
854     glDeleteQueries_client_proc_t m_glDeleteQueries_enc;
855 
856     static void s_glBindTransformFeedback(void* self, GLenum target, GLuint id);
857     static void s_glBeginQuery(void* self, GLenum target, GLuint query);
858     static void s_glEndQuery(void* self, GLenum target);
859 
860     glBindTransformFeedback_client_proc_t m_glBindTransformFeedback_enc;
861     glBeginQuery_client_proc_t m_glBeginQuery_enc;
862     glEndQuery_client_proc_t m_glEndQuery_enc;
863 
864     static void s_glClear(void* self, GLbitfield mask);
865     glClear_client_proc_t m_glClear_enc;
866 
867     static void s_glClearBufferfi(void* self, GLenum buffer, GLint drawBuffer, float depth, int stencil);
868     glClearBufferfi_client_proc_t m_glClearBufferfi_enc;
869 
870     static void s_glCopyTexSubImage2D(void *self , GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
871     glCopyTexSubImage2D_client_proc_t m_glCopyTexSubImage2D_enc;
872 
873     static void s_glCopyTexSubImage3D(void *self , GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
874     glCopyTexSubImage3D_client_proc_t m_glCopyTexSubImage3D_enc;
875 
876     static void s_glCompileShader(void* self, GLuint shader);
877     glCompileShader_client_proc_t m_glCompileShader_enc;
878 
879     static void s_glValidateProgram(void* self, GLuint program);
880     glValidateProgram_client_proc_t m_glValidateProgram_enc;
881 
882     static void s_glProgramBinary(void *self , GLuint program, GLenum binaryFormat, const void* binary, GLsizei length);
883     glProgramBinary_client_proc_t m_glProgramBinary_enc;
884 
885     static void s_glGetSamplerParameterfv(void *self, GLuint sampler, GLenum pname, GLfloat* params);
886     static void s_glGetSamplerParameteriv(void *self, GLuint sampler, GLenum pname, GLint* params);
887     glGetSamplerParameterfv_client_proc_t m_glGetSamplerParameterfv_enc;
888     glGetSamplerParameteriv_client_proc_t m_glGetSamplerParameteriv_enc;
889 
890     static void s_glSamplerParameterf(void *self , GLuint sampler, GLenum pname, GLfloat param);
891     static void s_glSamplerParameteri(void *self , GLuint sampler, GLenum pname, GLint param);
892     static void s_glSamplerParameterfv(void *self , GLuint sampler, GLenum pname, const GLfloat* params);
893     static void s_glSamplerParameteriv(void *self , GLuint sampler, GLenum pname, const GLint* params);
894 
895     glSamplerParameterf_client_proc_t m_glSamplerParameterf_enc;
896     glSamplerParameteri_client_proc_t m_glSamplerParameteri_enc;
897     glSamplerParameterfv_client_proc_t m_glSamplerParameterfv_enc;
898     glSamplerParameteriv_client_proc_t m_glSamplerParameteriv_enc;
899 
900     static int s_glGetAttribLocation(void *self , GLuint program, const GLchar* name);
901     glGetAttribLocation_client_proc_t m_glGetAttribLocation_enc;
902 
903     static void s_glBindAttribLocation(void *self , GLuint program, GLuint index, const GLchar* name);
904     static void s_glUniformBlockBinding(void *self , GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);
905     static void s_glGetTransformFeedbackVarying(void *self , GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLsizei* size, GLenum* type, char* name);
906     static void s_glScissor(void *self , GLint x, GLint y, GLsizei width, GLsizei height);
907     static void s_glDepthFunc(void *self , GLenum func);
908     static void s_glViewport(void *self , GLint x, GLint y, GLsizei width, GLsizei height);
909     static void s_glStencilFunc(void *self , GLenum func, GLint ref, GLuint mask);
910     static void s_glStencilFuncSeparate(void *self , GLenum face, GLenum func, GLint ref, GLuint mask);
911     static void s_glStencilOp(void *self , GLenum fail, GLenum zfail, GLenum zpass);
912     static void s_glStencilOpSeparate(void *self , GLenum face, GLenum fail, GLenum zfail, GLenum zpass);
913     static void s_glStencilMaskSeparate(void *self , GLenum face, GLuint mask);
914     static void s_glBlendEquation(void *self , GLenum mode);
915     static void s_glBlendEquationSeparate(void *self , GLenum modeRGB, GLenum modeAlpha);
916     static void s_glBlendFunc(void *self , GLenum sfactor, GLenum dfactor);
917     static void s_glBlendFuncSeparate(void *self , GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
918     static void s_glCullFace(void *self , GLenum mode);
919     static void s_glFrontFace(void *self , GLenum mode);
920     static void s_glLineWidth(void *self , GLfloat width);
921     static void s_glVertexAttrib1f(void *self , GLuint indx, GLfloat x);
922     static void s_glVertexAttrib2f(void *self , GLuint indx, GLfloat x, GLfloat y);
923     static void s_glVertexAttrib3f(void *self , GLuint indx, GLfloat x, GLfloat y, GLfloat z);
924     static void s_glVertexAttrib4f(void *self , GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
925     static void s_glVertexAttrib1fv(void *self , GLuint indx, const GLfloat* values);
926     static void s_glVertexAttrib2fv(void *self , GLuint indx, const GLfloat* values);
927     static void s_glVertexAttrib3fv(void *self , GLuint indx, const GLfloat* values);
928     static void s_glVertexAttrib4fv(void *self , GLuint indx, const GLfloat* values);
929     static void s_glVertexAttribI4i(void *self , GLuint index, GLint v0, GLint v1, GLint v2, GLint v3);
930     static void s_glVertexAttribI4ui(void *self , GLuint index, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
931     static void s_glVertexAttribI4iv(void *self , GLuint index, const GLint* v);
932     static void s_glVertexAttribI4uiv(void *self , GLuint index, const GLuint* v);
933 
934     static void s_glGetShaderPrecisionFormat(void *self , GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision);
935     static void s_glGetProgramiv(void *self , GLuint program, GLenum pname, GLint* params);
936     static void s_glGetActiveUniform(void *self , GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name);
937     static void s_glGetActiveUniformsiv(void *self , GLuint program, GLsizei uniformCount, const GLuint* uniformIndices, GLenum pname, GLint* params);
938     static void s_glGetActiveUniformBlockName(void *self , GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformBlockName);
939     static void s_glGetActiveAttrib(void *self , GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name);
940     static void s_glGetRenderbufferParameteriv(void *self , GLenum target, GLenum pname, GLint* params);
941     static void s_glGetQueryiv(void *self , GLenum target, GLenum pname, GLint* params);
942     static void s_glGetQueryObjectuiv(void *self , GLuint query, GLenum pname, GLuint* params);
943     static GLboolean s_glIsEnabled(void *self , GLenum cap);
944     static void s_glHint(void *self , GLenum target, GLenum mode);
945     static GLint s_glGetFragDataLocation (void *self , GLuint program, const char* name);
946 
947     static void s_glStencilMask(void* self, GLuint mask);
948     static void s_glClearStencil(void* self, int v);
949 
950 #define LIST_REMAINING_FUNCTIONS_FOR_VALIDATION(f) \
951     f(glBindAttribLocation) \
952     f(glUniformBlockBinding) \
953     f(glGetTransformFeedbackVarying) \
954     f(glScissor) \
955     f(glDepthFunc) \
956     f(glViewport) \
957     f(glStencilFunc) \
958     f(glStencilFuncSeparate) \
959     f(glStencilOp) \
960     f(glStencilOpSeparate) \
961     f(glStencilMaskSeparate) \
962     f(glBlendEquation) \
963     f(glBlendEquationSeparate) \
964     f(glBlendFunc) \
965     f(glBlendFuncSeparate) \
966     f(glCullFace) \
967     f(glFrontFace) \
968     f(glLineWidth) \
969     f(glVertexAttrib1f) \
970     f(glVertexAttrib2f) \
971     f(glVertexAttrib3f) \
972     f(glVertexAttrib4f) \
973     f(glVertexAttrib1fv) \
974     f(glVertexAttrib2fv) \
975     f(glVertexAttrib3fv) \
976     f(glVertexAttrib4fv) \
977     f(glVertexAttribI4i) \
978     f(glVertexAttribI4ui) \
979     f(glVertexAttribI4iv) \
980     f(glVertexAttribI4uiv) \
981     f(glGetShaderPrecisionFormat) \
982     f(glGetProgramiv) \
983     f(glGetActiveUniform) \
984     f(glGetActiveUniformsiv) \
985     f(glGetActiveUniformBlockName) \
986     f(glGetActiveAttrib) \
987     f(glGetRenderbufferParameteriv) \
988     f(glGetQueryiv) \
989     f(glGetQueryObjectuiv) \
990     f(glIsEnabled) \
991     f(glHint) \
992     f(glGetFragDataLocation) \
993     f(glStencilMask) \
994     f(glClearStencil) \
995 
996 #define DECLARE_CLIENT_ENCODER_PROC(n) \
997     n##_client_proc_t m_##n##_enc;
998 
999     LIST_REMAINING_FUNCTIONS_FOR_VALIDATION(DECLARE_CLIENT_ENCODER_PROC)
1000 
1001 
1002 public:
1003     glEGLImageTargetTexture2DOES_client_proc_t m_glEGLImageTargetTexture2DOES_enc;
1004 
1005 };
1006 #endif
1007