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Searched defs:matrices (Results 1 – 18 of 18) sorted by relevance

/external/ltp/testcases/realtime/func/matrix_mult/
Dmatrix_mult.c50 struct matrices { struct
51 double A[MATRIX_SIZE][MATRIX_SIZE];
52 double B[MATRIX_SIZE][MATRIX_SIZE];
53 double C[MATRIX_SIZE][MATRIX_SIZE];
97 static void matrix_mult(struct matrices *matrices) in matrix_mult()
113 static void matrix_mult_record(struct matrices *matrices, int index) in matrix_mult_record()
152 struct matrices *matrices = (struct matrices *) t->arg; in concurrent_thread() local
179 struct matrices *matrices[numcpus]; in main_thread() local
/external/deqp-deps/amber/docs/
Dmemory_layout.md109 ### STD140
121 ### STD430
140 ### STD140
152 ### STD430
/external/skia/gm/
Dlocalmatriximagefilter.cpp61 const SkMatrix matrices[] = { variable
Dperspimages.cpp54 SkTDArray<SkMatrix> matrices; in onDraw() local
Ddrawimageset.cpp120 SkMatrix matrices[4]; in onDraw() local
225 SkMatrix matrices[5]; in onDraw() local
Dshadowutils.cpp93 SkTDArray<SkMatrix> matrices; in draw_paths() local
Dvertices.cpp223 SkTDArray<SkMatrix> matrices; in draw_batching() local
Dcirculararcs.cpp251 TArray<SkMatrix> matrices; variable
Dbleed.cpp226 std::vector<SkMatrix> matrices; in onDraw() local
Dblurrect.cpp516 std::vector<SkMatrix> matrices; local
Dmesh.cpp578 SkMatrix matrices[] { in onDraw() local
/external/skia/tools/viewer/
DShadowUtilsSlide.cpp132 SkTDArray<SkMatrix> matrices; in draw() local
/external/mesa3d/src/amd/vpelib/src/core/
Dcolor_gamut.c282 const struct gamut_src_dst_matrix *matrices, bool invert, struct fixed31_32 *tempMatrix3X3, in gamut_to_color_matrix()
/external/skia/src/core/
DSkPicturePlayback.cpp415 TArray<SkMatrix> matrices(matrixCount); in handleOp() local
/external/deqp/modules/glshared/
DglsShaderRenderCase.cpp627 …} matrices[] = {{"a_mat2", 2, 2}, {"a_mat2x3", 2, 3}, {"a_mat2x4", 2, 4}, {"a_mat3x2", 3, 2}, {"… in getDefaultVertexArrays() local
/external/deqp/external/openglcts/modules/common/
DglcShaderRenderCase.cpp645 …} matrices[] = {{"a_mat2", 2, 2}, {"a_mat2x3", 2, 3}, {"a_mat2x4", 2, 4}, {"a_mat3x2", 3, 2}, {"… in getDefaultVertexArrays() local
/external/deqp/external/vulkancts/modules/vulkan/shaderrender/
DvktShaderRender.cpp1819 } matrices[] = {{MAT2, 2, 2}, {MAT2x3, 2, 3}, {MAT2x4, 2, 4}, {MAT3x2, 3, 2}, {MAT3, 3, 3}, in setupDefaultInputs() local
/external/mesa3d/src/gallium/drivers/svga/include/
Dsvga3d_cmd.h1524 float matrices[SVGA3D_TRANSFORM_MAX][16]; member