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1 /*
2  * Copyright © 2016 Red Hat.
3  * Copyright © 2016 Bas Nieuwenhuizen
4  *
5  * based in part on anv driver which is:
6  * Copyright © 2015 Intel Corporation
7  *
8  * Permission is hereby granted, free of charge, to any person obtaining a
9  * copy of this software and associated documentation files (the "Software"),
10  * to deal in the Software without restriction, including without limitation
11  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
12  * and/or sell copies of the Software, and to permit persons to whom the
13  * Software is furnished to do so, subject to the following conditions:
14  *
15  * The above copyright notice and this permission notice (including the next
16  * paragraph) shall be included in all copies or substantial portions of the
17  * Software.
18  *
19  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
20  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
21  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
22  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
23  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
24  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
25  * IN THE SOFTWARE.
26  */
27 
28 #ifndef RADV_SHADER_H
29 #define RADV_SHADER_H
30 
31 #include "util/mesa-blake3.h"
32 #include "util/u_math.h"
33 #include "vulkan/runtime/vk_pipeline_cache.h"
34 #include "vulkan/vulkan.h"
35 #include "ac_binary.h"
36 #include "ac_shader_util.h"
37 #include "amd_family.h"
38 #include "radv_constants.h"
39 
40 #include "aco_shader_info.h"
41 
42 #define RADV_VERT_ATTRIB_MAX MAX2(VERT_ATTRIB_MAX, VERT_ATTRIB_GENERIC0 + MAX_VERTEX_ATTRIBS)
43 
44 struct radv_physical_device;
45 struct radv_device;
46 struct radv_pipeline;
47 struct radv_ray_tracing_pipeline;
48 struct radv_shader_args;
49 struct radv_vs_input_state;
50 struct radv_shader_args;
51 struct radv_serialized_shader_arena_block;
52 
53 enum {
54    RADV_GRAPHICS_STAGE_BITS =
55       (VK_SHADER_STAGE_ALL_GRAPHICS | VK_SHADER_STAGE_MESH_BIT_EXT | VK_SHADER_STAGE_TASK_BIT_EXT),
56    RADV_RT_STAGE_BITS =
57       (VK_SHADER_STAGE_RAYGEN_BIT_KHR | VK_SHADER_STAGE_ANY_HIT_BIT_KHR | VK_SHADER_STAGE_CLOSEST_HIT_BIT_KHR |
58        VK_SHADER_STAGE_MISS_BIT_KHR | VK_SHADER_STAGE_INTERSECTION_BIT_KHR | VK_SHADER_STAGE_CALLABLE_BIT_KHR)
59 };
60 
61 #define RADV_STAGE_MASK ((1 << MESA_VULKAN_SHADER_STAGES) - 1)
62 
63 #define radv_foreach_stage(stage, stage_bits)                                                                          \
64    for (gl_shader_stage stage, __tmp = (gl_shader_stage)((stage_bits)&RADV_STAGE_MASK); stage = ffs(__tmp) - 1, __tmp; \
65         __tmp &= ~(1 << (stage)))
66 
67 enum radv_nggc_settings {
68    radv_nggc_none = 0,
69    radv_nggc_front_face = 1 << 0,
70    radv_nggc_back_face = 1 << 1,
71    radv_nggc_face_is_ccw = 1 << 2,
72    radv_nggc_small_primitives = 1 << 3,
73 };
74 
75 enum radv_shader_query_state {
76    radv_shader_query_none = 0,
77    radv_shader_query_pipeline_stat = 1 << 0,
78    radv_shader_query_prim_gen = 1 << 1,
79    radv_shader_query_prim_xfb = 1 << 2,
80 };
81 
82 enum radv_required_subgroup_size {
83    RADV_REQUIRED_NONE = 0,
84    RADV_REQUIRED_WAVE32 = 1,
85    RADV_REQUIRED_WAVE64 = 2,
86 };
87 
88 struct radv_shader_stage_key {
89    uint8_t subgroup_required_size : 2; /* radv_required_subgroup_size */
90    uint8_t subgroup_require_full : 1;  /* whether full subgroups are required */
91 
92    uint8_t storage_robustness2 : 1;
93    uint8_t uniform_robustness2 : 1;
94    uint8_t vertex_robustness1 : 1;
95 
96    uint8_t optimisations_disabled : 1;
97    uint8_t keep_statistic_info : 1;
98 
99    /* Shader version (up to 8) to force re-compilation when RADV_BUILD_ID_OVERRIDE is enabled. */
100    uint8_t version : 3;
101 
102    /* Whether the mesh shader is used with a task shader. */
103    uint8_t has_task_shader : 1;
104 };
105 
106 struct radv_ps_epilog_key {
107    uint32_t spi_shader_col_format;
108    uint32_t spi_shader_z_format;
109 
110    /* Bitmasks, each bit represents one of the 8 MRTs. */
111    uint8_t color_is_int8;
112    uint8_t color_is_int10;
113    uint8_t enable_mrt_output_nan_fixup;
114 
115    uint32_t colors_written;
116    bool mrt0_is_dual_src;
117    bool export_depth;
118    bool export_stencil;
119    bool export_sample_mask;
120    bool alpha_to_coverage_via_mrtz;
121 };
122 
123 struct radv_spirv_to_nir_options {
124    uint32_t lower_view_index_to_zero : 1;
125    uint32_t fix_dual_src_mrt1_export : 1;
126 };
127 
128 struct radv_graphics_state_key {
129    uint32_t lib_flags : 4; /* VkGraphicsPipelineLibraryFlagBitsEXT */
130 
131    uint32_t has_multiview_view_index : 1;
132    uint32_t adjust_frag_coord_z : 1;
133    uint32_t dynamic_rasterization_samples : 1;
134    uint32_t dynamic_provoking_vtx_mode : 1;
135    uint32_t dynamic_line_rast_mode : 1;
136    uint32_t enable_remove_point_size : 1;
137    uint32_t unknown_rast_prim : 1;
138 
139    struct {
140       uint8_t topology;
141    } ia;
142 
143    struct {
144       uint32_t instance_rate_inputs;
145       uint32_t instance_rate_divisors[MAX_VERTEX_ATTRIBS];
146       uint8_t vertex_attribute_formats[MAX_VERTEX_ATTRIBS];
147       uint32_t vertex_attribute_bindings[MAX_VERTEX_ATTRIBS];
148       uint32_t vertex_attribute_offsets[MAX_VERTEX_ATTRIBS];
149       uint32_t vertex_attribute_strides[MAX_VERTEX_ATTRIBS];
150       uint8_t vertex_binding_align[MAX_VBS];
151    } vi;
152 
153    struct {
154       unsigned patch_control_points;
155    } ts;
156 
157    struct {
158       uint32_t provoking_vtx_last : 1;
159       uint32_t line_smooth_enabled : 1;
160    } rs;
161 
162    struct {
163       bool sample_shading_enable;
164       bool alpha_to_coverage_via_mrtz; /* GFX11+ */
165       uint8_t rasterization_samples;
166    } ms;
167 
168    struct vs {
169       bool has_prolog;
170    } vs;
171 
172    struct {
173       struct radv_ps_epilog_key epilog;
174       bool force_vrs_enabled;
175       bool exports_mrtz_via_epilog;
176       bool has_epilog;
177    } ps;
178 };
179 
180 struct radv_graphics_pipeline_key {
181    struct radv_graphics_state_key gfx_state;
182 
183    struct radv_shader_stage_key stage_info[MESA_VULKAN_SHADER_STAGES];
184 };
185 
186 struct radv_nir_compiler_options {
187    bool robust_buffer_access_llvm;
188    bool dump_shader;
189    bool dump_preoptir;
190    bool record_ir;
191    bool record_stats;
192    bool check_ir;
193    uint8_t enable_mrt_output_nan_fixup;
194    bool wgp_mode;
195    const struct radeon_info *info;
196 
197    struct {
198       void (*func)(void *private_data, enum aco_compiler_debug_level level, const char *message);
199       void *private_data;
200    } debug;
201 };
202 
203 enum radv_ud_index {
204    AC_UD_SCRATCH_RING_OFFSETS = 0,
205    AC_UD_PUSH_CONSTANTS = 1,
206    AC_UD_INLINE_PUSH_CONSTANTS = 2,
207    AC_UD_INDIRECT_DESCRIPTOR_SETS = 3,
208    AC_UD_VIEW_INDEX = 4,
209    AC_UD_STREAMOUT_BUFFERS = 5,
210    AC_UD_SHADER_QUERY_STATE = 6,
211    AC_UD_NGG_PROVOKING_VTX = 7,
212    AC_UD_NGG_CULLING_SETTINGS = 8,
213    AC_UD_NGG_VIEWPORT = 9,
214    AC_UD_VGT_ESGS_RING_ITEMSIZE = 10,
215    AC_UD_FORCE_VRS_RATES = 11,
216    AC_UD_TASK_RING_ENTRY = 12,
217    AC_UD_NUM_VERTS_PER_PRIM = 13,
218    AC_UD_NEXT_STAGE_PC = 14,
219    AC_UD_SHADER_START = 15,
220    AC_UD_VS_VERTEX_BUFFERS = AC_UD_SHADER_START,
221    AC_UD_VS_BASE_VERTEX_START_INSTANCE,
222    AC_UD_VS_PROLOG_INPUTS,
223    AC_UD_VS_MAX_UD,
224    AC_UD_PS_EPILOG_PC,
225    AC_UD_PS_STATE,
226    AC_UD_PS_MAX_UD,
227    AC_UD_CS_GRID_SIZE = AC_UD_SHADER_START,
228    AC_UD_CS_SBT_DESCRIPTORS,
229    AC_UD_CS_RAY_LAUNCH_SIZE_ADDR,
230    AC_UD_CS_RAY_DYNAMIC_CALLABLE_STACK_BASE,
231    AC_UD_CS_TRAVERSAL_SHADER_ADDR,
232    AC_UD_CS_TASK_RING_OFFSETS,
233    AC_UD_CS_TASK_DRAW_ID,
234    AC_UD_CS_TASK_IB,
235    AC_UD_CS_MAX_UD,
236    AC_UD_GS_MAX_UD,
237    AC_UD_TCS_OFFCHIP_LAYOUT = AC_UD_VS_MAX_UD,
238    AC_UD_TCS_EPILOG_PC,
239    AC_UD_TCS_MAX_UD,
240    /* We might not know the previous stage when compiling a geometry shader, so we just
241     * declare both TES and VS user SGPRs.
242     */
243    AC_UD_TES_STATE = AC_UD_VS_MAX_UD,
244    AC_UD_TES_MAX_UD,
245    AC_UD_MAX_UD = AC_UD_CS_MAX_UD,
246 };
247 
248 #define SET_SGPR_FIELD(field, value) (((unsigned)(value)&field##__MASK) << field##__SHIFT)
249 
250 #define TCS_OFFCHIP_LAYOUT_PATCH_CONTROL_POINTS__SHIFT 0
251 #define TCS_OFFCHIP_LAYOUT_PATCH_CONTROL_POINTS__MASK  0x3f
252 #define TCS_OFFCHIP_LAYOUT_NUM_PATCHES__SHIFT          6
253 #define TCS_OFFCHIP_LAYOUT_NUM_PATCHES__MASK           0x3f
254 #define TCS_OFFCHIP_LAYOUT_LSHS_VERTEX_STRIDE__SHIFT   12
255 #define TCS_OFFCHIP_LAYOUT_LSHS_VERTEX_STRIDE__MASK    0xff /* max 32 * 4 + 1 (to reduce LDS bank conflicts) */
256 
257 #define TES_STATE_NUM_PATCHES__SHIFT      0
258 #define TES_STATE_NUM_PATCHES__MASK       0xff
259 #define TES_STATE_TCS_VERTICES_OUT__SHIFT 8
260 #define TES_STATE_TCS_VERTICES_OUT__MASK  0xff
261 #define TES_STATE_NUM_TCS_OUTPUTS__SHIFT  16
262 #define TES_STATE_NUM_TCS_OUTPUTS__MASK   0xff
263 
264 #define PS_STATE_NUM_SAMPLES__SHIFT    0
265 #define PS_STATE_NUM_SAMPLES__MASK     0xf
266 #define PS_STATE_LINE_RAST_MODE__SHIFT 4
267 #define PS_STATE_LINE_RAST_MODE__MASK  0x3
268 #define PS_STATE_PS_ITER_MASK__SHIFT   6
269 #define PS_STATE_PS_ITER_MASK__MASK    0xffff
270 #define PS_STATE_RAST_PRIM__SHIFT      22
271 #define PS_STATE_RAST_PRIM__MASK       0x3
272 
273 struct radv_streamout_info {
274    uint16_t num_outputs;
275    uint16_t strides[MAX_SO_BUFFERS];
276    uint32_t enabled_stream_buffers_mask;
277 };
278 
279 struct radv_userdata_info {
280    int8_t sgpr_idx;
281    uint8_t num_sgprs;
282 };
283 
284 struct radv_userdata_locations {
285    struct radv_userdata_info descriptor_sets[MAX_SETS];
286    struct radv_userdata_info shader_data[AC_UD_MAX_UD];
287    uint32_t descriptor_sets_enabled;
288 };
289 
290 struct radv_vs_output_info {
291    uint8_t vs_output_param_offset[VARYING_SLOT_MAX];
292    uint8_t clip_dist_mask;
293    uint8_t cull_dist_mask;
294    uint8_t param_exports;
295    uint8_t prim_param_exports;
296    bool writes_pointsize;
297    bool writes_layer;
298    bool writes_layer_per_primitive;
299    bool writes_viewport_index;
300    bool writes_viewport_index_per_primitive;
301    bool writes_primitive_shading_rate;
302    bool writes_primitive_shading_rate_per_primitive;
303    bool export_prim_id;
304    unsigned pos_exports;
305 };
306 
307 struct radv_legacy_gs_info {
308    uint32_t vgt_gs_onchip_cntl;
309    uint32_t vgt_gs_max_prims_per_subgroup;
310    uint32_t vgt_esgs_ring_itemsize;
311    uint32_t lds_size;
312    uint32_t esgs_ring_size;
313    uint32_t gsvs_ring_size;
314 };
315 
316 struct gfx10_ngg_info {
317    uint16_t ngg_emit_size; /* in dwords */
318    uint32_t hw_max_esverts;
319    uint32_t max_gsprims;
320    uint32_t max_out_verts;
321    uint32_t prim_amp_factor;
322    uint32_t vgt_esgs_ring_itemsize;
323    uint32_t esgs_ring_size;
324    uint32_t scratch_lds_base;
325    uint32_t lds_size;
326    bool max_vert_out_per_gs_instance;
327 };
328 
329 enum radv_shader_type {
330    RADV_SHADER_TYPE_DEFAULT = 0,
331    RADV_SHADER_TYPE_GS_COPY,
332    RADV_SHADER_TYPE_TRAP_HANDLER,
333 };
334 
335 struct radv_shader_info {
336    uint64_t inline_push_constant_mask;
337    bool can_inline_all_push_constants;
338    bool loads_push_constants;
339    bool loads_dynamic_offsets;
340    uint32_t desc_set_used_mask;
341    bool uses_view_index;
342    bool uses_invocation_id;
343    bool uses_prim_id;
344    uint8_t wave_size;
345    uint8_t ballot_bit_size;
346    struct radv_userdata_locations user_sgprs_locs;
347    bool is_ngg;
348    bool is_ngg_passthrough;
349    bool has_ngg_culling;
350    bool has_ngg_early_prim_export;
351    bool has_prim_query;
352    bool has_xfb_query;
353    uint32_t num_tess_patches;
354    uint32_t esgs_itemsize; /* Only for VS or TES as ES */
355    struct radv_vs_output_info outinfo;
356    unsigned workgroup_size;
357    bool force_vrs_per_vertex;
358    gl_shader_stage stage;
359    gl_shader_stage next_stage;
360    enum radv_shader_type type;
361    uint32_t user_data_0;
362    bool inputs_linked;
363    bool outputs_linked;
364    bool has_epilog;                        /* Only for TCS or PS */
365    bool merged_shader_compiled_separately; /* GFX9+ */
366 
367    struct {
368       uint8_t input_usage_mask[RADV_VERT_ATTRIB_MAX];
369       uint8_t output_usage_mask[VARYING_SLOT_VAR31 + 1];
370       bool needs_draw_id;
371       bool needs_instance_id;
372       bool as_es;
373       bool as_ls;
374       bool tcs_in_out_eq;
375       uint64_t tcs_temp_only_input_mask;
376       uint8_t num_linked_outputs;
377       bool needs_base_instance;
378       bool use_per_attribute_vb_descs;
379       uint32_t vb_desc_usage_mask;
380       uint32_t input_slot_usage_mask;
381       bool has_prolog;
382       bool dynamic_inputs;
383       bool dynamic_num_verts_per_prim;
384       uint32_t num_outputs; /* For NGG streamout only */
385    } vs;
386    struct {
387       uint8_t output_usage_mask[VARYING_SLOT_VAR31 + 1];
388       uint8_t num_stream_output_components[4];
389       uint8_t output_streams[VARYING_SLOT_VAR31 + 1];
390       uint8_t max_stream;
391       unsigned gsvs_vertex_size;
392       unsigned max_gsvs_emit_size;
393       unsigned vertices_in;
394       unsigned vertices_out;
395       unsigned input_prim;
396       unsigned output_prim;
397       unsigned invocations;
398       unsigned es_type; /* GFX9: VS or TES */
399       uint8_t num_linked_inputs;
400       bool has_pipeline_stat_query;
401    } gs;
402    struct {
403       uint8_t output_usage_mask[VARYING_SLOT_VAR31 + 1];
404       bool as_es;
405       enum tess_primitive_mode _primitive_mode;
406       enum gl_tess_spacing spacing;
407       bool ccw;
408       bool point_mode;
409       bool reads_tess_factors;
410       unsigned tcs_vertices_out;
411       uint8_t num_linked_inputs;
412       uint8_t num_linked_outputs;
413       uint32_t num_outputs; /* For NGG streamout only */
414    } tes;
415    struct {
416       bool uses_sample_shading;
417       bool needs_sample_positions;
418       bool needs_poly_line_smooth;
419       bool writes_memory;
420       bool writes_z;
421       bool writes_stencil;
422       bool writes_sample_mask;
423       bool writes_mrt0_alpha;
424       bool exports_mrtz_via_epilog;
425       bool has_pcoord;
426       bool prim_id_input;
427       bool layer_input;
428       bool viewport_index_input;
429       uint8_t num_input_clips_culls;
430       uint32_t input_mask;
431       uint32_t input_per_primitive_mask;
432       uint32_t flat_shaded_mask;
433       uint32_t explicit_shaded_mask;
434       uint32_t per_vertex_shaded_mask;
435       uint32_t float16_shaded_mask;
436       uint32_t num_interp;
437       uint32_t num_prim_interp;
438       bool can_discard;
439       bool early_fragment_test;
440       bool post_depth_coverage;
441       bool reads_sample_mask_in;
442       bool reads_front_face;
443       bool reads_sample_id;
444       bool reads_frag_shading_rate;
445       bool reads_barycentric_model;
446       bool reads_persp_sample;
447       bool reads_persp_center;
448       bool reads_persp_centroid;
449       bool reads_linear_sample;
450       bool reads_linear_center;
451       bool reads_linear_centroid;
452       bool reads_fully_covered;
453       uint8_t reads_frag_coord_mask;
454       uint8_t reads_sample_pos_mask;
455       uint8_t depth_layout;
456       bool allow_flat_shading;
457       bool pops; /* Uses Primitive Ordered Pixel Shading (fragment shader interlock) */
458       bool pops_is_per_sample;
459       bool mrt0_is_dual_src;
460       unsigned spi_ps_input;
461       unsigned colors_written;
462       unsigned spi_shader_col_format;
463       uint8_t color0_written;
464       bool load_provoking_vtx;
465       bool load_rasterization_prim;
466       bool force_sample_iter_shading_rate;
467       uint32_t db_shader_control; /* DB_SHADER_CONTROL without intrinsic rate overrides */
468    } ps;
469    struct {
470       bool uses_grid_size;
471       bool uses_block_id[3];
472       bool uses_thread_id[3];
473       bool uses_local_invocation_idx;
474       unsigned block_size[3];
475 
476       bool is_rt_shader;
477       bool uses_dynamic_rt_callable_stack;
478       bool uses_rt;
479       bool uses_full_subgroups;
480       bool linear_taskmesh_dispatch;
481       bool has_query; /* Task shader only */
482 
483       bool regalloc_hang_bug;
484    } cs;
485    struct {
486       uint64_t tes_inputs_read;
487       uint64_t tes_patch_inputs_read;
488       unsigned tcs_vertices_out;
489       uint32_t num_lds_blocks;
490       uint8_t num_linked_inputs;
491       uint8_t num_linked_outputs;
492       uint8_t num_linked_patch_outputs;
493       bool tes_reads_tess_factors : 1;
494    } tcs;
495    struct {
496       enum mesa_prim output_prim;
497       bool needs_ms_scratch_ring;
498       bool has_task; /* If mesh shader is used together with a task shader. */
499       bool has_query;
500    } ms;
501 
502    struct radv_streamout_info so;
503 
504    struct radv_legacy_gs_info gs_ring_info;
505    struct gfx10_ngg_info ngg_info;
506 };
507 
508 struct radv_vs_input_state {
509    uint32_t attribute_mask;
510 
511    uint32_t instance_rate_inputs;
512    uint32_t nontrivial_divisors;
513    uint32_t zero_divisors;
514    uint32_t post_shuffle;
515    /* Having two separate fields instead of a single uint64_t makes it easier to remove attributes
516     * using bitwise arithmetic.
517     */
518    uint32_t alpha_adjust_lo;
519    uint32_t alpha_adjust_hi;
520    uint32_t nontrivial_formats;
521 
522    uint8_t bindings[MAX_VERTEX_ATTRIBS];
523    uint32_t divisors[MAX_VERTEX_ATTRIBS];
524    uint32_t offsets[MAX_VERTEX_ATTRIBS];
525    uint8_t formats[MAX_VERTEX_ATTRIBS];
526    uint8_t format_align_req_minus_1[MAX_VERTEX_ATTRIBS];
527    uint8_t format_sizes[MAX_VERTEX_ATTRIBS];
528 
529    bool bindings_match_attrib;
530 };
531 
532 struct radv_vs_prolog_key {
533    /* All the fields are pre-masked with BITFIELD_MASK(num_attributes).
534     * Some of the fields are pre-masked by other conditions. See lookup_vs_prolog.
535     */
536    uint32_t instance_rate_inputs;
537    uint32_t nontrivial_divisors;
538    uint32_t zero_divisors;
539    uint32_t post_shuffle;
540    /* Having two separate fields instead of a single uint64_t makes it easier to remove attributes
541     * using bitwise arithmetic.
542     */
543    uint32_t alpha_adjust_lo;
544    uint32_t alpha_adjust_hi;
545    uint8_t formats[MAX_VERTEX_ATTRIBS];
546    unsigned num_attributes;
547    uint32_t misaligned_mask;
548    bool as_ls;
549    bool is_ngg;
550    bool wave32;
551    gl_shader_stage next_stage;
552 };
553 
554 struct radv_tcs_epilog_key {
555    enum tess_primitive_mode primitive_mode;
556    bool tes_reads_tessfactors;
557    bool tcs_out_patch_fits_subgroup;
558 };
559 
560 enum radv_shader_binary_type { RADV_BINARY_TYPE_LEGACY, RADV_BINARY_TYPE_RTLD };
561 
562 struct radv_shader_binary {
563    uint32_t type; /* enum radv_shader_binary_type */
564 
565    struct ac_shader_config config;
566    struct radv_shader_info info;
567 
568    /* Self-referential size so we avoid consistency issues. */
569    uint32_t total_size;
570 };
571 
572 struct radv_shader_binary_legacy {
573    struct radv_shader_binary base;
574    uint32_t code_size;
575    uint32_t exec_size;
576    uint32_t ir_size;
577    uint32_t disasm_size;
578    uint32_t stats_size;
579    uint32_t padding;
580 
581    /* data has size of stats_size + code_size + ir_size + disasm_size + 2,
582     * where the +2 is for 0 of the ir strings. */
583    uint8_t data[0];
584 };
585 static_assert(sizeof(struct radv_shader_binary_legacy) == offsetof(struct radv_shader_binary_legacy, data),
586               "Unexpected padding");
587 
588 struct radv_shader_binary_rtld {
589    struct radv_shader_binary base;
590    unsigned elf_size;
591    unsigned llvm_ir_size;
592    uint8_t data[0];
593 };
594 
595 struct radv_shader_part_binary {
596    struct {
597       uint32_t spi_shader_col_format;
598       uint32_t spi_shader_z_format;
599    } info;
600 
601    uint8_t num_sgprs;
602    uint8_t num_vgprs;
603    unsigned code_size;
604    unsigned disasm_size;
605 
606    /* Self-referential size so we avoid consistency issues. */
607    uint32_t total_size;
608 
609    uint8_t data[0];
610 };
611 
612 enum radv_shader_arena_type { RADV_SHADER_ARENA_DEFAULT, RADV_SHADER_ARENA_REPLAYABLE, RADV_SHADER_ARENA_REPLAYED };
613 
614 struct radv_shader_arena {
615    struct list_head list;
616    struct list_head entries;
617    uint32_t size;
618    struct radeon_winsys_bo *bo;
619    char *ptr;
620    enum radv_shader_arena_type type;
621 };
622 
623 union radv_shader_arena_block {
624    struct list_head pool;
625    struct {
626       /* List of blocks in the arena, sorted by address. */
627       struct list_head list;
628       /* For holes, a list_head for the free-list. For allocations, freelist.prev=NULL and
629        * freelist.next is a pointer associated with the allocation.
630        */
631       struct list_head freelist;
632       struct radv_shader_arena *arena;
633       uint32_t offset;
634       uint32_t size;
635    };
636 };
637 
638 struct radv_shader_free_list {
639    uint8_t size_mask;
640    struct list_head free_lists[RADV_SHADER_ALLOC_NUM_FREE_LISTS];
641 };
642 
643 struct radv_serialized_shader_arena_block {
644    uint32_t offset;
645    uint32_t size;
646    uint64_t arena_va;
647    uint32_t arena_size;
648 };
649 
650 struct radv_shader {
651    struct vk_pipeline_cache_object base;
652 
653    simple_mtx_t replay_mtx;
654    bool has_replay_alloc;
655 
656    struct radeon_winsys_bo *bo;
657    union radv_shader_arena_block *alloc;
658    uint64_t va;
659 
660    uint64_t upload_seq;
661 
662    struct ac_shader_config config;
663    uint32_t code_size;
664    uint32_t exec_size;
665    struct radv_shader_info info;
666    uint32_t max_waves;
667 
668    blake3_hash hash;
669    void *code;
670 
671    /* debug only */
672    char *spirv;
673    uint32_t spirv_size;
674    char *nir_string;
675    char *disasm_string;
676    char *ir_string;
677    uint32_t *statistics;
678 };
679 
680 struct radv_shader_part {
681    uint32_t ref_count;
682 
683    union {
684       struct radv_vs_prolog_key vs;
685       struct radv_ps_epilog_key ps;
686       struct radv_tcs_epilog_key tcs;
687    } key;
688 
689    uint64_t va;
690 
691    struct radeon_winsys_bo *bo;
692    union radv_shader_arena_block *alloc;
693    uint32_t code_size;
694    uint32_t rsrc1;
695    bool nontrivial_divisors;
696    uint32_t spi_shader_col_format;
697    uint32_t spi_shader_z_format;
698    uint64_t upload_seq;
699 
700    /* debug only */
701    char *disasm_string;
702 };
703 
704 struct radv_shader_part_cache_ops {
705    uint32_t (*hash)(const void *key);
706    bool (*equals)(const void *a, const void *b);
707    struct radv_shader_part *(*create)(struct radv_device *device, const void *key);
708 };
709 
710 struct radv_shader_part_cache {
711    simple_mtx_t lock;
712    struct radv_shader_part_cache_ops *ops;
713    struct set entries;
714 };
715 
716 struct radv_shader_dma_submission {
717    struct list_head list;
718 
719    struct radeon_cmdbuf *cs;
720    struct radeon_winsys_bo *bo;
721    uint64_t bo_size;
722    char *ptr;
723 
724    /* The semaphore value to wait for before reusing this submission. */
725    uint64_t seq;
726 };
727 
728 struct radv_shader_object {
729    struct vk_object_base base;
730 
731    gl_shader_stage stage;
732 
733    VkShaderCodeTypeEXT code_type;
734 
735    /* Main shader */
736    struct radv_shader *shader;
737    struct radv_shader_binary *binary;
738 
739    /* Shader variants */
740    /* VS before TCS */
741    struct {
742       struct radv_shader *shader;
743       struct radv_shader_binary *binary;
744    } as_ls;
745 
746    /* VS/TES before GS */
747    struct {
748       struct radv_shader *shader;
749       struct radv_shader_binary *binary;
750    } as_es;
751 
752    /* GS copy shader */
753    struct {
754       struct radv_shader *copy_shader;
755       struct radv_shader_binary *copy_binary;
756    } gs;
757 
758    uint32_t push_constant_size;
759    uint32_t dynamic_offset_count;
760 };
761 
762 struct radv_pipeline_layout;
763 struct radv_shader_stage;
764 
765 void radv_optimize_nir(struct nir_shader *shader, bool optimize_conservatively);
766 void radv_optimize_nir_algebraic(nir_shader *shader, bool opt_offsets);
767 
768 void radv_postprocess_nir(struct radv_device *device, const struct radv_graphics_state_key *gfx_state,
769                           struct radv_shader_stage *stage);
770 
771 bool radv_shader_should_clear_lds(const struct radv_device *device, const nir_shader *shader);
772 
773 void radv_nir_lower_rt_io(nir_shader *shader, bool monolithic, uint32_t payload_offset);
774 
775 void radv_nir_lower_rt_abi(nir_shader *shader, const VkRayTracingPipelineCreateInfoKHR *pCreateInfo,
776                            const struct radv_shader_args *args, const struct radv_shader_info *info,
777                            uint32_t *stack_size, bool resume_shader, struct radv_device *device,
778                            struct radv_ray_tracing_pipeline *pipeline, bool monolithic);
779 
780 struct radv_shader_stage;
781 
782 nir_shader *radv_shader_spirv_to_nir(struct radv_device *device, const struct radv_shader_stage *stage,
783                                      const struct radv_spirv_to_nir_options *options, bool is_internal);
784 
785 void radv_init_shader_arenas(struct radv_device *device);
786 void radv_destroy_shader_arenas(struct radv_device *device);
787 VkResult radv_init_shader_upload_queue(struct radv_device *device);
788 void radv_destroy_shader_upload_queue(struct radv_device *device);
789 
790 struct radv_shader_args;
791 
792 struct radv_shader *radv_shader_create(struct radv_device *device, struct vk_pipeline_cache *cache,
793                                        const struct radv_shader_binary *binary, bool skip_cache);
794 
795 VkResult radv_shader_create_uncached(struct radv_device *device, const struct radv_shader_binary *binary,
796                                      bool replayable, struct radv_serialized_shader_arena_block *replay_block,
797                                      struct radv_shader **out_shader);
798 
799 struct radv_shader_binary *radv_shader_nir_to_asm(struct radv_device *device, struct radv_shader_stage *pl_stage,
800                                                   struct nir_shader *const *shaders, int shader_count,
801                                                   const struct radv_graphics_state_key *gfx_state,
802                                                   bool keep_shader_info, bool keep_statistic_info);
803 
804 void radv_shader_generate_debug_info(struct radv_device *device, bool dump_shader, bool keep_shader_info,
805                                      struct radv_shader_binary *binary, struct radv_shader *shader,
806                                      struct nir_shader *const *shaders, int shader_count,
807                                      struct radv_shader_info *info);
808 
809 VkResult radv_shader_wait_for_upload(struct radv_device *device, uint64_t seq);
810 
811 struct radv_shader_dma_submission *radv_shader_dma_pop_submission(struct radv_device *device);
812 
813 void radv_shader_dma_push_submission(struct radv_device *device, struct radv_shader_dma_submission *submission,
814                                      uint64_t seq);
815 
816 struct radv_shader_dma_submission *
817 radv_shader_dma_get_submission(struct radv_device *device, struct radeon_winsys_bo *bo, uint64_t va, uint64_t size);
818 
819 bool radv_shader_dma_submit(struct radv_device *device, struct radv_shader_dma_submission *submission,
820                             uint64_t *upload_seq_out);
821 
822 union radv_shader_arena_block *radv_alloc_shader_memory(struct radv_device *device, uint32_t size, bool replayable,
823                                                         void *ptr);
824 
825 union radv_shader_arena_block *radv_replay_shader_arena_block(struct radv_device *device,
826                                                               const struct radv_serialized_shader_arena_block *src,
827                                                               void *ptr);
828 
829 struct radv_serialized_shader_arena_block radv_serialize_shader_arena_block(union radv_shader_arena_block *block);
830 
831 void radv_free_shader_memory(struct radv_device *device, union radv_shader_arena_block *alloc);
832 
833 struct radv_shader *radv_create_trap_handler_shader(struct radv_device *device);
834 
835 struct radv_shader *radv_create_rt_prolog(struct radv_device *device);
836 
837 struct radv_shader_part *radv_shader_part_create(struct radv_device *device, struct radv_shader_part_binary *binary,
838                                                  unsigned wave_size);
839 
840 struct radv_shader_part *radv_create_vs_prolog(struct radv_device *device, const struct radv_vs_prolog_key *key);
841 
842 struct radv_shader_part *radv_create_ps_epilog(struct radv_device *device, const struct radv_ps_epilog_key *key,
843                                                struct radv_shader_part_binary **binary_out);
844 
845 struct radv_shader_part *radv_create_tcs_epilog(struct radv_device *device, const struct radv_tcs_epilog_key *key);
846 
847 void radv_shader_part_destroy(struct radv_device *device, struct radv_shader_part *shader_part);
848 
849 bool radv_shader_part_cache_init(struct radv_shader_part_cache *cache, struct radv_shader_part_cache_ops *ops);
850 void radv_shader_part_cache_finish(struct radv_device *device, struct radv_shader_part_cache *cache);
851 struct radv_shader_part *radv_shader_part_cache_get(struct radv_device *device, struct radv_shader_part_cache *cache,
852                                                     struct set *local_entries, const void *key);
853 
854 uint64_t radv_shader_get_va(const struct radv_shader *shader);
855 struct radv_shader *radv_find_shader(struct radv_device *device, uint64_t pc);
856 
857 unsigned radv_get_max_waves(const struct radv_device *device, const struct ac_shader_config *conf,
858                             const struct radv_shader_info *info);
859 
860 unsigned radv_get_max_scratch_waves(const struct radv_device *device, struct radv_shader *shader);
861 
862 const char *radv_get_shader_name(const struct radv_shader_info *info, gl_shader_stage stage);
863 
864 unsigned radv_compute_spi_ps_input(const struct radv_graphics_state_key *gfx_state,
865                                    const struct radv_shader_info *info);
866 
867 bool radv_can_dump_shader(struct radv_device *device, nir_shader *nir, bool meta_shader);
868 
869 bool radv_can_dump_shader_stats(struct radv_device *device, nir_shader *nir);
870 
871 VkResult radv_dump_shader_stats(struct radv_device *device, struct radv_pipeline *pipeline, struct radv_shader *shader,
872                                 gl_shader_stage stage, FILE *output);
873 
874 /* Returns true on success and false on failure */
875 bool radv_shader_reupload(struct radv_device *device, struct radv_shader *shader);
876 
877 enum ac_hw_stage radv_select_hw_stage(const struct radv_shader_info *const info, const enum amd_gfx_level gfx_level);
878 
879 extern const struct vk_pipeline_cache_object_ops radv_shader_ops;
880 
881 static inline struct radv_shader *
radv_shader_ref(struct radv_shader * shader)882 radv_shader_ref(struct radv_shader *shader)
883 {
884    vk_pipeline_cache_object_ref(&shader->base);
885    return shader;
886 }
887 
888 static inline void
radv_shader_unref(struct radv_device * device,struct radv_shader * shader)889 radv_shader_unref(struct radv_device *device, struct radv_shader *shader)
890 {
891    vk_pipeline_cache_object_unref((struct vk_device *)device, &shader->base);
892 }
893 
894 static inline struct radv_shader_part *
radv_shader_part_ref(struct radv_shader_part * shader_part)895 radv_shader_part_ref(struct radv_shader_part *shader_part)
896 {
897    assert(shader_part && shader_part->ref_count >= 1);
898    p_atomic_inc(&shader_part->ref_count);
899    return shader_part;
900 }
901 
902 static inline void
radv_shader_part_unref(struct radv_device * device,struct radv_shader_part * shader_part)903 radv_shader_part_unref(struct radv_device *device, struct radv_shader_part *shader_part)
904 {
905    assert(shader_part && shader_part->ref_count >= 1);
906    if (p_atomic_dec_zero(&shader_part->ref_count))
907       radv_shader_part_destroy(device, shader_part);
908 }
909 
910 static inline struct radv_shader_part *
radv_shader_part_from_cache_entry(const void * key)911 radv_shader_part_from_cache_entry(const void *key)
912 {
913    return container_of(key, struct radv_shader_part, key);
914 }
915 
916 static inline unsigned
get_tcs_input_vertex_stride(unsigned tcs_num_inputs)917 get_tcs_input_vertex_stride(unsigned tcs_num_inputs)
918 {
919    unsigned stride = tcs_num_inputs * 16;
920 
921    /* Add 1 dword to reduce LDS bank conflicts. */
922    if (stride)
923       stride += 4;
924 
925    return stride;
926 }
927 
928 static inline unsigned
calculate_tess_lds_size(enum amd_gfx_level gfx_level,unsigned tcs_num_input_vertices,unsigned tcs_num_output_vertices,unsigned tcs_num_inputs,unsigned tcs_num_patches,unsigned tcs_num_outputs,unsigned tcs_num_patch_outputs)929 calculate_tess_lds_size(enum amd_gfx_level gfx_level, unsigned tcs_num_input_vertices, unsigned tcs_num_output_vertices,
930                         unsigned tcs_num_inputs, unsigned tcs_num_patches, unsigned tcs_num_outputs,
931                         unsigned tcs_num_patch_outputs)
932 {
933    unsigned input_vertex_size = get_tcs_input_vertex_stride(tcs_num_inputs);
934    unsigned output_vertex_size = tcs_num_outputs * 16;
935 
936    unsigned input_patch_size = tcs_num_input_vertices * input_vertex_size;
937 
938    unsigned pervertex_output_patch_size = tcs_num_output_vertices * output_vertex_size;
939    unsigned output_patch_size = pervertex_output_patch_size + tcs_num_patch_outputs * 16;
940 
941    unsigned output_patch0_offset = input_patch_size * tcs_num_patches;
942 
943    unsigned lds_size = output_patch0_offset + output_patch_size * tcs_num_patches;
944 
945    if (gfx_level >= GFX7) {
946       assert(lds_size <= 65536);
947       lds_size = align(lds_size, 512) / 512;
948    } else {
949       assert(lds_size <= 32768);
950       lds_size = align(lds_size, 256) / 256;
951    }
952 
953    return lds_size;
954 }
955 
956 static inline unsigned
get_tcs_num_patches(unsigned tcs_num_input_vertices,unsigned tcs_num_output_vertices,unsigned tcs_num_inputs,unsigned tcs_num_outputs,unsigned tcs_num_patch_outputs,unsigned tess_offchip_block_dw_size,enum amd_gfx_level gfx_level,enum radeon_family family)957 get_tcs_num_patches(unsigned tcs_num_input_vertices, unsigned tcs_num_output_vertices, unsigned tcs_num_inputs,
958                     unsigned tcs_num_outputs, unsigned tcs_num_patch_outputs, unsigned tess_offchip_block_dw_size,
959                     enum amd_gfx_level gfx_level, enum radeon_family family)
960 {
961    uint32_t input_vertex_size = get_tcs_input_vertex_stride(tcs_num_inputs);
962    uint32_t input_patch_size = tcs_num_input_vertices * input_vertex_size;
963    uint32_t output_vertex_size = tcs_num_outputs * 16;
964    uint32_t pervertex_output_patch_size = tcs_num_output_vertices * output_vertex_size;
965    uint32_t output_patch_size = pervertex_output_patch_size + tcs_num_patch_outputs * 16;
966 
967    /* Ensure that we only need one wave per SIMD so we don't need to check
968     * resource usage. Also ensures that the number of tcs in and out
969     * vertices per threadgroup are at most 256.
970     */
971    unsigned num_patches = 64 / MAX2(tcs_num_input_vertices, tcs_num_output_vertices) * 4;
972    /* Make sure that the data fits in LDS. This assumes the shaders only
973     * use LDS for the inputs and outputs.
974     */
975    unsigned hardware_lds_size = 32768;
976 
977    /* Looks like STONEY hangs if we use more than 32 KiB LDS in a single
978     * threadgroup, even though there is more than 32 KiB LDS.
979     *
980     * Test: dEQP-VK.tessellation.shader_input_output.barrier
981     */
982    if (gfx_level >= GFX7 && family != CHIP_STONEY)
983       hardware_lds_size = 65536;
984 
985    if (input_patch_size + output_patch_size)
986       num_patches = MIN2(num_patches, hardware_lds_size / (input_patch_size + output_patch_size));
987    /* Make sure the output data fits in the offchip buffer */
988    if (output_patch_size)
989       num_patches = MIN2(num_patches, (tess_offchip_block_dw_size * 4) / output_patch_size);
990    /* Not necessary for correctness, but improves performance. The
991     * specific value is taken from the proprietary driver.
992     */
993    num_patches = MIN2(num_patches, 40);
994 
995    /* GFX6 bug workaround - limit LS-HS threadgroups to only one wave. */
996    if (gfx_level == GFX6) {
997       unsigned one_wave = 64 / MAX2(tcs_num_input_vertices, tcs_num_output_vertices);
998       num_patches = MIN2(num_patches, one_wave);
999    }
1000    return num_patches;
1001 }
1002 
1003 void radv_lower_ngg(struct radv_device *device, struct radv_shader_stage *ngg_stage,
1004                     const struct radv_graphics_state_key *gfx_state);
1005 
1006 bool radv_consider_culling(const struct radv_physical_device *pdevice, struct nir_shader *nir, uint64_t ps_inputs_read,
1007                            unsigned num_vertices_per_primitive, const struct radv_shader_info *info);
1008 
1009 void radv_get_nir_options(struct radv_physical_device *device);
1010 
1011 nir_shader *radv_build_traversal_shader(struct radv_device *device, struct radv_ray_tracing_pipeline *pipeline,
1012                                         const VkRayTracingPipelineCreateInfoKHR *pCreateInfo);
1013 
1014 enum radv_rt_priority {
1015    radv_rt_priority_raygen = 0,
1016    radv_rt_priority_traversal = 1,
1017    radv_rt_priority_hit_miss = 2,
1018    radv_rt_priority_callable = 3,
1019    radv_rt_priority_mask = 0x3,
1020 };
1021 
1022 static inline enum radv_rt_priority
radv_get_rt_priority(gl_shader_stage stage)1023 radv_get_rt_priority(gl_shader_stage stage)
1024 {
1025    switch (stage) {
1026    case MESA_SHADER_RAYGEN:
1027       return radv_rt_priority_raygen;
1028    case MESA_SHADER_INTERSECTION:
1029    case MESA_SHADER_ANY_HIT:
1030       return radv_rt_priority_traversal;
1031    case MESA_SHADER_CLOSEST_HIT:
1032    case MESA_SHADER_MISS:
1033       return radv_rt_priority_hit_miss;
1034    case MESA_SHADER_CALLABLE:
1035       return radv_rt_priority_callable;
1036    default:
1037       unreachable("Unimplemented RT shader stage.");
1038    }
1039 }
1040 
1041 struct radv_shader_layout;
1042 enum radv_pipeline_type;
1043 
1044 void radv_nir_shader_info_pass(struct radv_device *device, const struct nir_shader *nir,
1045                                const struct radv_shader_layout *layout, const struct radv_shader_stage_key *stage_key,
1046                                const struct radv_graphics_state_key *gfx_state,
1047                                const enum radv_pipeline_type pipeline_type, bool consider_force_vrs,
1048                                struct radv_shader_info *info);
1049 
1050 void radv_nir_shader_info_init(gl_shader_stage stage, gl_shader_stage next_stage, struct radv_shader_info *info);
1051 
1052 void radv_nir_shader_info_link(struct radv_device *device, const struct radv_graphics_state_key *gfx_state,
1053                                struct radv_shader_stage *stages);
1054 
1055 void radv_shader_combine_cfg_vs_tcs(const struct radv_shader *vs, const struct radv_shader *tcs, uint32_t *rsrc1_out,
1056                                     uint32_t *rsrc2_out);
1057 
1058 void radv_shader_combine_cfg_vs_gs(const struct radv_shader *vs, const struct radv_shader *gs, uint32_t *rsrc1_out,
1059                                    uint32_t *rsrc2_out);
1060 
1061 void radv_shader_combine_cfg_tes_gs(const struct radv_shader *tes, const struct radv_shader *gs, uint32_t *rsrc1_out,
1062                                     uint32_t *rsrc2_out);
1063 
1064 #endif
1065