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1 /**************************************************************************
2  *
3  * Copyright 2003 VMware, Inc.
4  * All Rights Reserved.
5  *
6  * Permission is hereby granted, free of charge, to any person obtaining a
7  * copy of this software and associated documentation files (the
8  * "Software"), to deal in the Software without restriction, including
9  * without limitation the rights to use, copy, modify, merge, publish,
10  * distribute, sub license, and/or sell copies of the Software, and to
11  * permit persons to whom the Software is furnished to do so, subject to
12  * the following conditions:
13  *
14  * The above copyright notice and this permission notice (including the
15  * next paragraph) shall be included in all copies or substantial portions
16  * of the Software.
17  *
18  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21  * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25  *
26  **************************************************************************/
27 
28 #ifndef I915_CONTEXT_H
29 #define I915_CONTEXT_H
30 
31 #include "pipe/p_context.h"
32 #include "pipe/p_defines.h"
33 #include "pipe/p_state.h"
34 
35 #include "draw/draw_vertex.h"
36 
37 #include "tgsi/tgsi_scan.h"
38 
39 #include "util/log.h"
40 #include "util/slab.h"
41 #include "util/u_blitter.h"
42 #include "i915_reg.h"
43 
44 struct i915_winsys;
45 struct i915_winsys_buffer;
46 struct i915_winsys_batchbuffer;
47 
48 #define I915_TEX_UNITS 8
49 
50 #define I915_DYNAMIC_MODES4       0
51 #define I915_DYNAMIC_DEPTHSCALE_0 1 /* just the header */
52 #define I915_DYNAMIC_DEPTHSCALE_1 2
53 #define I915_DYNAMIC_IAB          3
54 #define I915_DYNAMIC_BC_0         4 /* just the header */
55 #define I915_DYNAMIC_BC_1         5
56 #define I915_DYNAMIC_BFO_0        6
57 #define I915_DYNAMIC_BFO_1        7
58 #define I915_DYNAMIC_STP_0        8
59 #define I915_DYNAMIC_STP_1        9
60 #define I915_DYNAMIC_SC_ENA_0     10
61 #define I915_DYNAMIC_SC_RECT_0    11
62 #define I915_DYNAMIC_SC_RECT_1    12
63 #define I915_DYNAMIC_SC_RECT_2    13
64 #define I915_MAX_DYNAMIC          14
65 
66 #define I915_IMMEDIATE_S0  0
67 #define I915_IMMEDIATE_S1  1
68 #define I915_IMMEDIATE_S2  2
69 #define I915_IMMEDIATE_S3  3
70 #define I915_IMMEDIATE_S4  4
71 #define I915_IMMEDIATE_S5  5
72 #define I915_IMMEDIATE_S6  6
73 #define I915_IMMEDIATE_S7  7
74 #define I915_MAX_IMMEDIATE 8
75 
76 /* These must mach the order of LI0_STATE_* bits, as they will be used
77  * to generate hardware packets:
78  */
79 #define I915_CACHE_STATIC    0
80 #define I915_CACHE_DYNAMIC   1 /* handled specially */
81 #define I915_CACHE_SAMPLER   2
82 #define I915_CACHE_MAP       3
83 #define I915_CACHE_PROGRAM   4
84 #define I915_CACHE_CONSTANTS 5
85 #define I915_MAX_CACHE       6
86 
87 #define I915_MAX_CONSTANT 32
88 
89 /** See constant_flags[] below */
90 #define I915_CONSTFLAG_USER 0x1f
91 
92 /**
93  * Subclass of pipe_shader_state
94  */
95 struct i915_fragment_shader {
96    struct pipe_shader_state state;
97 
98    struct tgsi_shader_info info;
99 
100    struct draw_fragment_shader *draw_data;
101 
102    uint32_t *program;
103    uint32_t program_len;
104 
105    /**
106     * constants introduced during translation.
107     * These are placed at the end of the constant buffer and grow toward
108     * the beginning (eg: slot 31, 30 29, ...)
109     * User-provided constants start at 0.
110     * This allows both types of constants to co-exist (until there's too many)
111     * and doesn't require regenerating/changing the fragment program to
112     * shuffle constants around.
113     */
114    uint32_t num_constants;
115    float constants[I915_MAX_CONSTANT][4];
116 
117    /**
118     * Status of each constant
119     * if I915_CONSTFLAG_PARAM, the value must be taken from the corresponding
120     * slot of the user's constant buffer. (set by pipe->set_constant_buffer())
121     * Else, the bitmask indicates which components are occupied by immediates.
122     */
123    uint8_t constant_flags[I915_MAX_CONSTANT];
124 
125    /**
126     * The mapping between TGSI inputs and hw texture coords.
127     * We need to share this between the vertex and fragment stages.
128     **/
129    struct {
130       enum tgsi_semantic semantic;
131       int index;
132    } texcoords[I915_TEX_UNITS];
133 
134    bool reads_pntc;
135 
136    /* Set if the shader is an internal (blit, etc.) shader that shouldn't debug
137     * log by default. */
138    bool internal;
139 
140    char *error; /* Any error message from compiling this shader (or NULL) */
141 };
142 
143 struct i915_cache_context;
144 
145 /* Use to calculate differences between state emitted to hardware and
146  * current driver-calculated state.
147  */
148 struct i915_state {
149    unsigned immediate[I915_MAX_IMMEDIATE];
150    unsigned dynamic[I915_MAX_DYNAMIC];
151 
152    /** number of constants passed in through a constant buffer */
153    uint32_t num_user_constants[PIPE_SHADER_TYPES];
154 
155    /* texture sampler state */
156    unsigned sampler[I915_TEX_UNITS][3];
157    unsigned sampler_enable_flags;
158    unsigned sampler_enable_nr;
159 
160    /* texture image buffers */
161    unsigned texbuffer[I915_TEX_UNITS][3];
162 
163    /** Describes the current hardware vertex layout */
164    struct i915_vertex_info {
165       struct vertex_info draw; /** vertex_info from draw_module */
166       uint32_t hwfmt[4];       /** Hardware format info */
167    } vertex_info;
168 
169    /* static state (dst/depth buffer state) */
170    struct i915_winsys_buffer *cbuf_bo;
171    unsigned cbuf_flags;
172    struct i915_winsys_buffer *depth_bo;
173    unsigned depth_flags;
174    unsigned dst_buf_vars;
175    uint32_t draw_offset;
176    uint32_t draw_size;
177 
178    /* Reswizzle for OC writes in PIXEL_SHADER_PROGRAM, or 0 if unnecessary. */
179    uint32_t fixup_swizzle;
180    /* Mapping from color buffer dst channels in HW to gallium API src channels.
181     */
182    uint8_t color_swizzle[4];
183 
184    unsigned id; /* track lost context events */
185 };
186 
187 struct i915_blend_state {
188    unsigned iab;
189    unsigned iab_alpha_in_g;
190    unsigned iab_alpha_is_x;
191 
192    unsigned modes4;
193    unsigned LIS5;
194 
195    unsigned LIS6;
196    unsigned LIS6_alpha_in_g;
197    unsigned LIS6_alpha_is_x;
198 };
199 
200 struct i915_depth_stencil_state {
201    unsigned stencil_modes4_cw;
202    unsigned stencil_modes4_ccw;
203    unsigned bfo_cw[2];
204    unsigned bfo_ccw[2];
205    unsigned stencil_LIS5_cw;
206    unsigned stencil_LIS5_ccw;
207    unsigned depth_LIS6;
208 };
209 
210 struct i915_rasterizer_state {
211    struct pipe_rasterizer_state templ;
212 
213    unsigned light_twoside : 1;
214    unsigned st;
215 
216    unsigned LIS4;
217    unsigned LIS6;
218    unsigned LIS7;
219    unsigned sc[1];
220 
221    union {
222       float f;
223       unsigned u;
224    } ds[2];
225 };
226 
227 struct i915_sampler_state {
228    struct pipe_sampler_state templ;
229    unsigned state[3];
230    unsigned minlod;
231    unsigned maxlod;
232 };
233 
234 struct i915_surface {
235    struct pipe_surface templ;
236    uint32_t buf_info; /* _3DSTATE_BUF_INFO_CMD flags */
237 
238    /* PIXEL_SHADER_PROGRAM swizzle for OC buffer to handle the cbuf format (or 0
239     * if none). */
240    uint32_t oc_swizzle;
241    /* cbuf swizzle from dst r/g/b/a channels in memory to channels of gallium
242     * API. */
243    uint8_t color_swizzle[4];
244 
245    bool alpha_in_g : 1;
246    bool alpha_is_x : 1;
247 };
248 
249 struct i915_velems_state {
250    unsigned count;
251    struct pipe_vertex_element velem[PIPE_MAX_ATTRIBS];
252 };
253 
254 struct i915_context {
255    struct pipe_context base;
256 
257    struct i915_winsys *iws;
258 
259    struct draw_context *draw;
260 
261    /* The most recent drawing state as set by the driver:
262     */
263    const struct i915_blend_state *blend;
264    const struct i915_sampler_state *fragment_sampler[PIPE_MAX_SAMPLERS];
265    struct pipe_sampler_state *vertex_samplers[PIPE_MAX_SAMPLERS];
266    const struct i915_depth_stencil_state *depth_stencil;
267    const struct i915_rasterizer_state *rasterizer;
268 
269    struct i915_fragment_shader *fs;
270 
271    void *vs;
272 
273    struct i915_velems_state *velems;
274    unsigned nr_vertex_buffers;
275    struct pipe_vertex_buffer vertex_buffers[PIPE_MAX_ATTRIBS];
276 
277    struct pipe_blend_color blend_color;
278    struct pipe_stencil_ref stencil_ref;
279    struct pipe_clip_state clip;
280    struct pipe_resource *constants[PIPE_SHADER_TYPES];
281    struct pipe_framebuffer_state framebuffer;
282    struct pipe_poly_stipple poly_stipple;
283    struct pipe_scissor_state scissor;
284    struct pipe_sampler_view *fragment_sampler_views[PIPE_MAX_SAMPLERS];
285    struct pipe_viewport_state viewport;
286 
287    unsigned dirty;
288 
289    unsigned num_samplers;
290    unsigned num_fragment_sampler_views;
291 
292    struct i915_winsys_batchbuffer *batch;
293 
294    /** Vertex buffer */
295    struct i915_winsys_buffer *vbo;
296    size_t vbo_offset;
297    unsigned vbo_flushed;
298 
299    struct i915_state current;
300    unsigned hardware_dirty;
301    unsigned immediate_dirty : I915_MAX_IMMEDIATE;
302    unsigned dynamic_dirty : I915_MAX_DYNAMIC;
303    unsigned static_dirty : 4;
304    unsigned flush_dirty : 2;
305 
306    struct i915_winsys_buffer *validation_buffers[2 + 1 + I915_TEX_UNITS];
307    int num_validation_buffers;
308 
309    struct slab_mempool transfer_pool;
310    struct slab_mempool texture_transfer_pool;
311 
312    /* state for tracking flushes */
313    int last_fired_vertices;
314    int fired_vertices;
315    int queued_vertices;
316 
317    bool no_log_program_errors;
318 
319    /** blitter/hw-clear */
320    struct blitter_context *blitter;
321 
322    struct util_debug_callback debug;
323 };
324 
325 /* A flag for each frontend state object:
326  */
327 #define I915_NEW_VIEWPORT      0x1
328 #define I915_NEW_RASTERIZER    0x2
329 #define I915_NEW_FS            0x4
330 #define I915_NEW_BLEND         0x8
331 #define I915_NEW_CLIP          0x10
332 #define I915_NEW_SCISSOR       0x20
333 #define I915_NEW_STIPPLE       0x40
334 #define I915_NEW_FRAMEBUFFER   0x80
335 #define I915_NEW_ALPHA_TEST    0x100
336 #define I915_NEW_DEPTH_STENCIL 0x200
337 #define I915_NEW_SAMPLER       0x400
338 #define I915_NEW_SAMPLER_VIEW  0x800
339 #define I915_NEW_VS_CONSTANTS  0x1000
340 #define I915_NEW_FS_CONSTANTS  0x2000
341 #define I915_NEW_GS_CONSTANTS  0x4000
342 #define I915_NEW_VBO           0x8000
343 #define I915_NEW_VS            0x10000
344 #define I915_NEW_COLOR_SWIZZLE 0x20000
345 
346 /* Driver's internally generated state flags:
347  */
348 #define I915_NEW_VERTEX_FORMAT 0x10000
349 
350 /* Dirty flags for hardware emit
351  */
352 #define I915_HW_STATIC    (1 << I915_CACHE_STATIC)
353 #define I915_HW_DYNAMIC   (1 << I915_CACHE_DYNAMIC)
354 #define I915_HW_SAMPLER   (1 << I915_CACHE_SAMPLER)
355 #define I915_HW_MAP       (1 << I915_CACHE_MAP)
356 #define I915_HW_PROGRAM   (1 << I915_CACHE_PROGRAM)
357 #define I915_HW_CONSTANTS (1 << I915_CACHE_CONSTANTS)
358 #define I915_HW_IMMEDIATE (1 << (I915_MAX_CACHE + 0))
359 #define I915_HW_INVARIANT (1 << (I915_MAX_CACHE + 1))
360 #define I915_HW_FLUSH     (1 << (I915_MAX_CACHE + 1))
361 
362 /* hw flush handling */
363 #define I915_FLUSH_CACHE    1
364 #define I915_PIPELINE_FLUSH 2
365 
366 /* split up static state */
367 #define I915_DST_BUF_COLOR 1
368 #define I915_DST_BUF_DEPTH 2
369 #define I915_DST_VARS      4
370 #define I915_DST_RECT      8
371 
372 static inline void
i915_set_flush_dirty(struct i915_context * i915,unsigned flush)373 i915_set_flush_dirty(struct i915_context *i915, unsigned flush)
374 {
375    i915->hardware_dirty |= I915_HW_FLUSH;
376    i915->flush_dirty |= flush;
377 }
378 
379 static inline uint32_t
i915_stencil_ccw(struct i915_context * i915)380 i915_stencil_ccw(struct i915_context *i915)
381 {
382    /* If we're doing two sided stencil, then front_ccw means we need to reverse
383     * the state for the sides.
384     */
385    return i915->rasterizer->templ.front_ccw &&
386           (i915->depth_stencil->bfo_cw[0] & BFO_STENCIL_TWO_SIDE);
387 }
388 /***********************************************************************
389  * i915_prim_emit.c:
390  */
391 struct draw_stage *i915_draw_render_stage(struct i915_context *i915);
392 
393 /***********************************************************************
394  * i915_prim_vbuf.c:
395  */
396 struct draw_stage *i915_draw_vbuf_stage(struct i915_context *i915);
397 
398 /***********************************************************************
399  * i915_state_emit.c:
400  */
401 void i915_emit_hardware_state(struct i915_context *i915);
402 
403 /***********************************************************************
404  * i915_clear.c:
405  */
406 void i915_clear_blitter(struct pipe_context *pipe, unsigned buffers,
407                         const struct pipe_scissor_state *scissor_state,
408                         const union pipe_color_union *color, double depth,
409                         unsigned stencil);
410 void i915_clear_render(struct pipe_context *pipe, unsigned buffers,
411                        const struct pipe_scissor_state *scissor_state,
412                        const union pipe_color_union *color, double depth,
413                        unsigned stencil);
414 void i915_clear_emit(struct pipe_context *pipe, unsigned buffers,
415                      const union pipe_color_union *color, double depth,
416                      unsigned stencil, unsigned destx, unsigned desty,
417                      unsigned width, unsigned height);
418 
419 /***********************************************************************
420  *
421  */
422 void i915_init_state_functions(struct i915_context *i915);
423 void i915_init_flush_functions(struct i915_context *i915);
424 void i915_init_string_functions(struct i915_context *i915);
425 
426 /************************************************************************
427  * i915_context.c
428  */
429 struct pipe_context *i915_create_context(struct pipe_screen *screen, void *priv,
430                                          unsigned flags);
431 
432 /***********************************************************************
433  * Inline conversion functions.  These are better-typed than the
434  * macros used previously:
435  */
436 static inline struct i915_context *
i915_context(struct pipe_context * pipe)437 i915_context(struct pipe_context *pipe)
438 {
439    return (struct i915_context *)pipe;
440 }
441 
442 static inline struct i915_surface *
i915_surface(struct pipe_surface * pipe)443 i915_surface(struct pipe_surface *pipe)
444 {
445    return (struct i915_surface *)pipe;
446 }
447 
448 #endif
449