Searched defs:numShadersUsed (Results 1 – 1 of 1) sorted by relevance
96 uint32_t numShadersUsed = libraryConfiguration.pipelineShaders; in getHitGroupCount() local482 uint32_t numShadersUsed = m_data.getHitGroupCount(); in initTopAccelerationStructure() local961 const auto numShadersUsed = m_data.getHitGroupCount(); in iterate() local