Searched defs:okay (Results 1 – 4 of 4) sorted by relevance
181 ZenDeviceEffects okay = new ZenDeviceEffects.Builder() in validate_extrasLength() local
69 bool okay = p.enforceInterface(provider.ConsumeRandomLengthString().c_str()); in __anon0e0202860202() local
904 bool okay = false; in release() local
542 bool okay = false; in validateAttr() local